Player Matchup

Ratatoskr
Ratatoskr
 
Ratatoskr
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
BootyLovingThug
Arachne
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,564 Elo+
Solo
Hachiman
Hachiman
MonkeWitAnAk
Hachiman
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 8L
1,481 Elo+
Party 1
Ymir
Ymir
hooderella
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,470 Elo+
Solo
Chronos
Chronos
ward683ratable
Chronos
Level 25
God Stats
10W - 16L
1,469 SR
Queue Stats
32W - 38L
1,494 Elo+
Solo
Team Averages
Level 15
1,494 SR
1,502 Elo+

VS

Team Averages
Level 21
1,623 SR
1,544 Elo+
Artemis
Artemis
AlwaysSneezing
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,468 Elo+
Solo
Ao Kuang
Ao Kuang
DreamHexSystems
Ao Kuang
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 18L
1,869 Elo+
Solo
Yemoja
Yemoja
Ebrexis
Yemoja
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 26L
1,398 Elo+
Solo
Arachne
Arachne
Joknson
Arachne
Level 24
God Stats
13W - 2L
1,848 SR
Queue Stats
70W - 70L
1,392 Elo+
Solo
Hades
Hades
LewkGold
Hades
Level 29
God Stats
5W - 4L
1,765 SR
Queue Stats
148W - 133L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
9
1 / 8 / 1
6,027
464
3,015
10,178
3,083
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 5 / 0
5,031
387
946
5,435
1,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
MonkeWitAnAk
Hachiman
7
1 / 7 / 2
5,377
414
5,679
9,539
2,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
2 / 2 / 2
6,257
481
3,765
10,174
7,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 3 / 1
7,581
583
8,614
8,500
2,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 3
8,344
642
9,595
6,454
2,211
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
13
13 / 1 / 1
8,732
672
11,455
10,732
4,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Ebrexis
Yemoja
10
3 / 2 / 4
6,950
535
4,529
6,993
4,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Joknson
Arachne
11
1 / 2 / 5
6,740
518
4,600
6,965
2,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Hades
LewkGold
Hades
15
1 / 1 / 5
8,715
670
3,739
9,244
4,366
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
6
Kills
25
25
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
1
8
1
0.19
W
7
1
3
8.5
L
0
5
0
0
W
Ao Kuang
13
1
1
13.5
W
Yemoja
Ebrexis
Yemoja
3
2
4
2.5
W
Arachne
Joknson
Arachne
1
2
5
1.75
W
Hades
LewkGold
Hades
1
1
5
3.5
L
Hachiman
MonkeWitAnAk
Hachiman
1
7
2
0.29
L
2
2
2
1.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,019
Damage
33,918
43,826
Taken
40,388
17,966
Mitigated
18,218
4,765
Healing
14,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
3,015
1,362
0
2,204
10,178
3,083
0
3,063
7,115
0
24,484
W
9,595
5,696
0
908
6,454
2,211
2,557
124
6,330
0
53,816
L
946
516
0
306
5,435
1,899
0
501
4,934
0
11,726
W
Ao Kuang
11,455
3,251
129
4,179
10,732
4,060
367
4,664
5,930
35,815
7,699
W
Yemoja
Ebrexis
Yemoja
4,529
891
1,056
1,531
6,993
4,964
1,036
2,459
4,466
26,051
0
W
Arachne
Joknson
Arachne
4,600
2,489
0
1,770
6,965
2,617
871
1,324
5,641
0
28,735
W
Hades
LewkGold
Hades
3,739
661
31
5,334
9,244
4,366
318
3,468
5,642
60,506
0
L
Hachiman
MonkeWitAnAk
Hachiman
5,679
2,310
0
593
9,539
2,557
0
4,174
5,365
0
18,206
L
3,765
589
136
905
10,174
7,505
240
4,649
5,525
15,930
0
L
8,614
3,928
0
621
8,500
2,922
0
6,468
2,032
46,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,273
Gold Earned
39,481
242
Minions Killed
379
0
Camps Cleared
0
1,133,107
Distance Traveled
1,200,042
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
6,027
464
60
5
0
254,963
2
W
Artemis
8,344
642
104
8
0
203,179
2
L
Arachne
5,031
387
23
2
0
151,342
2
W
Ao Kuang
8,732
672
67
5
0
299,102
0
W
Yemoja
6,950
535
29
2
0
211,573
1
W
Arachne
6,740
518
58
4
0
270,522
0
W
Hades
8,715
670
121
9
0
215,666
4
L
Hachiman
5,377
414
35
3
0
232,448
2
L
Ymir
6,257
481
31
2
0
233,431
0
L
Chronos
7,581
583
93
7
0
260,923
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role