Player Matchup

Loki
Loki
Cp MeIiodas
Loki
Level 114
God Stats
29W - 19L
1,519 SR
Queue Stats
486W - 666L
1,392 Elo+
Solo
Chronos
Chronos
Yoboywompus
Chronos
Level 89
God Stats
7W - 7L
1,605 SR
Queue Stats
66W - 70L
1,515 Elo+
Solo
Vamana
Vamana
twinkie2
Vamana
Level 139
God Stats
2W - 0L
1,824 SR
Queue Stats
68W - 69L
1,411 Elo+
Solo
Team Averages
Level 114
1,649 SR
1,439 Elo+

VS

Team Averages
Level 77
1,456 SR
1,352 Elo+
Arachne
Arachne
Brissingrrr
Arachne
Level 93
God Stats
3W - 8L
1,328 SR
Queue Stats
127W - 157L
1,375 Elo+
Solo
Chaac
Chaac
McCoolius
Chaac
Level 81
God Stats
8W - 14L
1,525 SR
Queue Stats
393W - 500L
1,334 Elo+
Party 1
Chang'e
Chang'e
hubertgc
Chang'e
Level 58
God Stats
4W - 8L
1,516 SR
Queue Stats
305W - 376L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 4 / 10
14,585
768
12,061
15,253
6,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
Yoboywompus
Chronos
17
9 / 4 / 12
14,121
743
23,244
23,016
10,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
twinkie2
Vamana
16
4 / 4 / 15
12,964
682
22,599
21,385
28,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Brissingrrr
Arachne
14
3 / 8 / 5
12,043
634
9,503
21,687
7,554
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
McCoolius
Chaac
15
5 / 7 / 4
11,769
619
16,027
26,858
26,933
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
hubertgc
Chang'e
15
4 / 9 / 6
12,193
642
19,403
23,696
7,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
24
Kills
12
12
Deaths
24
37
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
Brissingrrr
Arachne
3
8
5
0.69
W
11
4
10
4
L
Chaac
McCoolius
Chaac
5
7
4
1
W
Chronos
Yoboywompus
Chronos
9
4
12
3.75
L
Chang'e
hubertgc
Chang'e
4
9
6
0.78
W
Vamana
twinkie2
Vamana
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,904
Damage
44,933
59,654
Taken
72,241
45,550
Mitigated
42,107
17,759
Healing
17,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Brissingrrr
Arachne
9,503
6,204
0
1,109
21,687
7,554
512
6,010
14,986
0
42,160
W
12,061
1,245
0
2,096
15,253
6,164
1,254
4,197
10,792
0
55,453
L
Chaac
McCoolius
Chaac
16,027
3,529
533
6,674
26,858
26,933
328
9,407
16,598
0
42,518
W
Chronos
Yoboywompus
Chronos
23,244
10,038
0
7,039
23,016
10,896
437
6,100
16,577
43,818
5,544
L
Chang'e
hubertgc
Chang'e
19,403
1,101
2,462
7,205
23,696
7,620
374
5,798
17,178
43,656
0
W
Vamana
twinkie2
Vamana
22,599
6,983
0
8,624
21,385
28,490
857
7,995
12,555
0
56,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,670
Gold Earned
36,005
195
Minions Killed
187
4
Camps Cleared
8
1,036,916
Distance Traveled
999,690
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,043
634
63
3
7
337,555
2
W
Loki
14,585
768
71
4
2
358,524
0
L
Chaac
11,769
619
56
3
0
352,270
2
W
Chronos
14,121
743
54
3
2
328,427
0
L
Chang'e
12,193
642
68
4
1
309,865
1
W
Vamana
12,964
682
70
4
0
349,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role