Player Matchup

Heimdallr
Heimdallr
Diamond II
Isaac23_99
Heimdallr
Diamond II
Level 147
God Stats
0W - 2L
1,324 SR
Queue Stats
272W - 274L
2,010 MMR
Party 2
Zeus
Zeus
Diamond II
Suavecito_axel07
Zeus
Diamond II
Level 149
God Stats
0W - 3L
1,260 SR
Queue Stats
399W - 383L
2,136 MMR
Party 2
Bacchus
Bacchus
Diamond V
TeK x Leopard
Bacchus
Diamond V
Level 108
God Stats
0W - 1L
1,613 SR
Queue Stats
62W - 51L
2,072 MMR
Solo
Athena
Athena
Platinum III
Wh1t3 T1g3R GEL
Athena
Platinum III
Level 69
God Stats
0W - 1L
1,717 SR
Queue Stats
42W - 35L
2,135 MMR
Solo
Gilgamesh
Gilgamesh
Diamond V
the peg boys
Gilgamesh
Diamond V
Level 158
God Stats
15W - 8L
1,724 SR
Queue Stats
400W - 398L
2,080 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,528 SR
2,086 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,653 SR
2,090 MMR
Apollo
Apollo
Platinum II
CarolinaHitMan68
Apollo
Platinum II
Level 147
God Stats
5W - 6L
1,495 SR
Queue Stats
201W - 198L
1,966 MMR
Party 1
Merlin
Merlin
Diamond II
JayLaFuze
Merlin
Diamond II
Level 155
God Stats
31W - 18L
1,663 SR
Queue Stats
167W - 148L
2,212 MMR
Party 3
Khepri
Khepri
Masters
PointedCracker4
Khepri
Masters
Level 140
God Stats
3W - 1L
1,627 SR
Queue Stats
266W - 253L
2,108 MMR
Solo
Chaac
Chaac
Platinum I
TssiiiKevLaSauce
Chaac
Platinum I
Level 136
God Stats
17W - 12L
1,800 SR
Queue Stats
205W - 208L
2,035 MMR
Party 3
Bastet
Bastet
Platinum II
thestarlord2004
Bastet
Platinum II
Level 118
God Stats
12W - 9L
1,677 SR
Queue Stats
89W - 83L
2,127 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Isaac23_99
Heimdallr
14
0 / 5 / 5
8,801
489
6,742
11,236
3,665
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 4 / 2
8,382
466
5,489
9,731
2,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
14
3 / 5 / 5
9,060
503
9,872
14,377
14,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
6 / 2 / 0
10,223
568
10,370
15,611
18,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
the peg boys
Gilgamesh
16
3 / 3 / 3
9,609
534
6,974
14,235
5,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bans
OdinArtioGebTiamat

VS

Bans
SobekMorgan Le FaySusanoUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 6
10,193
566
7,560
14,047
4,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
JayLaFuze
Merlin
19
7 / 1 / 6
11,442
636
16,122
7,743
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 6 / 3
8,657
481
4,323
14,984
11,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
2 / 0 / 6
11,035
613
9,637
13,767
11,225
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
5 / 2 / 8
9,979
554
8,261
13,105
4,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
48
12
Kills
19
19
Deaths
12
15
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
3
6
2.33
L
Heimdallr
Isaac23_99
Heimdallr
0
5
5
0.5
W
Merlin
JayLaFuze
Merlin
7
1
6
10
W
1
6
3
0.42
L
0
4
2
0.25
L
Bacchus
3
5
5
1.1
W
2
0
6
5
L
6
2
0
3
L
Gilgamesh
the peg boys
Gilgamesh
3
3
3
1.5
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,447
Damage
45,903
65,190
Taken
63,646
44,268
Mitigated
34,356
14,125
Healing
21,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,560
3,777
0
4,739
14,047
4,669
2,893
3,836
10,155
0
78,776
L
Heimdallr
Isaac23_99
Heimdallr
6,742
2,994
0
2,899
11,236
3,665
1,238
2,193
9,043
0
63,227
W
Merlin
JayLaFuze
Merlin
16,122
779
76
3,424
7,743
2,772
255
3,093
4,470
102,193
0
W
4,323
640
0
2,136
14,984
11,120
173
7,730
6,994
18,972
0
L
5,489
187
0
1,489
9,731
2,600
53
3,009
6,722
53,484
0
L
Bacchus
9,872
1,582
0
3,528
14,377
14,444
0
5,134
9,243
35,793
0
W
9,637
2,012
0
6,703
13,767
11,225
888
6,248
6,680
3,443
74,448
L
10,370
1,201
0
3,669
15,611
18,145
0
5,155
10,456
57,974
0
L
Gilgamesh
the peg boys
Gilgamesh
6,974
2,645
0
2,540
14,235
5,414
0
6,228
8,007
0
78,548
W
8,261
1,936
0
4,142
13,105
4,570
469
3,611
9,372
0
57,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,075
Gold Earned
51,306
556
Minions Killed
593
0
Camps Cleared
0
1,731,993
Distance Traveled
1,868,583
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,193
566
138
8
0
360,464
4
L
Heimdallr
8,801
489
116
6
0
311,396
2
W
Merlin
11,442
636
175
10
0
340,031
10
W
Khepri
8,657
481
22
1
0
352,691
13
L
Zeus
8,382
466
110
6
0
320,803
2
L
Bacchus
9,060
503
55
3
0
352,307
5
W
Chaac
11,035
613
163
9
0
364,393
0
L
Athena
10,223
568
135
8
0
378,242
3
L
Gilgamesh
9,609
534
140
8
0
369,245
5
W
Bastet
9,979
554
95
5
0
451,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role