Player Matchup

Tiamat
Tiamat
DwagnX
Tiamat
Level 64
God Stats
17W - 18L
1,459 SR
Queue Stats
196W - 202L
1,372 Elo+
Solo
Tsukuyomi
Tsukuyomi
SandokanTN
Tsukuyomi
Level 125
God Stats
4W - 6L
1,517 SR
Queue Stats
222W - 214L
1,410 Elo+
Solo
Kuzenbo
Kuzenbo
onlypeacewalker
Kuzenbo
Level 67
God Stats
2W - 1L
1,501 SR
Queue Stats
13W - 21L
1,358 Elo+
Solo
Cupid
Cupid
panda1745-TG
Cupid
Level 68
God Stats
2W - 2L
1,721 SR
Queue Stats
339W - 334L
1,437 Elo+
Solo
Olorun
Olorun
xox shrimp
Olorun
Level 83
God Stats
3W - 2L
1,735 SR
Queue Stats
96W - 99L
1,416 Elo+
Solo
Team Averages
Level 81
1,586 SR
1,398 Elo+

VS

Team Averages
Level 100
1,608 SR
1,421 Elo+
Neith
Neith
Mehtos1337
Neith
Level 80
God Stats
23W - 27L
1,528 SR
Queue Stats
338W - 428L
1,411 Elo+
Solo
Baron Samedi
Baron Samedi
Milesalex
Baron Samedi
Level 105
God Stats
5W - 3L
1,661 SR
Queue Stats
120W - 137L
1,396 Elo+
Party 1
Mercury
Mercury
Sir-Shakey
Mercury
Level 105
God Stats
2W - 1L
1,906 SR
Queue Stats
137W - 149L
1,431 Elo+
Party 1
Ymir
Ymir
TurquoiseBook89
Ymir
Level 142
God Stats
29W - 27L
1,470 SR
Queue Stats
381W - 397L
1,443 Elo+
Solo
Ra
Ra
maximus1889
Ra
Level 69
God Stats
1W - 3L
1,477 SR
Queue Stats
95W - 109L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DwagnX
Tiamat
17
8 / 0 / 5
10,539
659
11,734
9,789
6,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
SandokanTN
Tsukuyomi
15
6 / 3 / 7
9,671
604
9,029
11,555
4,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 2 / 9
9,011
563
5,801
8,894
10,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
0 / 4 / 1
8,634
540
5,353
9,113
3,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
xox shrimp
Olorun
15
9 / 3 / 4
9,587
599
16,301
14,394
5,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
2 / 7 / 3
7,413
463
9,413
12,408
3,940
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Milesalex
Baron Samedi
15
3 / 2 / 2
8,755
547
6,257
9,263
7,974
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Sir-Shakey
Mercury
14
3 / 5 / 5
8,632
540
7,212
13,317
4,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 3 / 5
7,734
483
4,176
14,926
10,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 9 / 0
7,915
495
5,484
11,520
3,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
27
26
Kills
12
12
Deaths
26
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tiamat
DwagnX
Tiamat
8
0
5
10.5
L
Neith
2
7
3
0.5
L
Baron Samedi
Milesalex
Baron Samedi
3
2
2
2
W
Tsukuyomi
SandokanTN
Tsukuyomi
6
3
7
3.17
L
Mercury
Sir-Shakey
Mercury
3
5
5
1.1
L
2
3
5
1.5
L
2
9
0
0.22
W
3
2
9
3.75
W
0
4
1
0.13
W
Olorun
xox shrimp
Olorun
9
3
4
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,218
Damage
32,542
53,745
Taken
61,434
29,572
Mitigated
30,364
26,290
Healing
16,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
DwagnX
Tiamat
11,734
1,279
0
7,407
9,789
6,378
2,374
2,539
7,025
71,556
0
L
Neith
9,413
4,695
166
3,769
12,408
3,940
952
10,126
2,282
0
48,309
L
Baron Samedi
Milesalex
Baron Samedi
6,257
546
0
3,424
9,263
7,974
0
496
8,767
46,299
0
W
Tsukuyomi
SandokanTN
Tsukuyomi
9,029
2,731
0
4,953
11,555
4,105
603
3,642
7,737
0
59,798
L
Mercury
Sir-Shakey
Mercury
7,212
4,741
0
4,362
13,317
4,151
0
6,118
7,199
0
47,045
L
4,176
716
0
3,654
14,926
10,614
0
11,566
3,360
15,403
0
L
5,484
685
109
1,393
11,520
3,685
0
5,705
5,815
41,866
0
W
5,801
1,962
0
3,038
8,894
10,216
842
1,233
7,631
19,979
0
W
5,353
1,925
0
2,234
9,113
3,726
457
5,122
3,974
0
50,152
W
Olorun
xox shrimp
Olorun
16,301
8,148
243
8,415
14,394
5,147
2,722
2,931
11,461
57,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,442
Gold Earned
40,449
441
Minions Killed
377
0
Camps Cleared
0
1,520,379
Distance Traveled
1,432,152
13
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,539
659
131
8
0
317,907
3
L
Neith
7,413
463
81
5
0
276,914
1
L
Baron Samedi
8,755
547
89
6
0
253,307
4
W
Tsukuyomi
9,671
604
104
7
0
336,316
2
L
Mercury
8,632
540
98
6
0
331,889
3
L
Ymir
7,734
483
19
1
0
315,611
13
L
Ra
7,915
495
90
6
0
254,431
5
W
Kuzenbo
9,011
563
23
1
0
310,494
3
W
Cupid
8,634
540
95
6
0
293,050
3
W
Olorun
9,587
599
88
6
0
262,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role