Player Matchup

Tiamat
Tiamat
Epiron
Tiamat
Level 27
God Stats
11W - 21L
1,480 SR
Queue Stats
19W - 32L
1,353 Elo+
Party 2
Horus
Horus
ExpFail
Horus
Level 88
God Stats
3W - 3L
1,796 SR
Queue Stats
96W - 118L
1,426 Elo+
Party 2
Arachne
Arachne
F1lsu
Arachne
Level 29
God Stats
35W - 48L
1,503 SR
Queue Stats
68W - 81L
1,504 Elo+
Party 4
Scylla
Scylla
PewterLoki
Scylla
Level 56
God Stats
5W - 9L
1,432 SR
Queue Stats
17W - 27L
1,373 Elo+
Party 4
Danzaburou
Danzaburou
anaquin
Danzaburou
Level 88
God Stats
16W - 18L
1,541 SR
Queue Stats
76W - 92L
1,443 Elo+
Party 2
Team Averages
Level 58
1,550 SR
1,420 Elo+

VS

Team Averages
Level 54
1,527 SR
1,453 Elo+
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
ChineseStrongman
Ra
Level 29
God Stats
8W - 5L
1,513 SR
Queue Stats
40W - 49L
1,409 Elo+
Party 1
Geb
Geb
RandomPhant0m
Geb
Level 53
God Stats
8W - 5L
1,478 SR
Queue Stats
60W - 67L
1,432 Elo+
Party 1
Heimdallr
Heimdallr
Tuplett
Heimdallr
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 34L
1,485 Elo+
Party 1
Anubis
Anubis
mimas96fadi
Anubis
Level 36
God Stats
47W - 27L
1,642 SR
Queue Stats
119W - 127L
1,438 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Epiron
Tiamat
13
2 / 6 / 6
9,210
461
14,274
13,813
8,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
ExpFail
Horus
11
6 / 3 / 7
8,744
437
10,426
17,822
13,882
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
F1lsu
Arachne
17
9 / 7 / 3
10,855
543
15,528
18,773
12,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
PewterLoki
Scylla
12
1 / 8 / 7
7,932
397
4,742
14,142
4,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
anaquin
Danzaburou
16
4 / 4 / 7
9,564
478
12,054
15,164
6,310
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
16 / 6 / 4
12,938
647
23,361
18,030
8,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
4 / 4 / 10
10,266
513
10,301
13,040
7,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 2 / 19
10,320
516
6,451
21,622
24,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Tuplett
Heimdallr
17
6 / 2 / 11
10,838
542
14,125
12,425
5,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
13
1 / 8 / 6
8,892
445
8,386
17,912
8,966
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
78
22
Kills
28
28
Deaths
22
30
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
16
6
4
3
W
4
4
10
2.25
L
Tiamat
Epiron
Tiamat
2
6
6
0.83
L
Horus
ExpFail
Horus
6
3
7
3.17
L
Arachne
F1lsu
Arachne
9
7
3
1.5
L
Scylla
PewterLoki
Scylla
1
8
7
0.56
W
1
2
19
5.25
W
Heimdallr
Tuplett
Heimdallr
6
2
11
5.75
L
Danzaburou
anaquin
Danzaburou
4
4
7
1.88
W
Anubis
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,024
Damage
62,624
79,714
Taken
83,029
44,654
Mitigated
55,112
19,141
Healing
30,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
23,361
4,703
0
5,096
18,030
8,599
1,753
3,108
14,647
0
79,929
W
10,301
2,311
3,852
4,774
13,040
7,000
1,916
3,704
8,972
60,826
0
L
Tiamat
Epiron
Tiamat
14,274
562
92
2,562
13,813
8,023
0
4,802
8,871
48,595
0
L
Horus
ExpFail
Horus
10,426
4,920
658
3,433
17,822
13,882
328
7,418
10,172
0
23,535
L
Arachne
F1lsu
Arachne
15,528
10,240
0
7,280
18,773
12,222
0
3,229
15,540
0
89,857
L
Scylla
PewterLoki
Scylla
4,742
627
0
1,320
14,142
4,217
754
5,168
8,898
30,277
0
W
6,451
1,140
2,796
4,031
21,622
24,627
1,152
6,134
15,120
19,499
0
W
Heimdallr
Tuplett
Heimdallr
14,125
5,859
0
4,570
12,425
5,920
3,818
2,983
9,342
0
67,191
L
Danzaburou
anaquin
Danzaburou
12,054
2,448
0
3,796
15,164
6,310
399
4,051
11,095
0
69,065
W
Anubis
8,386
572
0
5,471
17,912
8,966
696
1,870
15,932
43,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,305
Gold Earned
53,254
417
Minions Killed
465
0
Camps Cleared
0
1,821,798
Distance Traveled
1,904,501
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,938
647
115
6
0
434,942
1
W
Ra
10,266
513
119
6
0
345,251
4
L
Tiamat
9,210
461
89
4
0
374,725
0
L
Horus
8,744
437
34
2
0
310,644
1
L
Arachne
10,855
543
123
6
0
391,947
1
L
Scylla
7,932
397
61
3
0
360,405
0
W
Geb
10,320
516
18
1
0
403,726
6
W
Heimdallr
10,838
542
132
7
0
371,667
1
L
Danzaburou
9,564
478
110
6
0
384,077
7
W
Anubis
8,892
445
81
4
0
348,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role