Player Matchup

Ao Kuang
Ao Kuang
Muller935
Ao Kuang
Level 27
God Stats
3W - 9L
1,468 SR
Queue Stats
164W - 156L
1,568 Elo+
Solo
Danzaburou
Danzaburou
Rawrious
Danzaburou
Level 29
God Stats
19W - 18L
1,520 SR
Queue Stats
67W - 64L
1,452 Elo+
Solo
Kukulkan
Kukulkan
Teranso
Kukulkan
Level 29
God Stats
4W - 5L
1,547 SR
Queue Stats
12W - 22L
1,288 Elo+
Solo
Khepri
Khepri
Tyrone152
Khepri
Level 29
God Stats
10W - 13L
1,235 SR
Queue Stats
319W - 314L
1,479 Elo+
Solo
Bacchus
Bacchus
vagtackler69
Bacchus
Level 28
God Stats
35W - 20L
1,584 SR
Queue Stats
180W - 153L
1,520 Elo+
Solo
Team Averages
Level 28
1,471 SR
1,462 Elo+

VS

Team Averages
Level 25
1,533 SR
1,446 Elo+
Cupid
Cupid
Antoni16_12
Cupid
Level 28
God Stats
13W - 9L
1,665 SR
Queue Stats
28W - 23L
1,512 Elo+
Solo
Ne Zha
Ne Zha
CovidIsAHoax
Ne Zha
Level 29
God Stats
27W - 30L
1,505 SR
Queue Stats
315W - 337L
1,617 Elo+
Solo
Sylvanus
Sylvanus
IndyKush
Sylvanus
Level 28
God Stats
7W - 8L
1,493 SR
Queue Stats
48W - 53L
1,353 Elo+
Solo
Anubis
Anubis
Zumisaki
Anubis
Level 12
God Stats
0W - 1L
1,278 SR
Queue Stats
1W - 4L
1,208 Elo+
Solo
Chang'e
Chang'e
mythmoolikesguys
Chang'e
Level 26
God Stats
1W - 1L
1,725 SR
Queue Stats
68W - 45L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Muller935
Ao Kuang
19
14 / 1 / 1
11,999
667
16,332
12,289
5,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
Rawrious
Danzaburou
15
3 / 4 / 5
9,636
535
10,348
15,155
4,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Teranso
Kukulkan
14
0 / 1 / 1
9,019
501
1,494
5,561
1,643
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
Tyrone152
Khepri
14
1 / 1 / 7
8,774
487
4,417
11,216
9,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bacchus
vagtackler69
Bacchus
13
2 / 2 / 3
8,773
487
5,610
9,928
8,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
8,332
463
6,059
12,476
3,473
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
19
7 / 2 / 1
11,101
617
13,253
12,718
5,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
IndyKush
Sylvanus
12
0 / 6 / 2
7,491
416
8,438
13,574
8,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
Zumisaki
Anubis
12
0 / 6 / 1
7,766
431
2,491
11,474
4,762
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 2 / 1
9,703
539
4,986
10,204
3,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
20
Kills
9
9
Deaths
20
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
L
Ne Zha
7
2
1
3.75
L
Sylvanus
IndyKush
Sylvanus
0
6
2
0.17
W
Ao Kuang
Muller935
Ao Kuang
14
1
1
14.5
W
Danzaburou
Rawrious
Danzaburou
3
4
5
1.38
W
Kukulkan
Teranso
Kukulkan
0
1
1
0.5
W
Khepri
Tyrone152
Khepri
1
1
7
4.5
L
Anubis
Zumisaki
Anubis
0
6
1
0.08
L
1
2
1
0.75
W
Bacchus
vagtackler69
Bacchus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,201
Damage
35,227
54,149
Taken
60,446
28,925
Mitigated
25,564
18,497
Healing
22,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,059
3,410
122
3,675
12,476
3,473
116
4,022
7,994
0
58,672
L
Ne Zha
13,253
4,980
0
6,218
12,718
5,053
0
4,394
8,058
0
89,150
L
Sylvanus
IndyKush
Sylvanus
8,438
2,855
649
2,800
13,574
8,637
0
5,711
7,770
29,053
9,535
W
Ao Kuang
Muller935
Ao Kuang
16,332
3,707
0
6,862
12,289
5,000
0
3,706
8,531
84,470
13,539
W
Danzaburou
Rawrious
Danzaburou
10,348
5,288
0
6,106
15,155
4,096
116
5,741
9,396
0
61,910
W
Kukulkan
Teranso
Kukulkan
1,494
0
0
15
5,561
1,643
410
961
4,508
55,643
0
W
Khepri
Tyrone152
Khepri
4,417
201
0
2,696
11,216
9,226
0
1,571
9,645
28,963
0
L
Anubis
Zumisaki
Anubis
2,491
701
0
3,882
11,474
4,762
0
6,628
4,544
33,640
0
L
4,986
337
399
5,112
10,204
3,639
670
5,281
4,830
69,123
0
W
Bacchus
vagtackler69
Bacchus
5,610
519
0
2,818
9,928
8,960
20
2,739
7,083
32,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,201
Gold Earned
44,393
451
Minions Killed
550
0
Camps Cleared
0
1,746,958
Distance Traveled
1,619,821
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,332
463
108
6
0
326,054
0
L
Ne Zha
11,101
617
157
9
0
405,110
7
L
Sylvanus
7,491
416
62
3
0
300,298
4
W
Ao Kuang
11,999
667
132
7
0
421,538
2
W
Danzaburou
9,636
535
105
6
0
306,514
4
W
Kukulkan
9,019
501
117
7
0
378,928
1
W
Khepri
8,774
487
40
2
0
340,685
16
L
Anubis
7,766
431
67
4
0
246,914
0
L
Chang'e
9,703
539
156
9
0
341,445
5
W
Bacchus
8,773
487
57
3
0
299,293
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role