Player Matchup

Odin
Odin
DyS_Eistee
Odin
Level 90
God Stats
66W - 46L
1,615 SR
Queue Stats
1,380W - 1,397L
1,574 Elo+
Solo
Eset
Eset
HeyDollaura
Eset
Level 146
God Stats
9W - 8L
1,676 SR
Queue Stats
49W - 50L
1,638 Elo+
Solo
Neith
Neith
HeylmCal
Neith
Level 124
God Stats
3W - 4L
1,859 SR
Queue Stats
200W - 173L
1,572 Elo+
Solo
Ravana
Ravana
LuCiFeRo15
Ravana
Level 129
God Stats
3W - 3L
1,535 SR
Queue Stats
304W - 314L
1,501 Elo+
Solo
Jormungandr
Jormungandr
TillTheAnd
Jormungandr
Level 123
God Stats
28W - 29L
1,526 SR
Queue Stats
209W - 208L
1,536 Elo+
Solo
Team Averages
Level 122
1,642 SR
1,564 Elo+

VS

Team Averages
Level 115
1,585 SR
1,552 Elo+
Nu Wa
Nu Wa
AmbushKinGM
Nu Wa
Level 97
God Stats
20W - 41L
1,428 SR
Queue Stats
263W - 291L
1,541 Elo+
Solo
Baron Samedi
Baron Samedi
Atchiro
Baron Samedi
Level 82
God Stats
9W - 7L
1,589 SR
Queue Stats
29W - 34L
1,457 Elo+
Party 1
Ne Zha
Ne Zha
InOte BE
Ne Zha
Level 109
God Stats
40W - 39L
1,578 SR
Queue Stats
664W - 724L
1,510 Elo+
Solo
Kuzenbo
Kuzenbo
sebastow
Kuzenbo
Level 129
God Stats
5W - 8L
1,492 SR
Queue Stats
312W - 321L
1,537 Elo+
Party 1
Gilgamesh
Gilgamesh
speeni
Gilgamesh
Level 160
God Stats
0W - 2L
1,840 SR
Queue Stats
42W - 15L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 25
16,118
1,007
26,998
21,782
22,792
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
7 / 5 / 20
15,893
993
33,138
20,623
7,928
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Neith
HeylmCal
Neith
20
3 / 2 / 16
14,760
923
27,625
17,398
10,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
LuCiFeRo15
Ravana
20
10 / 4 / 10
15,887
993
18,903
22,107
10,146
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
TillTheAnd
Jormungandr
20
10 / 4 / 16
16,563
1,035
37,797
36,197
30,497
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

62

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 6 / 10
14,467
904
29,436
21,008
8,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Atchiro
Baron Samedi
20
1 / 8 / 10
13,970
873
21,160
20,953
11,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
InOte BE
Ne Zha
20
5 / 10 / 8
15,035
940
16,996
29,343
16,997
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
sebastow
Kuzenbo
20
0 / 7 / 11
13,381
836
14,967
36,479
57,622
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
speeni
Gilgamesh
20
9 / 4 / 5
17,062
1,066
30,047
44,689
44,319
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
60
35
Kills
16
16
Deaths
35
87
Assists
44
Player
Kills
Deaths
Assists
KDA
L
1
6
10
1
L
Baron Samedi
Atchiro
Baron Samedi
1
8
10
0.75
W
5
1
25
17.5
W
7
5
20
3.4
W
Neith
HeylmCal
Neith
3
2
16
5.5
L
Ne Zha
InOte BE
Ne Zha
5
10
8
0.9
W
Ravana
LuCiFeRo15
Ravana
10
4
10
3.75
W
Jormungandr
TillTheAnd
Jormungandr
10
4
16
4.5
L
Kuzenbo
sebastow
Kuzenbo
0
7
11
0.79
L
Gilgamesh
speeni
Gilgamesh
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

144,461
Damage
112,606
118,107
Taken
152,472
82,215
Mitigated
139,543
13,233
Healing
21,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
29,436
6,018
404
3,433
21,008
8,985
0
12,148
8,633
71,754
0
L
Baron Samedi
Atchiro
Baron Samedi
21,160
1,215
6,305
2,261
20,953
11,620
0
12,286
8,417
56,863
0
W
26,998
3,478
0
60
21,782
22,792
0
13,470
8,312
12,647
47,072
W
33,138
1,491
2,265
3,882
20,623
7,928
0
12,570
8,053
72,891
0
W
Neith
HeylmCal
Neith
27,625
7,404
0
4,844
17,398
10,852
0
7,274
10,124
0
60,018
L
Ne Zha
InOte BE
Ne Zha
16,996
3,074
0
3,898
29,343
16,997
0
14,631
14,219
0
45,151
W
Ravana
LuCiFeRo15
Ravana
18,903
5,848
0
1,958
22,107
10,146
0
14,216
7,891
0
43,679
W
Jormungandr
TillTheAnd
Jormungandr
37,797
6,203
128
96
36,197
30,497
0
22,643
13,554
79,287
0
L
Kuzenbo
sebastow
Kuzenbo
14,967
4,455
0
35
36,479
57,622
0
14,722
20,387
24,048
0
L
Gilgamesh
speeni
Gilgamesh
30,047
7,381
748
4,761
44,689
44,319
0
21,125
21,425
11,726
43,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,221
Gold Earned
73,915
383
Minions Killed
308
11
Camps Cleared
7
1,511,636
Distance Traveled
1,523,965
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
14,467
904
78
5
3
291,834
1
L
Baron Samedi
13,970
873
95
6
2
291,203
0
W
Odin
16,118
1,007
61
4
6
349,650
0
W
Eset
15,893
993
85
5
2
299,055
1
W
Neith
14,760
923
89
6
1
266,819
2
L
Ne Zha
15,035
940
54
3
2
329,577
1
W
Ravana
15,887
993
66
4
2
310,747
0
W
Jormungandr
16,563
1,035
82
5
0
285,365
0
L
Kuzenbo
13,381
836
19
1
0
287,805
0
L
Gilgamesh
17,062
1,066
62
4
0
323,546
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role