Player Matchup

Arachne
Arachne
LepraSaurus
Arachne
Level 100
God Stats
69W - 37L
1,706 SR
Queue Stats
132W - 123L
1,534 Elo+
Solo
Ymir
Ymir
Sir_Jasperion
Ymir
Level 147
God Stats
3W - 4L
1,726 SR
Queue Stats
71W - 67L
1,532 Elo+
Solo
Bellona
Bellona
VeapZz
Bellona
Level 109
God Stats
87W - 57L
1,595 SR
Queue Stats
364W - 342L
1,506 Elo+
Solo
Tiamat
Tiamat
bear1ben
Tiamat
Level 86
God Stats
3W - 0L
1,758 SR
Queue Stats
616W - 577L
1,454 Elo+
Solo
Neith
Neith
soup-CSSBN
Neith
Level 155
God Stats
7W - 9L
1,560 SR
Queue Stats
432W - 437L
1,586 Elo+
Solo
Team Averages
Level 119
1,669 SR
1,522 Elo+

VS

Team Averages
Level 112
1,525 SR
1,538 Elo+
Jing Wei
Jing Wei
An345651
Jing Wei
Level 96
God Stats
1W - 7L
1,364 SR
Queue Stats
217W - 230L
1,444 Elo+
Solo
Kuzenbo
Kuzenbo
GinShengBob
Kuzenbo
Level 127
God Stats
3W - 9L
1,422 SR
Queue Stats
281W - 281L
1,556 Elo+
Solo
Merlin
Merlin
Jazzy_AzIz
Merlin
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,561 Elo+
Solo
Loki
Loki
Kingo-Chillz
Loki
Level 125
God Stats
74W - 45L
1,640 SR
Queue Stats
899W - 892L
1,586 Elo+
Solo
Guan Yu
Guan Yu
Pana830
Guan Yu
Level 153
God Stats
1W - 1L
1,700 SR
Queue Stats
115W - 133L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LepraSaurus
Arachne
11
6 / 0 / 1
7,028
639
5,218
7,607
3,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
2 / 1 / 1
6,031
548
2,083
7,730
5,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
VeapZz
Bellona
12
3 / 0 / 0
7,215
656
6,702
7,837
5,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
bear1ben
Tiamat
11
0 / 1 / 2
6,472
588
3,510
4,970
2,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
11
0 / 0 / 5
6,506
591
4,260
3,484
1,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
An345651
Jing Wei
9
0 / 0 / 2
4,884
444
3,959
4,938
982
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
GinShengBob
Kuzenbo
9
2 / 3 / 0
5,646
513
2,180
7,048
5,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Jazzy_AzIz
Merlin
7
0 / 4 / 0
4,731
430
1,648
5,285
1,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

2
0 / 0 / 0
3,734
339
614
502
83
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Guan Yu
Pana830
Guan Yu
10
0 / 4 / 0
5,468
497
5,060
10,898
7,930
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
2
2
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
An345651
Jing Wei
0
0
2
1
L
Kuzenbo
GinShengBob
Kuzenbo
2
3
0
0.67
L
Merlin
Jazzy_AzIz
Merlin
0
4
0
0
L
0
0
0
0
W
Arachne
LepraSaurus
Arachne
6
0
1
6.5
L
Guan Yu
Pana830
Guan Yu
0
4
0
0
W
2
1
1
2.5
W
Bellona
VeapZz
Bellona
3
0
0
3
W
Tiamat
bear1ben
Tiamat
0
1
2
1
W
Neith
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,773
Damage
13,461
31,628
Taken
28,671
17,728
Mitigated
15,768
16,049
Healing
7,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
An345651
Jing Wei
3,959
1,934
0
2,078
4,938
982
0
1,724
3,129
0
24,230
L
Kuzenbo
GinShengBob
Kuzenbo
2,180
1,087
0
1,888
7,048
5,396
0
2,385
4,593
12,346
0
L
Merlin
Jazzy_AzIz
Merlin
1,648
37
0
265
5,285
1,377
0
1,203
3,956
22,767
0
L
614
314
0
137
502
83
0
0
502
0
1,940
W
Arachne
LepraSaurus
Arachne
5,218
3,153
0
4,344
7,607
3,024
0
899
6,708
0
41,645
L
Guan Yu
Pana830
Guan Yu
5,060
502
0
2,910
10,898
7,930
0
0
10,898
5,346
28,875
W
2,083
626
173
2,857
7,730
5,195
63
1,604
6,126
14,967
0
W
Bellona
VeapZz
Bellona
6,702
2,865
0
4,082
7,837
5,490
109
1,042
6,795
0
47,557
W
Tiamat
bear1ben
Tiamat
3,510
363
0
2,604
4,970
2,800
235
1,553
3,417
39,563
0
W
Neith
4,260
1,672
0
1,989
3,484
1,219
697
52
3,432
0
47,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,252
Gold Earned
24,463
392
Minions Killed
198
0
Camps Cleared
0
1,061,680
Distance Traveled
1,010,093
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,884
444
44
4
0
220,795
3
L
Kuzenbo
5,646
513
21
2
0
212,800
1
L
Merlin
4,731
430
49
4
0
170,518
0
L
Loki
3,734
339
7
1
0
185,180
0
W
Arachne
7,028
639
73
7
0
261,751
2
L
Guan Yu
5,468
497
77
7
0
220,800
3
W
Ymir
6,031
548
41
4
0
214,591
4
W
Bellona
7,215
656
104
9
0
206,336
4
W
Tiamat
6,472
588
80
7
0
210,134
6
W
Neith
6,506
591
94
9
0
168,868
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role