Player Matchup

Tiamat
Tiamat
Bronze III
BurninExcalibur
Tiamat
Bronze III
Level 115
God Stats
1W - 1L
1,612 SR
Queue Stats
2W - 3L
1,482 MMR
Party 1
Chaac
Chaac
Bronze III
LUKAskywALKUr13
Chaac
Bronze III
Level 82
God Stats
2W - 2L
1,596 SR
Queue Stats
3W - 3L
1,550 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
ReplacedTuba557
Kuzenbo
Gold V
Level 64
God Stats
7W - 3L
1,696 SR
Queue Stats
128W - 137L
1,438 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 87
1,634 SR
1,490 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,578 SR
1,598 MMR
Sobek
Sobek
Gold V
CaloJerome_N-47
Sobek
Gold V
Level 156
God Stats
3W - 2L
1,561 SR
Queue Stats
64W - 66L
1,418 MMR
Solo
Chang'e
Chang'e
Gold V
HateBeingBroke
Chang'e
Gold V
Level 102
God Stats
2W - 0L
1,664 SR
Queue Stats
12W - 2L
1,675 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
Wamupillarman
Cu Chulainn
Gold V
Level 155
God Stats
3W - 0L
1,509 SR
Queue Stats
21W - 11L
1,703 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 1
9,703
606
7,358
12,675
6,195
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 2
9,251
578
13,915
16,549
9,168
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 6 / 2
8,303
519
8,030
16,323
22,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
CthulhuOdinCupidAthenaScylla

VS

Bans
BacchusUllrMedusaNeithArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 10
10,589
662
6,039
14,828
13,862
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 2 / 9
10,921
683
18,680
12,725
4,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cu Chulainn
Wamupillarman
Cu Chulainn
14
6 / 0 / 9
10,727
670
10,811
16,178
9,483
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
3
Kills
16
16
Deaths
3
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
3
1
10
8
W
7
2
9
5.75
L
1
3
2
0.67
L
0
6
2
0.17
W
Cu Chulainn
Wamupillarman
Cu Chulainn
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,303
Damage
35,530
45,547
Taken
43,731
37,415
Mitigated
28,173
11,705
Healing
25,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,358
530
107
2,303
12,675
6,195
0
7,250
5,425
28,707
0
W
6,039
242
651
5,022
14,828
13,862
402
3,985
10,020
25,125
0
W
18,680
660
3,952
6,593
12,725
4,828
1,775
5,352
6,761
58,919
0
L
13,915
1,775
0
8,005
16,549
9,168
0
8,515
8,034
0
45,073
L
8,030
2,055
0
1,290
16,323
22,052
0
9,382
6,941
14,601
0
W
Cu Chulainn
Wamupillarman
Cu Chulainn
10,811
2,518
1,050
7,799
16,178
9,483
573
4,776
10,595
0
37,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,257
Gold Earned
32,237
138
Minions Killed
202
3
Camps Cleared
9
848,421
Distance Traveled
924,957
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,703
606
64
4
0
252,183
4
W
Sobek
10,589
662
65
4
0
318,859
7
W
Chang'e
10,921
683
96
6
7
290,465
2
L
Chaac
9,251
578
63
4
1
308,861
6
L
Kuzenbo
8,303
519
11
1
2
287,377
2
W
Cu Chulainn
10,727
670
41
3
2
315,633
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role