Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Aldhirx
Izanami
Level 128
God Stats
16W - 13L
1,571 SR
Queue Stats
137W - 114L
1,661 Elo+
Party 1
Chronos
Chronos
LLuvLace
Chronos
Level 107
God Stats
14W - 10L
1,776 SR
Queue Stats
201W - 149L
1,677 Elo+
Party 3
Ne Zha
Ne Zha
SteelPotato
Ne Zha
Level 108
God Stats
10W - 14L
1,557 SR
Queue Stats
722W - 333L
1,761 Elo+
Party 3
Team Averages
Level 127
1,581 SR
1,620 Elo+

VS

Team Averages
Level 141
1,744 SR
1,751 Elo+
Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Dutsher
Ganesha
Level 159
God Stats
27W - 11L
1,779 SR
Queue Stats
952W - 347L
1,873 Elo+
Party 2
Anhur
Anhur
LastSun
Anhur
Level 144
God Stats
1W - 0L
1,777 SR
Queue Stats
29W - 19L
1,620 Elo+
Solo
Freya
Freya
SoloLanePrince
Freya
Level 113
God Stats
7W - 0L
1,797 SR
Queue Stats
10W - 0L
1,990 Elo+
Party 2
Set
Set
Sylverius
Set
Level 160
God Stats
18W - 6L
1,869 SR
Queue Stats
627W - 200L
1,772 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 4 / 1
6,514
501
4,582
10,331
6,343
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
 
Ymir
9
0 / 3 / 3
5,758
443
3,239
10,485
6,416
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Aldhirx
Izanami
11
0 / 3 / 2
6,621
509
2,642
5,618
1,396
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
LLuvLace
Chronos
12
2 / 7 / 1
7,502
577
7,187
10,420
2,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
10
4 / 5 / 0
6,586
507
7,426
11,413
2,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
3 / 1 / 0
8,125
625
6,392
10,302
9,264
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ganesha
Dutsher
Ganesha
12
0 / 1 / 11
7,289
561
4,656
10,193
7,027
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
LastSun
Anhur
14
3 / 1 / 3
7,842
603
4,802
6,646
1,839
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
8 / 1 / 4
8,583
660
9,673
11,717
3,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
8 / 2 / 6
8,862
682
10,468
10,036
3,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
6
Kills
22
22
Deaths
6
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
1
0.13
L
Ymir
 
Ymir
0
3
3
0.5
W
Achilles
 
Achilles
3
1
0
3
L
Izanami
Aldhirx
Izanami
0
3
2
0.33
W
Ganesha
Dutsher
Ganesha
0
1
11
5.5
L
Chronos
LLuvLace
Chronos
2
7
1
0.36
W
Anhur
LastSun
Anhur
3
1
3
4.5
W
8
1
4
10
L
Ne Zha
4
5
0
0.8
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,076
Damage
35,991
48,267
Taken
48,894
19,862
Mitigated
25,756
8,707
Healing
20,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,582
851
0
2,688
10,331
6,343
0
513
9,818
0
41,056
L
Ymir
 
Ymir
3,239
913
285
1,389
10,485
6,416
182
5,623
4,862
15,785
0
W
Achilles
 
Achilles
6,392
1,964
0
3,967
10,302
9,264
0
551
9,751
0
49,522
L
Izanami
Aldhirx
Izanami
2,642
1,283
0
765
5,618
1,396
49
630
4,988
0
48,818
W
Ganesha
Dutsher
Ganesha
4,656
804
2,308
3,141
10,193
7,027
693
1,429
8,736
17,492
0
L
Chronos
LLuvLace
Chronos
7,187
3,274
0
1,833
10,420
2,834
600
4,938
5,482
41,398
0
W
Anhur
LastSun
Anhur
4,802
3,461
0
2,707
6,646
1,839
1,617
1,217
5,429
0
52,759
W
9,673
4,148
0
5,477
11,717
3,865
244
3,644
7,895
54,883
0
L
Ne Zha
7,426
2,684
0
1,747
11,413
2,873
0
2,625
8,788
0
43,238
W
10,468
4,485
0
3,336
10,036
3,761
0
3,427
6,503
0
51,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,981
Gold Earned
40,701
399
Minions Killed
433
0
Camps Cleared
0
1,172,483
Distance Traveled
1,292,957
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,514
501
93
7
0
249,335
3
L
Ymir
5,758
443
22
2
0
215,356
5
W
Achilles
8,125
625
116
9
0
266,810
4
L
Izanami
6,621
509
122
9
0
221,612
0
W
Ganesha
7,289
561
2
0
0
265,050
6
L
Chronos
7,502
577
94
7
0
244,521
3
W
Anhur
7,842
603
108
8
0
235,114
2
W
Freya
8,583
660
105
8
0
245,435
4
L
Ne Zha
6,586
507
68
5
0
241,659
3
W
Set
8,862
682
102
8
0
280,548
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role