Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
EmeraldThong
Artio
Level 29
God Stats
3W - 6L
1,415 SR
Queue Stats
8W - 9L
1,417 Elo+
Solo
Chaac
Chaac
Garieda
Chaac
Level 65
God Stats
1W - 0L
1,667 SR
Queue Stats
23W - 11L
1,569 Elo+
Party 1
Baron Samedi
Baron Samedi
Rekignition
Baron Samedi
Level 125
God Stats
1W - 0L
1,635 SR
Queue Stats
41W - 23L
1,586 Elo+
Party 1
Team Averages
Level 84
1,554 SR
1,518 Elo+

VS

Team Averages
Level 112
1,577 SR
1,393 Elo+
Horus
Horus
DenghisJohnson
Horus
Level 105
God Stats
1W - 2L
1,686 SR
Queue Stats
12W - 22L
1,201 Elo+
Party 2
King Arthur
King Arthur
Fookie Bookie X
King Arthur
Level 82
God Stats
0W - 2L
1,518 SR
Queue Stats
8W - 20L
1,212 Elo+
Party 2
Tiamat
Tiamat
Kiryu 200208
Tiamat
Level 153
God Stats
6W - 6L
1,571 SR
Queue Stats
100W - 78L
1,577 Elo+
Solo
Ares
Ares
SadoEchi
Ares
Level 108
God Stats
1W - 1L
1,535 SR
Queue Stats
8W - 6L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
0 / 2 / 2
7,741
704
10,427
8,022
3,081
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 2 / 2
7,515
683
3,095
8,479
6,448
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
Garieda
Chaac
14
4 / 2 / 2
8,514
774
8,411
9,066
6,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
Rekignition
Baron Samedi
14
2 / 3 / 4
8,322
757
9,894
8,745
3,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
7,785
708
7,381
11,587
8,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

King Arthur
Fookie Bookie X
King Arthur
12
0 / 3 / 5
7,127
648
4,842
13,841
5,852
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tiamat
14
4 / 3 / 2
8,291
754
10,085
10,121
7,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
13
2 / 0 / 3
7,825
711
5,254
10,127
7,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
7
Kills
9
9
Deaths
7
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
2
2
0.5
L
3
1
5
5.5
W
1
2
2
1
L
King Arthur
Fookie Bookie X
King Arthur
0
3
5
0.83
W
Chaac
Garieda
Chaac
4
2
2
2.5
L
Tiamat
4
3
2
1.67
W
Baron Samedi
Rekignition
Baron Samedi
2
3
4
1.33
L
Ares
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,827
Damage
27,562
34,312
Taken
45,676
19,886
Mitigated
28,762
10,886
Healing
16,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
10,427
4,265
0
1,307
8,022
3,081
1,478
3,669
4,281
0
38,160
L
7,381
3,791
858
3,540
11,587
8,647
292
4,061
7,270
0
21,059
W
3,095
154
1,663
1,671
8,479
6,448
330
2,975
5,320
7,007
0
L
King Arthur
Fookie Bookie X
King Arthur
4,842
246
348
3,961
13,841
5,852
96
4,017
9,647
0
17,474
W
Chaac
Garieda
Chaac
8,411
1,048
0
2,387
9,066
6,665
402
3,191
5,531
0
19,831
L
Tiamat
10,085
709
77
3,075
10,121
7,091
314
4,073
5,823
29,847
0
W
Baron Samedi
Rekignition
Baron Samedi
9,894
1,036
1,332
2,526
8,745
3,692
869
4,971
3,476
38,820
0
L
Ares
5,254
253
0
4,362
10,127
7,172
0
1,746
8,336
16,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,092
Gold Earned
31,028
170
Minions Killed
130
5
Camps Cleared
8
781,426
Distance Traveled
821,116
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,741
704
62
6
1
179,615
2
L
Horus
7,785
708
24
2
3
234,552
3
W
Artio
7,515
683
11
1
1
226,503
3
L
King Arthur
7,127
648
32
3
1
206,962
1
W
Chaac
8,514
774
37
3
0
198,256
0
L
Tiamat
8,291
754
56
5
3
209,892
1
W
Baron Samedi
8,322
757
60
5
3
177,052
3
L
Ares
7,825
711
18
2
1
169,710
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role