Player Matchup

Thanatos
Thanatos
Silver IV
 
Thanatos
Silver IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver IV
Jungly
Janus
Silver IV
Level 156
God Stats
10W - 6L
1,546 SR
Queue Stats
165W - 174L
749 MMR
Solo
Artemis
Artemis
Silver IV
K1ckerr
Artemis
Silver IV
Level 66
God Stats
40W - 29L
1,472 SR
Queue Stats
159W - 176L
774 MMR
Solo
Sylvanus
Sylvanus
Silver IV
kompadre098
Sylvanus
Silver IV
Level 66
God Stats
8W - 9L
1,601 SR
Queue Stats
26W - 43L
740 MMR
Solo
Nike
Nike
Silver IV
vinay0608
Nike
Silver IV
Level 128
God Stats
3W - 1L
1,585 SR
Queue Stats
221W - 239L
716 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,541 SR
896 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,523 SR
892 MMR
Fenrir
Fenrir
Silver IV
 
Fenrir
Silver IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver III
LifestealeRR
Ymir
Silver III
Level 147
God Stats
12W - 17L
1,484 SR
Queue Stats
1,426W - 1,433L
712 MMR
Solo
Anhur
Anhur
Silver IV
MaterialsScience
Anhur
Silver IV
Level 149
God Stats
5W - 7L
1,573 SR
Queue Stats
215W - 256L
766 MMR
Solo
Tyr
Tyr
Silver V
Roni123
Tyr
Silver V
Level 121
God Stats
4W - 5L
1,360 SR
Queue Stats
104W - 119L
553 MMR
Party 1
Nu Wa
Nu Wa
Silver III
TinMar1350
Nu Wa
Silver III
Level 101
God Stats
22W - 8L
1,697 SR
Queue Stats
107W - 123L
930 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
14 / 4 / 3
11,450
636
13,885
16,732
6,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Janus
Jungly
Janus
16
2 / 4 / 11
10,253
570
9,442
8,520
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
K1ckerr
Artemis
15
7 / 4 / 4
9,778
543
9,207
14,617
3,378
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
kompadre098
Sylvanus
15
2 / 1 / 13
9,600
533
6,829
12,553
11,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nike
17
6 / 1 / 7
10,795
600
10,137
13,020
12,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
SetTsukuyomiAthenaGilgameshRavana

VS

Bans
ZeusArachneBellonaPeleKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
8 / 5 / 3
9,710
539
7,845
13,353
4,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 6 / 9
7,954
442
2,888
15,272
10,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 9 / 5
8,762
487
8,484
13,383
3,107
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
13
0 / 5 / 0
8,410
467
5,847
12,992
9,420
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
15
3 / 6 / 5
9,612
534
11,895
9,905
2,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
35
31
Kills
13
14
Deaths
31
38
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
14
4
3
3.88
L
Fenrir
 
Fenrir
8
5
3
1.9
W
Janus
Jungly
Janus
2
4
11
1.88
W
Artemis
K1ckerr
Artemis
7
4
4
2.25
L
1
6
9
0.92
L
1
9
5
0.39
L
Tyr
0
5
0
0
L
Nu Wa
3
6
5
0.92
W
Sylvanus
kompadre098
Sylvanus
2
1
13
8.5
W
Nike
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,500
Damage
36,959
65,442
Taken
64,905
36,261
Mitigated
30,414
30,563
Healing
13,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
13,885
3,056
0
13,140
16,732
6,057
356
3,826
12,678
0
75,176
L
Fenrir
 
Fenrir
7,845
2,053
0
3,872
13,353
4,608
0
2,166
11,059
0
50,268
W
Janus
Jungly
Janus
9,442
768
70
2,099
8,520
2,567
710
2,576
5,626
70,722
0
W
Artemis
K1ckerr
Artemis
9,207
4,312
0
4,321
14,617
3,378
3,200
2,061
12,356
0
58,450
L
2,888
647
0
2,632
15,272
10,514
0
5,518
9,372
10,617
0
L
8,484
3,646
0
2,453
13,383
3,107
0
2,940
10,186
0
55,734
L
Tyr
5,847
577
0
3,523
12,992
9,420
440
2,561
9,678
386
49,547
L
Nu Wa
11,895
993
0
951
9,905
2,765
0
4,026
5,660
59,223
0
W
Sylvanus
kompadre098
Sylvanus
6,829
2,032
2,002
6,265
12,553
11,918
668
3,170
9,033
36,135
14,264
W
Nike
10,137
1,216
0
2,666
13,020
12,341
58
2,731
10,007
10,896
46,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,876
Gold Earned
44,448
498
Minions Killed
415
0
Camps Cleared
0
1,730,404
Distance Traveled
1,461,408
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,450
636
94
5
0
378,833
1
L
Fenrir
9,710
539
75
4
0
354,673
0
W
Janus
10,253
570
156
9
0
385,026
1
W
Artemis
9,778
543
81
5
0
339,769
13
L
Ymir
7,954
442
15
1
0
251,112
5
L
Anhur
8,762
487
109
6
0
248,236
4
L
Tyr
8,410
467
97
5
0
300,328
4
L
Nu Wa
9,612
534
119
7
0
307,059
4
W
Sylvanus
9,600
533
72
4
0
329,225
3
W
Nike
10,795
600
95
5
0
297,551
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role