Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
dccdr
Horus
Level 56
God Stats
1W - 4L
1,297 SR
Queue Stats
22W - 52L
1,299 Elo+
Party 1
Heimdallr
Heimdallr
tiugi
Heimdallr
Level 89
God Stats
2W - 1L
1,535 SR
Queue Stats
40W - 83L
1,350 Elo+
Party 1
Team Averages
Level 74
1,444 SR
1,383 Elo+

VS

Team Averages
Level 74
1,588 SR
1,383 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
lalkerekke
Zeus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,274 Elo+
Solo
Geb
Geb
rayector
Geb
Level 60
God Stats
18W - 10L
1,764 SR
Queue Stats
134W - 186L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
5 / 0 / 6
10,496
700
11,267
11,996
9,260
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
dccdr
Horus
12
0 / 0 / 10
8,809
587
3,255
8,845
9,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
tiugi
Heimdallr
14
6 / 1 / 4
9,972
665
14,645
8,778
3,942
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
0 / 5 / 1
7,992
533
6,915
9,545
3,875
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 0
8,520
568
6,039
8,313
3,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 2 / 1
8,867
591
6,699
19,474
20,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
11
Kills
1
1
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
0
6
8
L
Ah Muzen Cab
 
Ah Muzen Cab
0
5
1
0.1
W
Horus
dccdr
Horus
0
0
10
5
L
1
4
0
0.25
L
0
2
1
0.25
W
Heimdallr
tiugi
Heimdallr
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,167
Damage
19,653
29,619
Taken
37,332
23,015
Mitigated
27,310
15,355
Healing
7,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
11,267
2,282
0
6,029
11,996
9,260
402
4,472
7,524
47,919
0
L
Ah Muzen Cab
 
Ah Muzen Cab
6,915
1,698
0
1,983
9,545
3,875
0
3,377
6,168
0
26,358
W
Horus
dccdr
Horus
3,255
1,853
2,401
3,964
8,845
9,813
217
4,418
4,427
0
9,282
L
6,039
709
0
143
8,313
3,020
0
3,954
4,356
29,687
0
L
6,699
498
164
4,748
19,474
20,415
117
5,028
14,446
18,810
0
W
Heimdallr
tiugi
Heimdallr
14,645
6,585
0
2,961
8,778
3,942
1,569
4,489
4,289
0
44,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,277
Gold Earned
25,379
186
Minions Killed
116
9
Camps Cleared
4
835,148
Distance Traveled
814,778
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,496
700
110
7
7
263,174
1
L
Ah Muzen Cab
7,992
533
45
3
3
275,771
1
W
Horus
8,809
587
13
1
0
302,289
3
L
Zeus
8,520
568
59
4
1
240,587
1
L
Geb
8,867
591
12
1
0
298,420
2
W
Heimdallr
9,972
665
63
4
2
269,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role