Player Matchup

Baron Samedi
Baron Samedi
King_of_shadow47
Baron Samedi
Level 8
God Stats
3W - 4L
1,570 SR
Queue Stats
15W - 24L
1,225 Elo+
Party 1
Sol
Sol
PLOchard
Sol
Level 21
God Stats
12W - 19L
1,357 SR
Queue Stats
34W - 58L
1,237 Elo+
Party 3
Bellona
Bellona
SupeR_PijoN
Bellona
Level 18
God Stats
13W - 12L
1,539 SR
Queue Stats
39W - 50L
1,293 Elo+
Party 3
Nemesis
Nemesis
erfan379
Nemesis
Level 18
God Stats
7W - 16L
1,437 SR
Queue Stats
17W - 30L
1,273 Elo+
Party 1
Mercury
Mercury
titixendre
Mercury
Level 29
God Stats
3W - 4L
1,484 SR
Queue Stats
113W - 133L
1,305 Elo+
Party 3
Team Averages
Level 19
1,477 SR
1,267 Elo+

VS

Team Averages
Level 17
1,470 SR
1,367 Elo+
Ra
Ra
ChadGodOnly
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Thanatos
Thanatos
CityHunter222
Thanatos
Level 23
God Stats
8W - 13L
1,352 SR
Queue Stats
174W - 167L
1,267 Elo+
Party 4
Apollo
Apollo
FreshASAP
Apollo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 26L
1,399 Elo+
Party 2
Tyr
Tyr
Tequilla_Fetish
Tyr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 36L
1,311 Elo+
Party 4
Xing Tian
Xing Tian
snapbackniceo
Xing Tian
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 66L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
King_of_shadow47
Baron Samedi
15
5 / 6 / 1
9,093
479
9,622
13,300
5,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 6 / 0
7,378
388
4,526
11,350
3,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
SupeR_PijoN
Bellona
9
3 / 8 / 0
7,061
372
3,911
10,288
5,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nemesis
erfan379
Nemesis
12
1 / 8 / 1
8,049
424
5,312
13,843
6,546
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mercury
titixendre
Mercury
7
0 / 9 / 2
6,586
347
2,955
8,538
2,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 2
10,817
569
7,604
11,948
4,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
CityHunter222
Thanatos
16
11 / 1 / 6
10,669
562
7,862
11,291
4,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
FreshASAP
Apollo
15
13 / 1 / 5
10,527
554
10,916
8,991
2,941
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 5 / 6
9,275
488
3,015
10,585
7,261
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xing Tian
snapbackniceo
Xing Tian
14
4 / 0 / 11
10,019
527
4,997
8,826
7,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
65
11
Kills
35
37
Deaths
12
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
5
2
1
W
Thanatos
CityHunter222
Thanatos
11
1
6
14
W
Apollo
FreshASAP
Apollo
13
1
5
15.5
L
Baron Samedi
King_of_shadow47
Baron Samedi
5
6
1
0.92
L
2
6
0
0.33
L
Bellona
SupeR_PijoN
Bellona
3
8
0
0.38
W
3
5
6
1.2
L
Nemesis
erfan379
Nemesis
1
8
1
0.19
W
Xing Tian
snapbackniceo
Xing Tian
4
0
11
9.5
L
Mercury
titixendre
Mercury
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,326
Damage
34,394
57,319
Taken
51,641
23,646
Mitigated
26,388
6,744
Healing
22,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,604
1,295
704
5,031
11,948
4,852
1,688
4,450
7,320
78,837
0
W
Thanatos
CityHunter222
Thanatos
7,862
2,305
0
11,519
11,291
4,053
2,007
604
10,687
0
62,662
W
Apollo
FreshASAP
Apollo
10,916
6,162
0
2,037
8,991
2,941
4,081
2,808
6,109
0
52,805
L
Baron Samedi
King_of_shadow47
Baron Samedi
9,622
1,615
323
2,649
13,300
5,772
40
3,845
9,333
52,246
0
L
4,526
1,147
0
1,733
11,350
3,206
146
2,108
9,154
33,204
0
L
Bellona
SupeR_PijoN
Bellona
3,911
1,262
0
1,153
10,288
5,158
50
1,294
8,994
0
23,227
W
3,015
1,028
0
1,638
10,585
7,261
681
3,725
6,836
0
27,611
L
Nemesis
erfan379
Nemesis
5,312
2,631
0
540
13,843
6,546
1,134
4,515
9,252
0
30,895
W
Xing Tian
snapbackniceo
Xing Tian
4,997
520
0
1,872
8,826
7,281
1,763
2,217
6,541
19,318
0
L
Mercury
titixendre
Mercury
2,955
2,003
0
346
8,538
2,964
638
894
7,590
0
19,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,167
Gold Earned
51,307
281
Minions Killed
430
0
Camps Cleared
0
1,461,782
Distance Traveled
1,668,944
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,817
569
140
7
0
296,215
3
W
Thanatos
10,669
562
107
6
0
392,846
1
W
Apollo
10,527
554
87
5
0
327,371
3
L
Baron Samedi
9,093
479
85
4
0
333,970
1
L
Sol
7,378
388
59
3
0
262,874
3
L
Bellona
7,061
372
51
3
0
267,394
3
W
Tyr
9,275
488
62
3
0
315,821
0
L
Nemesis
8,049
424
50
3
0
320,395
0
W
Xing Tian
10,019
527
34
2
0
336,691
3
L
Mercury
6,586
347
36
2
0
277,149
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role