Player Matchup

Nox
Nox
BigBlake
Nox
Level 124
God Stats
8W - 6L
1,681 SR
Queue Stats
60W - 42L
1,543 Elo+
Solo
Terra
Terra
H4W x TaY
Terra
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
322W - 324L
1,455 Elo+
Solo
Chiron
Chiron
Ilvylain
Chiron
Level 119
God Stats
6W - 5L
1,539 SR
Queue Stats
258W - 251L
1,520 Elo+
Solo
Gilgamesh
Gilgamesh
JordanMayne
Gilgamesh
Level 47
God Stats
125W - 92L
1,627 SR
Queue Stats
281W - 257L
1,563 Elo+
Party 1
Thor
Thor
freakkxx
Thor
Level 104
God Stats
5W - 1L
1,681 SR
Queue Stats
332W - 285L
1,603 Elo+
Party 1
Team Averages
Level 110
1,606 SR
1,536 Elo+

VS

Team Averages
Level 110
1,538 SR
1,568 Elo+
Charybdis
Charybdis
Daddy3T
Charybdis
Level 149
God Stats
1W - 6L
1,500 SR
Queue Stats
254W - 232L
1,549 Elo+
Solo
Janus
Janus
Drewskitor
Janus
Level 82
God Stats
4W - 7L
1,533 SR
Queue Stats
238W - 208L
1,586 Elo+
Solo
Hercules
Hercules
MaxAudio
Hercules
Level 35
God Stats
2W - 2L
1,338 SR
Queue Stats
144W - 144L
1,578 Elo+
Solo
Fenrir
Fenrir
SnipeApplez
Fenrir
Level 127
God Stats
5W - 5L
1,705 SR
Queue Stats
121W - 77L
1,639 Elo+
Solo
Ra
Ra
Whitehunter8201
Ra
Level 159
God Stats
12W - 13L
1,613 SR
Queue Stats
371W - 382L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 10
8,199
820
7,166
3,661
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Terra
H4W x TaY
Terra
14
2 / 2 / 12
8,309
831
5,846
11,385
13,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chiron
Ilvylain
Chiron
14
1 / 2 / 6
7,685
769
2,531
7,107
2,964
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Gilgamesh
JordanMayne
Gilgamesh
13
1 / 2 / 10
7,166
717
7,105
7,196
3,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thor
16
10 / 2 / 5
10,111
1,011
14,619
8,569
3,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Daddy3T
Charybdis
13
3 / 5 / 4
7,817
782
5,995
9,324
2,927
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
13
0 / 1 / 6
6,883
688
7,581
4,121
1,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
MaxAudio
Hercules
12
2 / 2 / 3
7,171
717
3,601
8,964
9,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fenrir
13
2 / 5 / 2
7,196
720
3,834
14,216
9,241
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 4 / 3
6,817
682
6,907
8,296
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
26
17
Kills
8
8
Deaths
17
43
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
0
10
8
L
Charybdis
Daddy3T
Charybdis
3
5
4
1
L
Janus
0
1
6
3
W
Terra
H4W x TaY
Terra
2
2
12
4
W
Chiron
Ilvylain
Chiron
1
2
6
2
W
Gilgamesh
JordanMayne
Gilgamesh
1
2
10
3
L
Hercules
MaxAudio
Hercules
2
2
3
1.75
L
Fenrir
2
5
2
0.6
L
1
4
3
0.63
W
Thor
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,267
Damage
27,918
37,918
Taken
44,921
25,405
Mitigated
25,877
9,788
Healing
8,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,166
947
0
733
3,661
1,618
0
1,415
2,107
26,691
0
L
Charybdis
Daddy3T
Charybdis
5,995
3,298
0
1,127
9,324
2,927
932
2,662
6,564
0
17,181
L
Janus
7,581
260
0
710
4,121
1,084
1
1,026
3,095
28,026
0
W
Terra
H4W x TaY
Terra
5,846
742
3,041
3,359
11,385
13,004
155
4,242
6,630
13,331
0
W
Chiron
Ilvylain
Chiron
2,531
954
530
1,128
7,107
2,964
595
2,966
3,938
0
31,593
W
Gilgamesh
JordanMayne
Gilgamesh
7,105
1,528
0
473
7,196
3,948
0
2,385
4,583
0
19,589
L
Hercules
MaxAudio
Hercules
3,601
443
0
2,472
8,964
9,855
295
2,680
6,129
0
12,996
L
Fenrir
3,834
1,045
0
798
14,216
9,241
0
2,836
11,240
0
12,800
L
6,907
320
1,118
2,300
8,296
2,770
45
3,259
4,881
25,263
0
W
Thor
14,619
2,397
0
524
8,569
3,871
0
2,801
5,498
0
33,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,470
Gold Earned
35,884
243
Minions Killed
202
10
Camps Cleared
5
1,014,439
Distance Traveled
923,192
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,199
820
70
7
3
212,213
5
L
Charybdis
7,817
782
25
3
1
165,750
2
L
Janus
6,883
688
72
7
0
212,065
1
W
Terra
8,309
831
8
1
0
202,510
3
W
Chiron
7,685
769
86
9
2
183,716
0
W
Gilgamesh
7,166
717
24
2
2
224,134
3
L
Hercules
7,171
717
23
2
0
169,999
0
L
Fenrir
7,196
720
29
3
2
179,033
0
L
Ra
6,817
682
53
5
2
196,345
2
W
Thor
10,111
1,011
55
6
3
191,866
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role