Player Matchup

Neith
Neith
CationicSteak37
Neith
Level 83
God Stats
12W - 9L
1,561 SR
Queue Stats
213W - 131L
1,610 Elo+
Party 2
Sol
Sol
Sovereign T20
Sol
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 31L
1,559 Elo+
Party 2
Sobek
Sobek
narwhalking6
Sobek
Level 27
God Stats
5W - 5L
1,677 SR
Queue Stats
16W - 17L
1,437 Elo+
Party 2
Team Averages
Level 79
1,579 SR
1,536 Elo+

VS

Team Averages
Level 87
1,594 SR
1,558 Elo+
Nemesis
Nemesis
MiSxFitt
Nemesis
Level 125
God Stats
38W - 18L
1,549 SR
Queue Stats
201W - 153L
1,583 Elo+
Party 1
Ah Puch
Ah Puch
acequake91
Ah Puch
Level 108
God Stats
4W - 6L
1,604 SR
Queue Stats
146W - 113L
1,595 Elo+
Party 1
Erlang Shen
Erlang Shen
xXDarkPVPZXx
Erlang Shen
Level 28
God Stats
6W - 4L
1,629 SR
Queue Stats
8W - 6L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 5
10,552
621
10,255
10,965
4,463
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
8 / 3 / 5
11,634
684
17,827
13,916
5,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 0 / 7
11,871
698
7,272
14,851
17,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MiSxFitt
Nemesis
13
4 / 4 / 3
10,694
629
9,901
18,884
11,418
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
acequake91
Ah Puch
12
3 / 3 / 4
10,399
612
17,567
13,425
4,947
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
xXDarkPVPZXx
Erlang Shen
11
0 / 8 / 4
9,395
553
4,521
18,328
12,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
15
Kills
7
7
Deaths
15
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
4
5
1.38
L
Nemesis
MiSxFitt
Nemesis
4
4
3
1.38
W
8
3
5
3.5
L
Ah Puch
acequake91
Ah Puch
3
3
4
1.67
W
4
0
7
7.5
L
Erlang Shen
xXDarkPVPZXx
Erlang Shen
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,354
Damage
31,989
39,732
Taken
50,637
28,180
Mitigated
29,222
15,962
Healing
8,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,255
3,684
0
1,927
10,965
4,463
589
5,549
5,416
0
39,742
L
Nemesis
MiSxFitt
Nemesis
9,901
3,450
853
3,839
18,884
11,418
668
9,253
9,631
0
24,598
W
17,827
4,012
0
6,320
13,916
5,878
2,118
6,048
7,868
41,673
3,058
L
Ah Puch
acequake91
Ah Puch
17,567
953
346
2,219
13,425
4,947
194
7,179
6,246
43,391
0
W
7,272
346
384
7,331
14,851
17,839
42
6,221
8,630
25,380
0
L
Erlang Shen
xXDarkPVPZXx
Erlang Shen
4,521
1,829
0
1,443
18,328
12,857
874
8,444
9,884
0
33,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,057
Gold Earned
30,488
173
Minions Killed
132
7
Camps Cleared
5
917,240
Distance Traveled
866,547
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,552
621
61
4
4
286,248
3
L
Nemesis
10,694
629
23
1
3
333,115
4
W
Sol
11,634
684
78
5
3
293,024
2
L
Ah Puch
10,399
612
63
4
0
284,670
4
W
Sobek
11,871
698
34
2
0
337,968
4
L
Erlang Shen
9,395
553
46
3
2
248,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role