Player Matchup

Zeus
Zeus
PillCosby-_-32
Zeus
Level 132
God Stats
7W - 3L
1,629 SR
Queue Stats
92W - 76L
1,629 Elo+
Party 1
Odin
Odin
Svpreme EK
Odin
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 10L
1,689 Elo+
Party 1
Cupid
Cupid
UrtoxicPAWG
Cupid
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 24L
1,741 Elo+
Party 1
Team Averages
Level 57
1,543 SR
1,686 Elo+

VS

Team Averages
Level 34
1,531 SR
1,367 Elo+
Heimdallr
Heimdallr
Donte-The-Ace
Heimdallr
Level 29
God Stats
1W - 3L
1,637 SR
Queue Stats
103W - 126L
1,362 Elo+
Party 2
Ymir
Ymir
SawyerKnight
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,385 Elo+
Solo
Bakasura
Bakasura
youremadimblack
Bakasura
Level 55
God Stats
16W - 19L
1,457 SR
Queue Stats
195W - 272L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
21 / 3 / 7
13,104
874
23,628
7,859
2,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
6 / 2 / 23
11,485
766
12,810
14,653
15,827
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
4 / 4 / 20
11,054
737
12,984
10,655
4,049
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Donte-The-Ace
Heimdallr
11
1 / 12 / 3
8,614
574
6,562
17,436
5,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 9 / 5
9,290
619
5,110
19,221
15,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
14
6 / 10 / 0
10,936
729
7,093
20,051
5,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
16
31
Kills
8
9
Deaths
31
50
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Donte-The-Ace
Heimdallr
1
12
3
0.21
W
21
3
7
8.17
L
1
9
5
0.39
W
6
2
23
8.75
W
4
4
20
3.5
L
Bakasura
6
10
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,422
Damage
18,765
33,167
Taken
56,708
22,645
Mitigated
27,529
10,381
Healing
4,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Donte-The-Ace
Heimdallr
6,562
2,906
0
1,465
17,436
5,635
0
8,742
8,694
0
24,994
W
23,628
1,246
45
1,921
7,859
2,769
812
699
6,720
53,572
0
L
5,110
1,682
0
1,816
19,221
15,901
0
9,782
9,439
15,375
0
W
12,810
1,890
0
3,248
14,653
15,827
491
3,443
10,308
9,102
27,241
W
12,984
6,923
1,204
3,963
10,655
4,049
1,456
1,348
8,672
0
45,637
L
Bakasura
7,093
5,567
0
1,548
20,051
5,993
55
8,429
11,622
0
20,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,643
Gold Earned
28,840
187
Minions Killed
107
8
Camps Cleared
4
889,482
Distance Traveled
633,520
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,614
574
40
3
1
192,440
1
W
Zeus
13,104
874
64
4
3
284,145
2
L
Ymir
9,290
619
19
1
0
188,813
2
W
Odin
11,485
766
45
3
2
312,233
2
W
Cupid
11,054
737
78
5
3
293,104
0
L
Bakasura
10,936
729
48
3
3
252,267
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role