Player Matchup

Kukulkan
Kukulkan
FeelMe92
Kukulkan
Level 7
God Stats
1W - 2L
1,327 SR
Queue Stats
1W - 4L
1,319 Elo+
Party 2
Loki
Loki
Kosmik OSU
Loki
Level 28
God Stats
4W - 2L
1,791 SR
Queue Stats
35W - 33L
1,481 Elo+
Solo
Thanatos
Thanatos
Not_Ollie
Thanatos
Level 4
God Stats
2W - 3L
1,663 SR
Queue Stats
46W - 41L
1,306 Elo+
Solo
Baron Samedi
Baron Samedi
SpunTNiiK
Baron Samedi
Level 8
God Stats
0W - 1L
1,718 SR
Queue Stats
2W - 5L
1,470 Elo+
Party 2
Thor
Thor
bl00dg0ld
Thor
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 90L
1,520 Elo+
Solo
Team Averages
Level 14
1,600 SR
1,419 Elo+

VS

Team Averages
Level 33
1,593 SR
1,546 Elo+
Gilgamesh
Gilgamesh
Ghosted-Void
Gilgamesh
Level 28
God Stats
5W - 4L
1,783 SR
Queue Stats
117W - 70L
1,515 Elo+
Solo
Anhur
Anhur
Idontremem
Anhur
Level 11
God Stats
1W - 0L
1,715 SR
Queue Stats
21W - 15L
1,656 Elo+
Party 1
Ymir
Ymir
Not_So_Ice
Ymir
Level 28
God Stats
53W - 58L
1,404 SR
Queue Stats
121W - 155L
1,331 Elo+
Solo
Loki
Loki
orlandobp89
Loki
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 11L
1,793 Elo+
Party 1
Hera
Hera
xKryptSlayer
Hera
Level 95
God Stats
2W - 4L
1,561 SR
Queue Stats
170W - 162L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FeelMe92
Kukulkan
13
1 / 5 / 3
8,389
419
7,034
9,977
4,388
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 8 / 4
9,253
463
8,368
13,906
4,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Not_Ollie
Thanatos
16
1 / 4 / 2
9,552
478
8,674
17,012
7,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
SpunTNiiK
Baron Samedi
14
3 / 7 / 6
9,184
459
7,124
16,618
14,489
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
17
7 / 4 / 3
10,359
518
12,417
15,179
8,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ghosted-Void
Gilgamesh
16
10 / 5 / 3
10,936
547
14,244
21,508
17,009
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
19
5 / 1 / 7
12,763
638
9,717
13,561
4,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

14
0 / 3 / 6
9,509
475
4,223
14,366
11,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
7 / 2 / 4
11,388
569
14,293
14,959
4,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

18
6 / 6 / 6
11,651
583
12,887
11,717
3,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
54
17
Kills
28
28
Deaths
17
18
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
FeelMe92
Kukulkan
1
5
3
0.5
W
Gilgamesh
Ghosted-Void
Gilgamesh
10
5
3
2.3
W
Anhur
5
1
7
8.5
L
5
8
4
0.88
L
Thanatos
Not_Ollie
Thanatos
1
4
2
0.5
W
0
3
6
1
L
Baron Samedi
SpunTNiiK
Baron Samedi
3
7
6
0.86
L
Thor
7
4
3
2.13
W
7
2
4
4.5
W
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,617
Damage
55,364
72,692
Taken
76,111
38,939
Mitigated
41,615
21,095
Healing
23,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
FeelMe92
Kukulkan
7,034
395
75
524
9,977
4,388
114
2,413
7,564
42,207
0
W
Gilgamesh
Ghosted-Void
Gilgamesh
14,244
2,435
0
5,233
21,508
17,009
0
3,785
17,723
13,011
47,278
W
Anhur
9,717
6,643
0
8,776
13,561
4,485
2,980
352
13,209
0
98,962
L
8,368
2,628
0
3,608
13,906
4,609
0
3,717
10,063
0
46,444
L
Thanatos
Not_Ollie
Thanatos
8,674
1,899
0
10,998
17,012
7,372
0
1,427
15,545
0
70,323
W
4,223
245
0
1,135
14,366
11,881
375
6,437
7,929
30,627
0
L
Baron Samedi
SpunTNiiK
Baron Samedi
7,124
274
210
3,666
16,618
14,489
420
8,807
7,348
35,601
0
L
Thor
12,417
2,854
0
2,014
15,179
8,081
474
2,775
12,322
0
66,861
W
14,293
6,783
0
5,244
14,959
4,403
0
1,498
13,461
0
85,486
W
12,887
3,283
210
3,372
11,717
3,837
1,286
2,225
9,492
75,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,737
Gold Earned
56,247
437
Minions Killed
552
0
Camps Cleared
0
1,887,039
Distance Traveled
1,924,107
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,389
419
80
4
0
351,568
2
W
Gilgamesh
10,936
547
88
4
0
362,864
0
W
Anhur
12,763
638
161
8
0
370,425
3
L
Loki
9,253
463
70
4
0
407,097
6
L
Thanatos
9,552
478
128
6
0
400,211
5
W
Ymir
9,509
475
57
3
0
348,706
1
L
Baron Samedi
9,184
459
53
3
0
321,763
2
L
Thor
10,359
518
106
5
0
406,400
3
W
Loki
11,388
569
109
5
0
460,251
2
W
Hera
11,651
583
137
7
0
381,861
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role