Player Matchup

Anubis
Anubis
Jobsinho 96
Anubis
Level 68
God Stats
48W - 43L
1,550 SR
Queue Stats
76W - 85L
1,410 Elo+
Solo
Awilix
Awilix
TRUE_Entity04
Awilix
Level 87
God Stats
10W - 10L
1,479 SR
Queue Stats
296W - 356L
1,384 Elo+
Party 1
Sobek
Sobek
XxDarkX_OneShotX
Sobek
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
329W - 380L
1,339 Elo+
Party 1
Chiron
Chiron
Yokai Akemi2387
Chiron
Level 87
God Stats
13W - 22L
1,397 SR
Queue Stats
388W - 505L
1,401 Elo+
Solo
King Arthur
King Arthur
shark2127
King Arthur
Level 83
God Stats
5W - 13L
1,346 SR
Queue Stats
77W - 72L
1,413 Elo+
Solo
Team Averages
Level 76
1,454 SR
1,389 Elo+

VS

Team Averages
Level 85
1,461 SR
1,394 Elo+
Fafnir
Fafnir
INKZinkz
Fafnir
Level 101
God Stats
11W - 10L
1,510 SR
Queue Stats
218W - 235L
1,370 Elo+
Solo
Ne Zha
Ne Zha
NightWing HD
Ne Zha
Level 124
God Stats
5W - 12L
1,294 SR
Queue Stats
114W - 113L
1,447 Elo+
Solo
Bellona
Bellona
rayvincii
Bellona
Level 79
God Stats
4W - 3L
1,437 SR
Queue Stats
44W - 42L
1,408 Elo+
Solo
Neith
Neith
ripthemapart34
Neith
Level 67
God Stats
10W - 6L
1,616 SR
Queue Stats
145W - 173L
1,353 Elo+
Solo
Cthulhu
Cthulhu
taergehtnoraa
Cthulhu
Level 54
God Stats
7W - 5L
1,447 SR
Queue Stats
171W - 187L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
0 / 1 / 3
6,360
578
5,103
4,896
1,864
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
5 / 2 / 1
6,906
628
4,755
7,585
3,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 2
5,262
478
1,732
7,190
4,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

9
3 / 1 / 1
5,826
530
4,259
5,394
1,603
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
shark2127
King Arthur
9
1 / 5 / 0
5,390
490
3,246
9,484
3,671
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
INKZinkz
Fafnir
9
1 / 1 / 2
6,077
552
2,430
7,715
4,969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ne Zha
12
4 / 1 / 1
6,530
594
4,861
6,178
2,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
rayvincii
Bellona
11
3 / 3 / 2
6,563
597
5,404
7,431
6,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
2 / 1 / 3
5,850
532
4,073
4,278
1,195
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
9
1 / 3 / 3
5,427
493
5,813
10,883
4,421
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
9
Kills
11
11
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fafnir
INKZinkz
Fafnir
1
1
2
2
L
Anubis
0
1
3
1.5
W
Ne Zha
4
1
1
4.5
L
5
2
1
2.75
L
0
2
2
0.5
L
3
1
1
3.5
W
Bellona
rayvincii
Bellona
3
3
2
1.33
W
2
1
3
3.5
L
King Arthur
shark2127
King Arthur
1
5
0
0.2
W
Cthulhu
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,095
Damage
22,581
34,549
Taken
36,485
15,278
Mitigated
18,995
10,776
Healing
10,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
INKZinkz
Fafnir
2,430
500
416
775
7,715
4,969
0
3,351
4,364
14,437
0
L
Anubis
5,103
619
0
2,126
4,896
1,864
416
1,474
3,422
36,628
0
W
Ne Zha
4,861
1,313
0
1,538
6,178
2,360
0
1,174
5,004
0
39,287
L
4,755
1,643
0
2,678
7,585
3,154
0
913
6,672
0
45,029
L
1,732
223
478
2,604
7,190
4,986
0
2,899
4,291
9,006
0
L
4,259
2,234
654
1,514
5,394
1,603
0
2,657
2,737
0
35,461
W
Bellona
rayvincii
Bellona
5,404
2,675
0
2,453
7,431
6,050
1,000
578
6,853
0
31,592
W
4,073
2,451
0
2,018
4,278
1,195
846
224
4,054
0
30,991
L
King Arthur
shark2127
King Arthur
3,246
200
0
722
9,484
3,671
0
569
8,915
0
20,848
W
Cthulhu
5,813
336
0
3,327
10,883
4,421
28
1,508
9,375
22,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,744
Gold Earned
30,447
285
Minions Killed
280
0
Camps Cleared
0
985,548
Distance Traveled
1,005,094
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,077
552
26
2
0
189,166
1
L
Anubis
6,360
578
82
7
0
192,338
3
W
Ne Zha
6,530
594
79
7
0
233,973
0
L
Awilix
6,906
628
81
7
0
241,452
2
L
Sobek
5,262
478
12
1
0
193,568
3
L
Chiron
5,826
530
74
7
0
196,100
2
W
Bellona
6,563
597
64
6
0
196,203
0
W
Neith
5,850
532
71
6
0
179,704
3
L
King Arthur
5,390
490
36
3
0
162,090
2
W
Cthulhu
5,427
493
40
4
0
206,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role