Player Matchup

Neith
Neith
Aribitxh
Neith
Level 34
God Stats
70W - 82L
1,474 SR
Queue Stats
88W - 120L
1,387 Elo+
Solo
Nemesis
Nemesis
Grimchief101
Nemesis
Level 29
God Stats
4W - 7L
1,500 SR
Queue Stats
5W - 10L
1,115 Elo+
Party 1
Bakasura
Bakasura
JulkGER
Bakasura
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,115 Elo+
Party 1
Jormungandr
Jormungandr
Mirkman
Jormungandr
Level 44
God Stats
4W - 5L
1,603 SR
Queue Stats
15W - 20L
1,439 Elo+
Party 1
Kukulkan
Kukulkan
Misanthro
Kukulkan
Level 18
God Stats
1W - 2L
1,434 SR
Queue Stats
3W - 6L
1,232 Elo+
Party 1
Team Averages
Level 32
1,502 SR
1,258 Elo+

VS

Team Averages
Level 89
1,553 SR
1,495 Elo+
Cthulhu
Cthulhu
Acestormer
Cthulhu
Level 29
God Stats
25W - 12L
1,653 SR
Queue Stats
69W - 49L
1,511 Elo+
Party 2
Thor
Thor
Neonyx15
Thor
Level 102
God Stats
2W - 0L
1,392 SR
Queue Stats
16W - 10L
1,459 Elo+
Party 2
Ra
Ra
Smoogoo
Ra
Level 18
God Stats
1W - 2L
1,308 SR
Queue Stats
37W - 35L
1,484 Elo+
Party 3
Sun Wukong
Sun Wukong
TheShahMaestro
Sun Wukong
Level 139
God Stats
1W - 2L
1,679 SR
Queue Stats
23W - 24L
1,528 Elo+
Party 3
Nu Wa
Nu Wa
smáss
Nu Wa
Level 155
God Stats
2W - 1L
1,735 SR
Queue Stats
40W - 39L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aribitxh
Neith
16
0 / 2 / 2
9,461
860
4,573
12,730
4,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Nemesis
Grimchief101
Nemesis
16
1 / 9 / 1
9,855
896
11,255
18,531
5,848
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bakasura
JulkGER
Bakasura
16
2 / 5 / 0
10,161
924
9,371
19,722
6,523
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Mirkman
Jormungandr
16
1 / 5 / 2
9,764
888
8,861
26,180
14,756
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
Misanthro
Kukulkan
16
0 / 6 / 3
10,090
917
12,843
15,932
9,631
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

94

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Acestormer
Cthulhu
18
0 / 0 / 21
11,577
1,052
11,490
14,504
15,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
18
10 / 0 / 13
12,450
1,132
22,068
9,850
4,268
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
2 / 3 / 12
10,534
958
8,184
5,991
2,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
TheShahMaestro
Sun Wukong
19
6 / 1 / 18
12,318
1,120
22,420
15,626
12,483
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
smáss
Nu Wa
19
9 / 0 / 15
12,350
1,123
24,294
4,785
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
106
4
Kills
27
27
Deaths
4
8
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Acestormer
Cthulhu
0
0
21
10.5
L
Neith
Aribitxh
Neith
0
2
2
0.5
L
Nemesis
Grimchief101
Nemesis
1
9
1
0.17
L
Bakasura
JulkGER
Bakasura
2
5
0
0.4
L
Jormungandr
Mirkman
Jormungandr
1
5
2
0.4
L
Kukulkan
Misanthro
Kukulkan
0
6
3
0.25
W
Thor
10
0
13
16.5
W
2
3
12
2.67
W
Sun Wukong
TheShahMaestro
Sun Wukong
6
1
18
15
W
Nu Wa
smáss
Nu Wa
9
0
15
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,903
Damage
88,456
93,095
Taken
50,756
41,427
Mitigated
37,116
9,989
Healing
13,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Acestormer
Cthulhu
11,490
1,085
144
3,581
14,504
15,733
0
6,172
7,336
29,966
0
L
Neith
Aribitxh
Neith
4,573
1,654
0
933
12,730
4,669
0
5,896
6,588
0
21,487
L
Nemesis
Grimchief101
Nemesis
11,255
3,851
0
1,833
18,531
5,848
0
9,170
9,145
0
15,437
L
Bakasura
JulkGER
Bakasura
9,371
6,592
0
1,794
19,722
6,523
0
11,231
8,169
0
17,891
L
Jormungandr
Mirkman
Jormungandr
8,861
999
156
5,008
26,180
14,756
0
15,574
9,902
30,543
0
L
Kukulkan
Misanthro
Kukulkan
12,843
404
0
265
15,932
9,631
0
4,387
11,176
60,571
0
W
Thor
22,068
3,043
0
239
9,850
4,268
0
3,468
6,271
0
40,548
W
8,184
771
2,698
340
5,991
2,778
0
3,045
2,806
22,720
0
W
Sun Wukong
TheShahMaestro
Sun Wukong
22,420
3,485
0
4,845
15,626
12,483
0
7,049
7,675
9,147
33,211
W
Nu Wa
smáss
Nu Wa
24,294
4,489
133
1,399
4,785
1,854
0
1,970
2,734
46,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,331
Gold Earned
59,229
234
Minions Killed
236
7
Camps Cleared
10
1,054,745
Distance Traveled
1,156,236
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,577
1,052
46
4
2
254,344
1
L
Neith
9,461
860
48
4
3
194,819
0
L
Nemesis
9,855
896
9
1
2
225,119
1
L
Bakasura
10,161
924
28
3
2
245,155
0
L
Jormungandr
9,764
888
31
3
0
206,840
1
L
Kukulkan
10,090
917
118
11
0
182,812
4
W
Thor
12,450
1,132
42
4
4
232,592
0
W
Ra
10,534
958
42
4
0
198,072
0
W
Sun Wukong
12,318
1,120
58
5
3
243,615
0
W
Nu Wa
12,350
1,123
48
4
1
227,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role