Player Matchup

Khepri
Khepri
Exmeris
Khepri
Level 83
God Stats
1W - 2L
1,575 SR
Queue Stats
3W - 4L
1,322 Elo+
Party 1
Nu Wa
Nu Wa
Thecatofwar
Nu Wa
Level 109
God Stats
2W - 0L
1,681 SR
Queue Stats
3W - 4L
1,322 Elo+
Party 1
Hou Yi
Hou Yi
hellhound23
Hou Yi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,092 Elo+
Party 1
Kukulkan
Kukulkan
temp-901319
Kukulkan
Level 16
God Stats
1W - 0L
1,777 SR
Queue Stats
2W - 2L
1,092 Elo+
Party 1
Team Averages
Level 79
1,633 SR
1,207 Elo+

VS

Team Averages
Level 80
1,558 SR
1,515 Elo+
Gilgamesh
Gilgamesh
Ambob
Gilgamesh
Level 25
God Stats
1W - 1L
1,568 SR
Queue Stats
5W - 3L
1,764 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FunnyValentinee
Ah Muzen Cab
Level 106
God Stats
0W - 1L
1,732 SR
Queue Stats
4W - 4L
1,441 Elo+
Solo
Zhong Kui
Zhong Kui
That_Fish_Guy24
Zhong Kui
Level 84
God Stats
21W - 34L
1,475 SR
Queue Stats
59W - 80L
1,481 Elo+
Solo
Fenrir
Fenrir
VKazV
Fenrir
Level 105
God Stats
2W - 5L
1,455 SR
Queue Stats
37W - 60L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Exmeris
Khepri
20
2 / 2 / 14
13,307
700
8,910
18,266
30,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
10 / 1 / 6
14,994
789
27,176
14,374
6,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
20
6 / 6 / 5
13,867
730
21,104
14,908
6,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
temp-901319
Kukulkan
19
2 / 3 / 4
13,502
711
7,846
10,491
4,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ambob
Gilgamesh
19
4 / 5 / 5
13,235
697
11,708
22,188
28,285
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
FunnyValentinee
Ah Muzen Cab
17
1 / 5 / 4
11,956
629
10,237
16,339
5,932
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
That_Fish_Guy24
Zhong Kui
19
5 / 3 / 4
13,447
708
17,456
20,993
16,050
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
VKazV
Fenrir
18
2 / 7 / 2
12,416
653
11,649
21,689
13,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
20
Kills
12
12
Deaths
20
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Ambob
Gilgamesh
4
5
5
1.3
W
Khepri
Exmeris
Khepri
2
2
14
4.5
L
Ah Muzen Cab
FunnyValentinee
Ah Muzen Cab
1
5
4
0.6
L
Zhong Kui
That_Fish_Guy24
Zhong Kui
5
3
4
2.33
W
10
1
6
13
L
Fenrir
VKazV
Fenrir
2
7
2
0.43
W
Hou Yi
6
6
5
1.42
W
Kukulkan
temp-901319
Kukulkan
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,036
Damage
51,050
58,039
Taken
81,209
47,896
Mitigated
64,045
5,401
Healing
17,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Ambob
Gilgamesh
11,708
1,522
0
1,933
22,188
28,285
93
6,649
15,539
6,215
39,993
W
Khepri
Exmeris
Khepri
8,910
958
0
721
18,266
30,620
355
5,886
11,731
21,433
0
L
Ah Muzen Cab
FunnyValentinee
Ah Muzen Cab
10,237
4,193
412
4,432
16,339
5,932
899
10,024
6,315
0
62,332
L
Zhong Kui
That_Fish_Guy24
Zhong Kui
17,456
593
420
5,967
20,993
16,050
2,006
13,334
7,659
66,672
0
W
27,176
5,018
409
3,105
14,374
6,151
2,401
3,809
10,030
92,314
0
L
Fenrir
VKazV
Fenrir
11,649
2,376
0
4,232
21,689
13,778
1,099
14,442
7,247
0
47,122
W
Hou Yi
21,104
12,618
0
80
14,908
6,557
2,276
6,103
8,345
0
77,224
W
Kukulkan
temp-901319
Kukulkan
7,846
535
0
1,086
10,491
4,568
0
2,397
7,726
40,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,670
Gold Earned
51,054
334
Minions Killed
321
17
Camps Cleared
12
1,346,542
Distance Traveled
1,285,169
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
13,235
697
56
3
3
367,621
3
W
Khepri
13,307
700
23
1
0
363,070
1
L
Ah Muzen Cab
11,956
629
89
5
0
283,425
1
L
Zhong Kui
13,447
708
105
6
3
313,790
2
W
Nu Wa
14,994
789
124
7
7
328,591
1
L
Fenrir
12,416
653
71
4
6
320,333
1
W
Hou Yi
13,867
730
100
5
4
309,576
1
W
Kukulkan
13,502
711
87
5
6
345,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role