Player Matchup

Baron Samedi
Baron Samedi
JuanCena1451
Baron Samedi
Level 47
God Stats
0W - 4L
1,331 SR
Queue Stats
61W - 68L
1,439 Elo+
Solo
Charybdis
Charybdis
Spirium
Charybdis
Level 110
God Stats
0W - 1L
1,608 SR
Queue Stats
7W - 4L
1,536 Elo+
Party 2
Ares
Ares
lIGODIl
Ares
Level 17
God Stats
11W - 3L
1,727 SR
Queue Stats
128W - 87L
1,410 Elo+
Party 2
Team Averages
Level 58
1,556 SR
1,461 Elo+

VS

Team Averages
Level 59
1,535 SR
1,454 Elo+
Olorun
Olorun
GreenTeaJimmy
Olorun
Level 67
God Stats
12W - 6L
1,719 SR
Queue Stats
532W - 490L
1,558 Elo+
Solo
Hun Batz
Hun Batz
TheHellMonsta
Hun Batz
Level 56
God Stats
7W - 9L
1,382 SR
Queue Stats
93W - 155L
1,347 Elo+
Party 1
Guan Yu
Guan Yu
zach98
Guan Yu
Level 55
God Stats
5W - 4L
1,504 SR
Queue Stats
116W - 159L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JuanCena1451
Baron Samedi
15
4 / 7 / 9
11,109
741
9,627
18,510
12,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charybdis
Spirium
Charybdis
14
4 / 5 / 8
10,556
704
17,300
15,738
6,992
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
lIGODIl
Ares
14
6 / 5 / 6
11,700
780
10,556
20,972
29,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 5 / 4
12,550
837
34,068
19,186
9,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
TheHellMonsta
Hun Batz
14
3 / 4 / 9
10,108
674
7,297
13,812
8,543
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
zach98
Guan Yu
13
1 / 5 / 11
9,906
660
6,860
15,917
17,367
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
41
14
Kills
17
17
Deaths
14
23
Assists
24
Player
Kills
Deaths
Assists
KDA
W
13
5
4
3
L
Baron Samedi
JuanCena1451
Baron Samedi
4
7
9
1.21
L
Charybdis
Spirium
Charybdis
4
5
8
1.6
W
Hun Batz
TheHellMonsta
Hun Batz
3
4
9
1.88
L
Ares
lIGODIl
Ares
6
5
6
1.8
W
Guan Yu
zach98
Guan Yu
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,483
Damage
48,225
55,220
Taken
48,915
49,082
Mitigated
35,071
11,910
Healing
16,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,068
17,775
1,567
9,388
19,186
9,161
2,648
8,515
10,671
74,306
7,589
L
Baron Samedi
JuanCena1451
Baron Samedi
9,627
937
2,953
5,230
18,510
12,570
532
10,085
8,425
41,602
0
L
Charybdis
Spirium
Charybdis
17,300
10,856
56
1,807
15,738
6,992
721
9,765
5,973
0
39,103
W
Hun Batz
TheHellMonsta
Hun Batz
7,297
1,183
0
1,042
13,812
8,543
313
4,954
8,858
0
17,795
L
Ares
lIGODIl
Ares
10,556
885
0
1,864
20,972
29,520
155
11,034
9,938
18,799
0
W
Guan Yu
zach98
Guan Yu
6,860
409
1,981
2,992
15,917
17,367
435
6,998
8,919
239
18,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,365
Gold Earned
32,564
133
Minions Killed
140
6
Camps Cleared
6
743,494
Distance Traveled
847,542
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,550
837
91
6
3
217,262
3
L
Baron Samedi
11,109
741
64
4
1
229,381
4
L
Charybdis
10,556
704
53
4
4
235,581
3
W
Hun Batz
10,108
674
30
2
2
319,468
3
L
Ares
11,700
780
16
1
1
278,532
2
W
Guan Yu
9,906
660
19
1
1
310,812
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role