Player Matchup

Xing Tian
Xing Tian
CJ0SKULL
Xing Tian
Level 36
God Stats
12W - 8L
1,495 SR
Queue Stats
53W - 54L
1,502 Elo+
Party 1
Sun Wukong
Sun Wukong
MarkSinclair
Sun Wukong
Level 29
God Stats
13W - 4L
1,740 SR
Queue Stats
106W - 83L
1,597 Elo+
Solo
Tsukuyomi
Tsukuyomi
Poootchiii
Tsukuyomi
Level 12
God Stats
8W - 2L
1,800 SR
Queue Stats
14W - 10L
1,504 Elo+
Party 1
Anhur
Anhur
Shabina
Anhur
Level 29
God Stats
3W - 1L
1,629 SR
Queue Stats
64W - 60L
1,539 Elo+
Party 1
Hades
Hades
Yajirushi21
Hades
Level 29
God Stats
4W - 3L
1,657 SR
Queue Stats
43W - 46L
1,516 Elo+
Party 1
Team Averages
Level 27
1,664 SR
1,532 Elo+

VS

Team Averages
Level 26
1,471 SR
1,414 Elo+
Ymir
Ymir
 
Ymir
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BiigSalami
Rama
Level 27
God Stats
1W - 1L
1,729 SR
Queue Stats
67W - 65L
1,416 Elo+
Party 3
Anubis
Anubis
FormlessOrphan
Anubis
Level 29
God Stats
2W - 2L
1,479 SR
Queue Stats
50W - 59L
1,403 Elo+
Party 2
Hades
Hades
GoldfishGodKing
Hades
Level 29
God Stats
0W - 3L
1,146 SR
Queue Stats
46W - 59L
1,379 Elo+
Party 2
Set
Set
RICKYBLOW69
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 87L
1,374 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CJ0SKULL
Xing Tian
11
3 / 0 / 5
6,705
516
2,355
7,841
4,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
MarkSinclair
Sun Wukong
13
7 / 0 / 3
7,938
611
6,856
8,337
7,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
Poootchiii
Tsukuyomi
13
3 / 2 / 4
7,539
580
6,189
9,041
2,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
Shabina
Anhur
12
3 / 2 / 5
6,832
526
5,102
6,695
2,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
6 / 0 / 3
7,199
554
6,252
7,557
3,405
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 2 / 1
5,862
451
3,039
7,479
4,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 4 / 0
6,005
462
4,541
5,488
1,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 7 / 0
5,707
439
3,924
8,710
3,321
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 3 / 1
6,784
522
6,840
8,940
4,518
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 6 / 0
5,637
434
2,741
8,044
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
22
Kills
4
4
Deaths
22
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
1
0.75
L
1
4
0
0.25
W
Xing Tian
CJ0SKULL
Xing Tian
3
0
5
5.5
L
0
7
0
0
L
2
3
1
0.83
W
Sun Wukong
MarkSinclair
Sun Wukong
7
0
3
8.5
W
Tsukuyomi
Poootchiii
Tsukuyomi
3
2
4
2.5
L
0
6
0
0
W
Anhur
Shabina
Anhur
3
2
5
2.75
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,754
Damage
21,085
39,471
Taken
38,661
19,886
Mitigated
16,664
12,704
Healing
6,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,039
394
0
881
7,479
4,705
0
2,479
4,907
14,170
0
L
4,541
3,384
0
0
5,488
1,071
0
1,394
4,047
0
27,607
W
Xing Tian
CJ0SKULL
Xing Tian
2,355
359
0
1,921
7,841
4,629
382
1,973
5,868
15,075
0
L
3,924
156
135
1,338
8,710
3,321
420
406
7,629
23,864
0
L
6,840
449
72
2,806
8,940
4,518
0
2,234
6,665
34,504
0
W
Sun Wukong
MarkSinclair
Sun Wukong
6,856
764
0
1,658
8,337
7,145
449
2,945
5,392
0
35,582
W
Tsukuyomi
Poootchiii
Tsukuyomi
6,189
1,434
0
3,242
9,041
2,376
0
4,342
4,699
0
52,891
L
2,741
703
0
793
8,044
3,049
706
2,094
5,909
0
30,943
W
Anhur
Shabina
Anhur
5,102
2,185
249
1,256
6,695
2,331
357
1,979
4,716
0
43,109
W
6,252
613
273
4,105
7,557
3,405
943
2,564
4,993
32,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,213
Gold Earned
29,995
338
Minions Killed
270
0
Camps Cleared
0
1,211,722
Distance Traveled
1,122,746
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,862
451
27
2
0
235,119
5
L
Rama
6,005
462
57
4
0
218,091
0
W
Xing Tian
6,705
516
19
1
0
252,274
7
L
Anubis
5,707
439
45
3
0
211,391
2
L
Hades
6,784
522
81
6
0
200,345
3
W
Sun Wukong
7,938
611
76
6
0
234,282
2
W
Tsukuyomi
7,539
580
112
9
0
254,859
2
L
Set
5,637
434
60
5
0
257,800
2
W
Anhur
6,832
526
80
6
0
227,614
2
W
Hades
7,199
554
51
4
0
242,693
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role