Player Matchup

Ratatoskr
Ratatoskr
BestRatatoskr_EU
Ratatoskr
Level 25
God Stats
47W - 38L
1,610 SR
Queue Stats
47W - 38L
1,520 Elo+
Party 1
Ymir
Ymir
GlucoseGuru
Ymir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,526 Elo+
Solo
Heimdallr
Heimdallr
RoRo_H_RoRo
Heimdallr
Level 29
God Stats
1W - 3L
1,302 SR
Queue Stats
54W - 55L
1,416 Elo+
Party 1
Da Ji
Da Ji
bozh0151
Da Ji
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,447 Elo+
Solo
Tiamat
Tiamat
magical60_MEGA11
Tiamat
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 16L
1,632 Elo+
Solo
Team Averages
Level 22
1,482 SR
1,508 Elo+

VS

Team Averages
Level 22
1,554 SR
1,481 Elo+
Cupid
Cupid
Ruflox09
Cupid
Level 24
God Stats
2W - 0L
1,333 SR
Queue Stats
103W - 90L
1,411 Elo+
Solo
Merlin
Merlin
S8SOFUNNY
Merlin
Level 28
God Stats
6W - 3L
1,691 SR
Queue Stats
188W - 198L
1,484 Elo+
Solo
Gilgamesh
Gilgamesh
Sonnex7
Gilgamesh
Level 27
God Stats
1W - 1L
1,744 SR
Queue Stats
68W - 35L
1,570 Elo+
Solo
Khepri
Khepri
josmile59242
Khepri
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 106L
1,585 Elo+
Solo
Chaac
Chaac
marked_cobweb2
Chaac
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
9
0 / 2 / 0
6,512
343
0
4,121
1,091
Bristlebush Acorn

Bristlebush Acorn

+40
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 8 / 2
6,988
368
2,306
19,264
15,914
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
RoRo_H_RoRo
Heimdallr
15
2 / 5 / 1
9,573
504
5,667
13,164
4,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
bozh0151
Da Ji
13
4 / 9 / 0
9,068
477
4,352
14,251
5,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 7 / 1
9,847
518
7,272
15,371
6,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Ruflox09
Cupid
15
7 / 3 / 6
10,441
550
8,518
10,417
3,983
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
S8SOFUNNY
Merlin
17
7 / 2 / 8
11,575
609
9,982
9,228
3,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Sonnex7
Gilgamesh
20
15 / 1 / 6
14,072
741
21,025
16,061
8,693
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Khepri
16
1 / 0 / 17
11,079
583
3,924
6,146
7,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
1 / 3 / 4
9,733
512
2,809
11,205
7,157
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
72
8
Kills
31
31
Deaths
9
4
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
0
2
0
0
L
0
8
2
0.13
L
Heimdallr
RoRo_H_RoRo
Heimdallr
2
5
1
0.5
W
Cupid
Ruflox09
Cupid
7
3
6
3.33
W
Merlin
S8SOFUNNY
Merlin
7
2
8
5.5
W
Gilgamesh
Sonnex7
Gilgamesh
15
1
6
18
L
Da Ji
bozh0151
Da Ji
4
9
0
0.44
W
Khepri
1
0
17
9.5
L
2
7
1
0.36
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,597
Damage
46,258
66,171
Taken
53,057
33,776
Mitigated
30,961
9,050
Healing
24,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
0
0
0
1,153
4,121
1,091
1,228
311
3,780
0
21,892
L
2,306
462
0
127
19,264
15,914
0
4,745
14,373
12,868
0
L
Heimdallr
RoRo_H_RoRo
Heimdallr
5,667
2,032
0
2,484
13,164
4,678
662
1,386
11,748
0
63,602
W
Cupid
Ruflox09
Cupid
8,518
6,022
638
5,365
10,417
3,983
6,302
2,054
8,267
0
71,580
W
Merlin
S8SOFUNNY
Merlin
9,982
883
120
3,467
9,228
3,897
0
3,386
5,568
76,613
0
W
Gilgamesh
Sonnex7
Gilgamesh
21,025
8,240
0
7,428
16,061
8,693
309
3,386
12,473
0
130,497
L
Da Ji
bozh0151
Da Ji
4,352
1,397
0
1,275
14,251
5,376
0
2,757
11,437
0
42,225
W
Khepri
3,924
623
0
2,027
6,146
7,231
550
1,228
4,918
37,261
0
L
7,272
964
0
4,011
15,371
6,717
4
5,006
10,059
62,949
0
W
2,809
537
160
5,434
11,205
7,157
784
2,452
8,725
6,548
35,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,988
Gold Earned
56,900
375
Minions Killed
540
0
Camps Cleared
0
1,374,427
Distance Traveled
1,971,017
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
6,512
343
28
1
0
121,466
0
L
Ymir
6,988
368
15
1
0
295,592
1
L
Heimdallr
9,573
504
116
6
0
297,136
1
W
Cupid
10,441
550
85
4
0
372,064
3
W
Merlin
11,575
609
146
8
0
382,850
4
W
Gilgamesh
14,072
741
190
10
0
424,515
0
L
Da Ji
9,068
477
79
4
0
331,118
1
W
Khepri
11,079
583
43
2
0
370,309
1
L
Tiamat
9,847
518
137
7
0
329,115
11
W
Chaac
9,733
512
76
4
0
421,279
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role