Player Matchup

Anubis
Anubis
Bronze III
Draktag
Anubis
Bronze III
Level 43
God Stats
0W - 2L
1,282 SR
Queue Stats
3W - 11L
1,291 MMR
Party 1
Horus
Horus
Silver III
MegamiAshura
Horus
Silver III
Level 117
God Stats
0W - 1L
1,417 SR
Queue Stats
81W - 131L
1,073 MMR
Party 1
Izanami
Izanami
Bronze II
Naharé
Izanami
Bronze II
Level 104
God Stats
0W - 1L
1,254 SR
Queue Stats
14W - 47L
965 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 88
1,318 SR
1,109 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,546 SR
1,064 MMR
Artemis
Artemis
Silver II
Feueroni
Artemis
Silver II
Level 129
God Stats
70W - 87L
1,490 SR
Queue Stats
483W - 559L
1,103 MMR
Solo
Discordia
Discordia
Silver I
Filtro
Discordia
Silver I
Level 126
God Stats
30W - 34L
1,545 SR
Queue Stats
254W - 314L
1,307 MMR
Party 2
Bacchus
Bacchus
Silver V
xoneren
Bacchus
Silver V
Level 86
God Stats
9W - 8L
1,603 SR
Queue Stats
233W - 295L
780 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Draktag
Anubis
16
2 / 5 / 1
12,841
584
11,080
16,507
7,241
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 7 / 2
14,014
637
7,691
29,058
36,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Izanami
Naharé
Izanami
15
1 / 5 / 1
12,525
569
11,436
17,659
6,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ThothAphroditeAthenaPersephoneMorgan Le Fay

VS

Bans
AresTsukuyomiHou YiGilgameshCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Feueroni
Artemis
18
5 / 3 / 9
14,265
648
18,507
13,984
5,151
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Filtro
Discordia
18
5 / 1 / 12
14,481
658
27,409
10,716
3,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
xoneren
Bacchus
17
7 / 1 / 10
14,249
648
10,491
20,446
30,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
5
Kills
17
17
Deaths
5
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Anubis
Draktag
Anubis
2
5
1
0.5
W
Artemis
Feueroni
Artemis
5
3
9
3.17
W
Discordia
Filtro
Discordia
5
1
12
11
L
2
7
2
0.43
L
Izanami
Naharé
Izanami
1
5
1
0.3
W
Bacchus
xoneren
Bacchus
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,207
Damage
56,407
63,224
Taken
45,146
49,862
Mitigated
38,876
16,865
Healing
11,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Draktag
Anubis
11,080
172
0
3,834
16,507
7,241
0
11,284
4,609
62,480
0
W
Artemis
Feueroni
Artemis
18,507
8,205
0
4,544
13,984
5,151
1,851
3,707
10,277
0
103,385
W
Discordia
Filtro
Discordia
27,409
727
0
2,506
10,716
3,348
1,633
3,529
7,187
64,574
0
L
7,691
4,246
4,879
7,655
29,058
36,254
23
13,229
15,125
0
18,474
L
Izanami
Naharé
Izanami
11,436
5,614
0
497
17,659
6,367
336
11,929
5,225
0
60,319
W
Bacchus
xoneren
Bacchus
10,491
865
0
4,894
20,446
30,377
139
4,114
16,332
23,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,380
Gold Earned
42,995
236
Minions Killed
237
7
Camps Cleared
11
1,126,813
Distance Traveled
1,176,991
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,841
584
111
5
3
368,027
5
W
Artemis
14,265
648
142
6
9
362,873
6
W
Discordia
14,481
658
82
4
2
427,983
2
L
Horus
14,014
637
20
1
0
417,868
13
L
Izanami
12,525
569
105
5
4
340,918
1
W
Bacchus
14,249
648
13
1
0
386,135
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role