Player Matchup

Fenrir
Fenrir
Fineokayyy
Fenrir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 12L
1,851 Elo+
Party 2
Ullr
Ullr
Kamoo257
Ullr
Level 33
God Stats
5W - 0L
1,812 SR
Queue Stats
97W - 16L
1,908 Elo+
Party 2
Sol
Sol
Tysiakowa
Sol
Level 69
God Stats
1W - 1L
1,561 SR
Queue Stats
36W - 19L
1,463 Elo+
Party 2
Ares
Ares
crsunik
Ares
Level 43
God Stats
2W - 1L
1,462 SR
Queue Stats
6W - 6L
1,356 Elo+
Solo
Nemesis
Nemesis
m8plsnoh8
Nemesis
Level 67
God Stats
1W - 0L
1,455 SR
Queue Stats
62W - 19L
1,800 Elo+
Party 2
Team Averages
Level 47
1,558 SR
1,676 Elo+

VS

Team Averages
Level 39
1,521 SR
1,453 Elo+
Cernunnos
Cernunnos
B_E_S_P_E_L_O_T_
Cernunnos
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 113L
1,319 Elo+
Party 3
Thanatos
Thanatos
Brilli4nt
Thanatos
Level 29
God Stats
0W - 1L
1,633 SR
Queue Stats
38W - 26L
1,644 Elo+
Party 1
Chiron
Chiron
Cka_304_Hik
Chiron
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 91L
1,285 Elo+
Party 3
Sol
Sol
GangsterGamerGuy
Sol
Level 24
God Stats
3W - 3L
1,520 SR
Queue Stats
14W - 11L
1,472 Elo+
Party 1
Ra
Ra
Kisegitofiu
Ra
Level 49
God Stats
1W - 4L
1,452 SR
Queue Stats
45W - 40L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fineokayyy
Fenrir
14
9 / 0 / 1
9,072
648
7,790
8,409
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ullr
15
12 / 1 / 2
9,024
645
9,894
6,181
2,349
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 1 / 3
8,496
607
1,262
6,739
2,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
crsunik
Ares
10
1 / 1 / 10
7,178
513
2,500
7,953
5,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
m8plsnoh8
Nemesis
14
7 / 4 / 3
9,205
658
10,233
9,948
7,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
7
0 / 9 / 0
5,402
386
3,943
9,801
1,927
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
Brilli4nt
Thanatos
13
2 / 8 / 3
8,429
602
3,703
13,977
5,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
9
0 / 6 / 0
5,752
411
2,598
7,128
1,906
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 1 / 2
7,711
551
3,269
3,566
1,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 5 / 2
7,750
554
4,670
9,119
3,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
29
Kills
7
7
Deaths
29
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
0
9
0
0
L
Thanatos
Brilli4nt
Thanatos
2
8
3
0.44
L
Chiron
0
6
0
0
W
Fenrir
Fineokayyy
Fenrir
9
0
1
9.5
L
1
1
2
2
W
Ullr
12
1
2
13
L
4
5
2
1
W
0
1
3
1.5
W
Ares
crsunik
Ares
1
1
10
6
W
Nemesis
m8plsnoh8
Nemesis
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,679
Damage
18,183
39,230
Taken
43,591
20,409
Mitigated
14,143
12,344
Healing
14,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
3,943
1,653
100
689
9,801
1,927
0
1,568
8,233
0
20,334
L
Thanatos
Brilli4nt
Thanatos
3,703
1,134
0
8,170
13,977
5,720
0
599
13,378
905
42,186
L
Chiron
2,598
795
245
1,247
7,128
1,906
0
945
6,154
0
22,984
W
Fenrir
Fineokayyy
Fenrir
7,790
1,612
0
4,035
8,409
3,485
0
2,727
5,682
0
51,588
L
3,269
649
0
1,506
3,566
1,241
0
681
2,885
41,798
3,711
W
Ullr
9,894
3,659
0
1,219
6,181
2,349
459
463
5,718
0
63,930
L
4,670
1,217
151
2,621
9,119
3,349
0
132
8,987
37,187
7,657
W
1,262
404
0
2,928
6,739
2,075
1,812
1,189
5,550
55,681
0
W
Ares
crsunik
Ares
2,500
39
0
2,100
7,953
5,314
77
1,191
6,762
11,441
0
W
Nemesis
m8plsnoh8
Nemesis
10,233
4,097
0
2,062
9,948
7,186
314
1,897
8,051
0
58,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,975
Gold Earned
35,044
443
Minions Killed
344
0
Camps Cleared
0
1,390,803
Distance Traveled
1,272,359
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,402
386
34
2
0
211,715
1
L
Thanatos
8,429
602
93
7
0
288,659
1
L
Chiron
5,752
411
47
3
0
256,403
3
W
Fenrir
9,072
648
93
7
0
325,407
2
L
Sol
7,711
551
94
7
0
281,657
11
W
Ullr
9,024
645
114
8
0
259,577
1
L
Ra
7,750
554
76
5
0
233,925
1
W
Sol
8,496
607
109
8
0
249,116
1
W
Ares
7,178
513
26
2
0
264,420
3
W
Nemesis
9,205
658
101
7
0
292,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role