Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Indumentum
Sylvanus
Level 160
God Stats
1W - 0L
1,694 SR
Queue Stats
183W - 119L
1,649 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Jeneir
Morgan Le Fay
Level 121
God Stats
2W - 1L
1,583 SR
Queue Stats
139W - 117L
1,554 Elo+
Party 1
Cthulhu
Cthulhu
kamalmamedov
Cthulhu
Level 133
God Stats
1W - 0L
1,334 SR
Queue Stats
21W - 13L
1,697 Elo+
Party 1
Hachiman
Hachiman
Акциум
Hachiman
Level 160
God Stats
1W - 0L
1,922 SR
Queue Stats
66W - 47L
1,619 Elo+
Party 1
Team Averages
Level 118
1,606 SR
1,604 Elo+

VS

Team Averages
Level 93
1,573 SR
1,512 Elo+
Sobek
Sobek
 
Sobek
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Albert Camus454
Nike
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Fafnir
Fafnir
Doo-DooFeces
Fafnir
Level 146
God Stats
7W - 5L
1,739 SR
Queue Stats
193W - 172L
1,569 Elo+
Party 2
Ra
Ra
Mafkis02
Ra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,432 Elo+
Solo
Tiamat
Tiamat
tSk_HooDinii
Tiamat
Level 160
God Stats
5W - 5L
1,627 SR
Queue Stats
152W - 136L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
4 / 1 / 10
7,043
1,409
5,249
3,668
1,778
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
Indumentum
Sylvanus
12
1 / 1 / 17
6,599
1,320
5,747
7,189
5,642
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morgan Le Fay
Jeneir
Morgan Le Fay
12
6 / 1 / 11
7,260
1,452
8,943
4,907
2,364
Cthulhu
kamalmamedov
Cthulhu
10
3 / 3 / 12
6,477
1,295
6,534
8,737
8,035
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
Акциум
Hachiman
12
5 / 0 / 15
7,202
1,440
9,067
4,673
2,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
4 / 5 / 0
6,280
1,256
2,780
12,440
11,203
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 5 / 1
4,818
964
1,702
6,809
3,956
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fafnir
9
0 / 3 / 4
5,180
1,036
1,936
7,960
8,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 4 / 4
5,150
1,030
3,002
5,395
2,051
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
10
0 / 3 / 4
5,273
1,055
6,689
6,777
4,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
17
19
Kills
4
6
Deaths
20
65
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
10
9
L
Sobek
 
Sobek
4
5
0
0.8
L
0
5
1
0.1
L
Fafnir
0
3
4
0.67
W
Sylvanus
Indumentum
Sylvanus
1
1
17
9.5
W
Morgan Le Fay
Jeneir
Morgan Le Fay
6
1
11
11.5
L
0
4
4
0.5
W
Cthulhu
kamalmamedov
Cthulhu
3
3
12
3
L
Tiamat
0
3
4
0.67
W
Hachiman
Акциум
Hachiman
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,540
Damage
16,109
29,174
Taken
39,381
20,672
Mitigated
30,598
15,672
Healing
7,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,249
2,586
225
473
3,668
1,778
1,628
2,931
737
0
12,339
L
Sobek
 
Sobek
2,780
57
643
1,823
12,440
11,203
0
6,177
6,263
5,480
0
L
1,702
146
0
0
6,809
3,956
0
4,478
2,331
0
3,645
L
Fafnir
1,936
178
670
1,786
7,960
8,765
0
3,765
4,195
3,096
0
W
Sylvanus
Indumentum
Sylvanus
5,747
1,822
4,515
3,064
7,189
5,642
531
2,852
4,337
9,662
1,294
W
Morgan Le Fay
Jeneir
Morgan Le Fay
8,943
1,225
46
1,125
4,907
2,364
957
2,652
2,255
13,330
0
L
3,002
27
215
361
5,395
2,051
0
3,381
2,014
8,368
0
W
Cthulhu
kamalmamedov
Cthulhu
6,534
647
1,673
2,135
8,737
8,035
0
3,188
5,549
10,028
0
L
Tiamat
6,689
367
0
1,651
6,777
4,623
0
2,842
3,935
14,861
0
W
Hachiman
Акциум
Hachiman
9,067
4,832
986
1,430
4,673
2,853
1,900
2,784
1,889
0
17,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,581
Gold Earned
26,701
61
Minions Killed
44
0
Camps Cleared
0
578,286
Distance Traveled
530,781
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,043
1,409
13
3
0
102,554
0
L
Sobek
6,280
1,256
8
2
0
105,548
0
L
Nike
4,818
964
3
1
0
105,084
0
L
Fafnir
5,180
1,036
2
0
0
124,568
1
W
Sylvanus
6,599
1,320
12
2
0
110,344
0
W
Morgan Le Fay
7,260
1,452
7
1
0
135,734
0
L
Ra
5,150
1,030
6
1
0
78,710
0
W
Cthulhu
6,477
1,295
10
2
0
127,888
0
L
Tiamat
5,273
1,055
25
5
0
116,871
2
W
Hachiman
7,202
1,440
19
4
0
101,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role