Player Matchup

Ymir
Ymir
 
Ymir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Higgster3700
Anubis
Level 121
God Stats
5W - 4L
1,306 SR
Queue Stats
222W - 225L
1,413 Elo+
Party 3
Arachne
Arachne
Higgster3900
Arachne
Level 28
God Stats
26W - 17L
1,314 SR
Queue Stats
141W - 142L
1,419 Elo+
Party 3
Hou Yi
Hou Yi
Ragnar371
Hou Yi
Level 24
God Stats
1W - 1L
1,286 SR
Queue Stats
109W - 132L
1,463 Elo+
Party 1
Cerberus
Cerberus
Zordiman
Cerberus
Level 145
God Stats
1W - 0L
1,286 SR
Queue Stats
68W - 55L
1,590 Elo+
Party 1
Team Averages
Level 87
1,338 SR
1,477 Elo+

VS

Team Averages
Level 44
1,457 SR
1,429 Elo+
Neith
Neith
DMITRIYPUSHKIN
Neith
Level 27
God Stats
19W - 32L
1,322 SR
Queue Stats
64W - 105L
1,261 Elo+
Party 4
Ymir
Ymir
Damager12
Ymir
Level 61
God Stats
6W - 8L
1,535 SR
Queue Stats
196W - 229L
1,428 Elo+
Party 4
Mulan
Mulan
Fares-dx5
Mulan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,598 Elo+
Party 2
Guan Yu
Guan Yu
justcallmefury
Guan Yu
Level 17
God Stats
5W - 7L
1,432 SR
Queue Stats
11W - 20L
1,271 Elo+
Party 4
Ullr
Ullr
opRB3
Ullr
Level 88
God Stats
20W - 14L
1,496 SR
Queue Stats
479W - 371L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
4 / 2 / 19
10,834
570
9,353
14,417
15,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
18
12 / 3 / 7
11,546
608
16,671
12,802
6,537
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Higgster3900
Arachne
18
6 / 2 / 1
11,543
608
5,652
14,869
7,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
Ragnar371
Hou Yi
15
4 / 5 / 13
9,935
523
12,189
12,548
4,500
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Zordiman
Cerberus
19
8 / 1 / 7
12,257
645
17,450
14,094
17,920
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
7,025
370
4,740
10,351
2,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
10
1 / 8 / 2
6,891
363
6,237
15,683
9,392
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
Fares-dx5
Mulan
18
9 / 7 / 4
11,117
585
15,727
22,825
9,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 7 / 1
7,048
371
4,878
13,472
9,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ullr
opRB3
Ullr
15
3 / 5 / 2
9,419
496
8,625
15,120
4,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
22
34
Kills
13
13
Deaths
34
47
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
2
19
6.75
L
0
7
0
0
L
Ymir
1
8
2
0.25
L
Mulan
Fares-dx5
Mulan
9
7
4
1.57
W
Anubis
12
3
7
5.17
W
Arachne
Higgster3900
Arachne
6
2
1
3.25
W
Hou Yi
Ragnar371
Hou Yi
4
5
13
2.1
W
Cerberus
Zordiman
Cerberus
8
1
7
11.5
L
0
7
1
0.07
L
Ullr
opRB3
Ullr
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,315
Damage
40,207
68,730
Taken
77,451
51,735
Mitigated
35,195
26,929
Healing
14,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,353
2,798
0
1,740
14,417
15,778
853
2,771
11,600
34,467
0
L
4,740
1,371
207
769
10,351
2,220
375
4,863
5,488
0
34,342
L
Ymir
6,237
482
129
1,115
15,683
9,392
90
7,669
8,014
23,228
0
L
Mulan
Fares-dx5
Mulan
15,727
2,277
0
9,153
22,825
9,583
0
11,506
11,319
0
75,739
W
Anubis
16,671
2,030
0
7,021
12,802
6,537
1,166
859
11,943
71,029
0
W
Arachne
Higgster3900
Arachne
5,652
3,988
0
7,757
14,869
7,000
574
504
14,365
0
83,264
W
Hou Yi
Ragnar371
Hou Yi
12,189
6,064
0
2,385
12,548
4,500
3,336
1,851
10,697
0
54,798
W
Cerberus
Zordiman
Cerberus
17,450
1,139
76
7,950
14,094
17,920
1,698
469
13,120
91,143
0
L
4,878
362
0
2,100
13,472
9,977
318
9,024
4,448
0
20,450
L
Ullr
opRB3
Ullr
8,625
2,223
0
1,350
15,120
4,023
966
10,412
4,708
0
49,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,115
Gold Earned
41,500
558
Minions Killed
363
0
Camps Cleared
0
1,625,559
Distance Traveled
1,640,537
30
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,834
570
32
2
0
326,804
9
L
Neith
7,025
370
67
4
0
301,095
0
L
Ymir
6,891
363
33
2
0
288,193
0
L
Mulan
11,117
585
130
7
0
351,910
1
W
Anubis
11,546
608
118
6
0
310,276
3
W
Arachne
11,543
608
125
7
0
332,369
10
W
Hou Yi
9,935
523
88
5
0
333,093
6
W
Cerberus
12,257
645
195
10
0
323,017
2
L
Guan Yu
7,048
371
37
2
0
349,208
1
L
Ullr
9,419
496
96
5
0
350,131
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role