Player Matchup

Hun Batz
Hun Batz
CharmCityBoh
Hun Batz
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 98L
1,646 Elo+
Solo
Bacchus
Bacchus
HellenKeller9
Bacchus
Level 25
God Stats
2W - 5L
1,385 SR
Queue Stats
10W - 10L
1,535 Elo+
Solo
Susano
Susano
Perro perre
Susano
Level 17
God Stats
2W - 1L
1,187 SR
Queue Stats
80W - 39L
1,752 Elo+
Solo
Artemis
Artemis
Runthissth
Artemis
Level 7
God Stats
11W - 4L
1,561 SR
Queue Stats
93W - 44L
1,663 Elo+
Party 1
Zeus
Zeus
UltraWhiteout
Zeus
Level 85
God Stats
8W - 11L
1,583 SR
Queue Stats
67W - 63L
1,542 Elo+
Party 1
Team Averages
Level 32
1,443 SR
1,628 Elo+

VS

Team Averages
Level 21
1,584 SR
1,610 Elo+
Morgan Le Fay
Morgan Le Fay
AKAPeoPle
Morgan Le Fay
Level 26
God Stats
6W - 9L
1,413 SR
Queue Stats
93W - 89L
1,441 Elo+
Solo
Vamana
Vamana
ATRAIN07892910
Vamana
Level 16
God Stats
5W - 5L
1,620 SR
Queue Stats
163W - 234L
1,578 Elo+
Solo
Artemis
Artemis
MrFriedSpam
Artemis
Level 29
God Stats
17W - 18L
1,602 SR
Queue Stats
85W - 72L
1,643 Elo+
Solo
Arachne
Arachne
jkb344
Arachne
Level 26
God Stats
17W - 23L
1,496 SR
Queue Stats
57W - 60L
1,524 Elo+
Solo
Ra
Ra
youngCURRYgs30
Ra
Level 10
God Stats
2W - 1L
1,792 SR
Queue Stats
7W - 2L
1,863 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CharmCityBoh
Hun Batz
20
4 / 0 / 6
13,122
656
14,405
16,465
7,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
15
2 / 3 / 6
10,749
537
4,935
19,545
22,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Susano
20
12 / 2 / 2
13,572
679
18,358
15,670
7,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Runthissth
Artemis
20
5 / 2 / 5
13,825
691
9,744
12,798
5,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 6 / 6
11,785
589
16,629
14,100
5,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AKAPeoPle
Morgan Le Fay
13
1 / 10 / 3
8,097
405
8,138
21,872
6,441
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 6 / 0
9,250
463
4,252
16,027
13,561
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
MrFriedSpam
Artemis
14
1 / 5 / 2
9,087
454
5,720
15,733
4,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
jkb344
Arachne
9
3 / 7 / 2
7,648
382
5,725
12,596
3,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
6 / 2 / 2
11,754
588
11,483
12,630
4,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
30
Kills
12
13
Deaths
30
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AKAPeoPle
Morgan Le Fay
1
10
3
0.25
L
1
6
0
0.17
W
Hun Batz
CharmCityBoh
Hun Batz
4
0
6
7
W
Bacchus
2
3
6
1.67
L
Artemis
MrFriedSpam
Artemis
1
5
2
0.4
W
Susano
12
2
2
6.5
W
Artemis
Runthissth
Artemis
5
2
5
3.75
W
7
6
6
1.67
L
Arachne
jkb344
Arachne
3
7
2
0.57
L
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,071
Damage
35,318
78,578
Taken
78,858
47,660
Mitigated
32,892
28,222
Healing
20,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AKAPeoPle
Morgan Le Fay
8,138
1,276
271
5,910
21,872
6,441
248
8,608
13,264
41,689
0
L
4,252
2,079
0
3,592
16,027
13,561
1,074
2,491
13,536
0
54,239
W
Hun Batz
CharmCityBoh
Hun Batz
14,405
6,148
0
7,987
16,465
7,417
6,011
3,917
12,548
0
115,217
W
Bacchus
4,935
376
92
4,306
19,545
22,366
529
7,597
10,940
35,972
0
L
Artemis
MrFriedSpam
Artemis
5,720
923
0
3,123
15,733
4,887
0
3,471
12,262
0
59,617
W
Susano
18,358
4,272
0
5,583
15,670
7,309
0
3,892
11,778
0
102,637
W
Artemis
Runthissth
Artemis
9,744
4,471
0
5,729
12,798
5,353
5,845
3,683
9,115
0
107,997
W
16,629
1,339
0
4,525
14,100
5,215
1,863
4,244
9,856
86,480
0
L
Arachne
jkb344
Arachne
5,725
4,453
0
1,619
12,596
3,421
0
2,562
10,034
0
31,964
L
11,483
717
1,429
4,401
12,630
4,582
0
4,653
7,977
81,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,053
Gold Earned
45,836
705
Minions Killed
487
0
Camps Cleared
0
1,970,544
Distance Traveled
1,729,002
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,097
405
51
3
0
356,531
6
L
Vamana
9,250
463
104
5
0
355,456
0
W
Hun Batz
13,122
656
184
9
0
459,247
1
W
Bacchus
10,749
537
51
3
0
379,406
2
L
Artemis
9,087
454
125
6
0
345,599
7
W
Susano
13,572
679
174
9
0
410,076
4
W
Artemis
13,825
691
192
10
0
356,532
6
W
Zeus
11,785
589
104
5
0
365,283
9
L
Arachne
7,648
382
50
3
0
252,776
0
L
Ra
11,754
588
157
8
0
418,640
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role