Player Matchup

Odin
Odin
 
Odin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
SnoppyAtol17
Nemesis
Level 89
God Stats
0W - 1L
1,207 SR
Queue Stats
89W - 89L
1,459 Elo+
Party 1
Chronos
Chronos
South6514
Chronos
Level 28
God Stats
4W - 8L
1,365 SR
Queue Stats
25W - 29L
1,414 Elo+
Party 1
Team Averages
Level 48
1,357 SR
1,457 Elo+

VS

Team Averages
Level 50
1,499 SR
1,411 Elo+
Merlin
Merlin
Big_Tuna_xx
Merlin
Level 113
God Stats
8W - 2L
1,444 SR
Queue Stats
70W - 98L
1,331 Elo+
Party 2
Cerberus
Cerberus
Bubbabankshot
Cerberus
Level 14
God Stats
6W - 7L
1,236 SR
Queue Stats
109W - 168L
1,323 Elo+
Party 2
Nemesis
Nemesis
master daji
Nemesis
Level 23
God Stats
1W - 0L
1,816 SR
Queue Stats
29W - 20L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
2 / 6 / 3
9,527
595
6,201
15,055
13,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
SnoppyAtol17
Nemesis
13
2 / 5 / 3
9,312
582
14,399
14,141
6,241
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chronos
South6514
Chronos
12
1 / 4 / 0
8,813
551
3,479
8,251
2,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
4 / 1 / 9
11,012
688
14,490
8,160
2,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
Bubbabankshot
Cerberus
15
5 / 0 / 9
10,850
678
8,952
12,910
10,485
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nemesis
master daji
Nemesis
15
6 / 4 / 7
11,348
709
7,302
12,618
4,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
5
Kills
15
15
Deaths
5
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
6
3
0.58
W
Merlin
4
1
9
8.5
W
Cerberus
Bubbabankshot
Cerberus
5
0
9
9.5
L
Nemesis
SnoppyAtol17
Nemesis
2
5
3
0.7
L
Chronos
South6514
Chronos
1
4
0
0.25
W
Nemesis
master daji
Nemesis
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,079
Damage
30,744
37,447
Taken
33,688
22,728
Mitigated
17,731
6,650
Healing
9,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
6,201
355
0
3,303
15,055
13,495
0
9,935
5,120
1,683
15,417
W
Merlin
14,490
805
192
2,484
8,160
2,863
1,334
976
7,010
50,782
0
W
Cerberus
Bubbabankshot
Cerberus
8,952
511
171
4,539
12,910
10,485
306
2,707
9,684
21,917
0
L
Nemesis
SnoppyAtol17
Nemesis
14,399
5,304
53
2,187
14,141
6,241
0
7,827
6,314
0
35,648
L
Chronos
South6514
Chronos
3,479
406
0
1,107
8,251
2,992
0
6,189
2,062
26,388
0
W
Nemesis
master daji
Nemesis
7,302
3,863
0
2,224
12,618
4,383
931
722
11,639
0
49,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,652
Gold Earned
33,210
133
Minions Killed
213
6
Camps Cleared
8
835,579
Distance Traveled
896,798
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,527
595
16
1
1
291,909
5
W
Merlin
11,012
688
92
6
3
292,151
2
W
Cerberus
10,850
678
37
2
0
310,140
2
L
Nemesis
9,312
582
55
3
1
297,049
1
L
Chronos
8,813
551
62
4
4
246,621
2
W
Nemesis
11,348
709
84
5
5
294,507
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role