Player Matchup

Artemis
Artemis
 
Artemis
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
Gamezonly
Mulan
Level 41
God Stats
4W - 4L
1,587 SR
Queue Stats
83W - 63L
1,599 Elo+
Party 2
Bakasura
Bakasura
Kratoskace
Bakasura
Level 24
God Stats
21W - 12L
1,671 SR
Queue Stats
143W - 123L
1,516 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
WolfAxel
Morgan Le Fay
Level 62
God Stats
3W - 3L
1,580 SR
Queue Stats
14W - 12L
1,502 Elo+
Party 2
Eset
Eset
kicsiBelez
Eset
Level 36
God Stats
0W - 1L
1,787 SR
Queue Stats
2W - 3L
1,550 Elo+
Solo
Team Averages
Level 41
1,625 SR
1,533 Elo+

VS

Team Averages
Level 86
1,418 SR
1,539 Elo+
Janus
Janus
Elsidrian
Janus
Level 131
God Stats
32W - 43L
1,447 SR
Queue Stats
332W - 323L
1,604 Elo+
Party 4
Ymir
Ymir
JESTKIIY
Ymir
Level 29
God Stats
5W - 9L
1,346 SR
Queue Stats
124W - 114L
1,491 Elo+
Party 1
Arachne
Arachne
SSTAR1
Arachne
Level 65
God Stats
97W - 84L
1,622 SR
Queue Stats
375W - 390L
1,520 Elo+
Party 1
Danzaburou
Danzaburou
VekaDiN
Danzaburou
Level 46
God Stats
2W - 3L
1,111 SR
Queue Stats
48W - 39L
1,533 Elo+
Party 4
Zhong Kui
Zhong Kui
Макуте
Zhong Kui
Level 158
God Stats
28W - 24L
1,564 SR
Queue Stats
889W - 878L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
4 / 4 / 2
7,927
528
7,997
8,457
2,447
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Mulan
Gamezonly
Mulan
12
2 / 7 / 2
7,727
515
5,899
13,442
8,696
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Kratoskace
Bakasura
13
3 / 3 / 1
7,745
516
3,123
12,930
5,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
WolfAxel
Morgan Le Fay
11
2 / 5 / 3
7,187
479
5,659
10,130
3,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 4 / 5
6,803
454
2,885
7,439
1,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Elsidrian
Janus
16
4 / 2 / 5
9,402
627
6,582
6,206
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
9
0 / 4 / 6
6,499
433
2,020
7,354
4,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
SSTAR1
Arachne
13
6 / 3 / 2
8,265
551
6,543
10,072
4,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
VekaDiN
Danzaburou
14
8 / 2 / 2
9,432
629
6,661
6,229
2,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Макуте
Zhong Kui
15
5 / 3 / 5
9,141
609
12,576
13,115
9,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
43
13
Kills
23
23
Deaths
14
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
4
4
2
1.25
W
Janus
Elsidrian
Janus
4
2
5
3.25
L
Mulan
Gamezonly
Mulan
2
7
2
0.43
W
Ymir
0
4
6
0.75
L
Bakasura
Kratoskace
Bakasura
3
3
1
1.17
W
Arachne
SSTAR1
Arachne
6
3
2
2.33
W
Danzaburou
VekaDiN
Danzaburou
8
2
2
4.5
L
Morgan Le Fay
WolfAxel
Morgan Le Fay
2
5
3
0.7
L
2
4
5
1.13
W
Zhong Kui
Макуте
Zhong Kui
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,563
Damage
34,382
52,398
Taken
42,976
22,079
Mitigated
22,715
10,788
Healing
16,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
7,997
2,744
0
900
8,457
2,447
432
2,517
5,896
0
56,829
W
Janus
Elsidrian
Janus
6,582
620
109
1,409
6,206
2,016
574
2,826
3,380
62,994
0
L
Mulan
Gamezonly
Mulan
5,899
1,119
216
2,062
13,442
8,696
0
5,508
7,934
0
38,558
W
Ymir
2,020
147
0
1,373
7,354
4,732
0
794
6,499
17,165
0
L
Bakasura
Kratoskace
Bakasura
3,123
1,979
0
4,070
12,930
5,543
414
4,573
8,265
0
47,786
W
Arachne
SSTAR1
Arachne
6,543
4,347
0
3,561
10,072
4,375
0
1,443
8,233
0
55,366
W
Danzaburou
VekaDiN
Danzaburou
6,661
2,321
0
2,723
6,229
2,235
486
935
5,239
0
48,127
L
Morgan Le Fay
WolfAxel
Morgan Le Fay
5,659
438
0
2,012
10,130
3,441
559
5,018
5,034
35,021
0
L
2,885
101
0
1,528
7,439
1,952
272
2,016
5,321
20,525
0
W
Zhong Kui
Макуте
Zhong Kui
12,576
2,282
0
6,887
13,115
9,357
404
2,546
10,397
44,709
10,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,389
Gold Earned
42,739
398
Minions Killed
461
0
Camps Cleared
0
1,324,986
Distance Traveled
1,326,304
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,927
528
106
7
0
238,671
4
W
Janus
9,402
627
139
9
0
306,762
7
L
Mulan
7,727
515
77
5
0
249,127
1
W
Ymir
6,499
433
30
2
0
144,062
3
L
Bakasura
7,745
516
103
7
0
337,118
1
W
Arachne
8,265
551
88
6
0
326,467
2
W
Danzaburou
9,432
629
100
7
0
288,580
2
L
Morgan Le Fay
7,187
479
71
5
0
252,107
8
L
Eset
6,803
454
41
3
0
247,963
6
W
Zhong Kui
9,141
609
104
7
0
260,433
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role