Player Matchup

Tiamat
Tiamat
Epiron
Tiamat
Level 26
God Stats
11W - 21L
1,509 SR
Queue Stats
19W - 32L
1,368 Elo+
Party 3
Bastet
Bastet
ExpFail
Bastet
Level 88
God Stats
1W - 1L
1,719 SR
Queue Stats
96W - 118L
1,434 Elo+
Party 3
Izanami
Izanami
Viktorianic
Izanami
Level 32
God Stats
1W - 2L
1,379 SR
Queue Stats
5W - 6L
1,393 Elo+
Solo
Ra
Ra
anaquin
Ra
Level 88
God Stats
1W - 3L
1,335 SR
Queue Stats
76W - 92L
1,452 Elo+
Party 3
Ymir
Ymir
hoplita25
Ymir
Level 11
God Stats
2W - 2L
1,719 SR
Queue Stats
4W - 8L
1,292 Elo+
Party 3
Team Averages
Level 49
1,532 SR
1,388 Elo+

VS

Team Averages
Level 69
1,451 SR
1,496 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Artisblood
Sun Wukong
Level 81
God Stats
1W - 1L
1,181 SR
Queue Stats
136W - 150L
1,524 Elo+
Party 1
Janus
Janus
H3v1A
Janus
Level 48
God Stats
2W - 2L
1,544 SR
Queue Stats
190W - 221L
1,391 Elo+
Solo
Izanami
Izanami
mccmio
Izanami
Level 29
God Stats
23W - 26L
1,528 SR
Queue Stats
174W - 168L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Epiron
Tiamat
11
2 / 4 / 0
6,754
520
3,817
8,449
3,956
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bastet
ExpFail
Bastet
12
2 / 2 / 1
6,885
530
4,026
6,955
2,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Izanami
Viktorianic
Izanami
12
1 / 8 / 1
6,833
526
3,971
8,831
2,386
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 4 / 3
6,484
499
3,657
7,030
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
8
0 / 5 / 1
5,072
390
865
9,068
3,913
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
6 / 0 / 5
8,555
658
3,857
7,149
2,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
 
Bacchus
11
3 / 1 / 12
7,794
600
4,876
9,879
11,976
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Artisblood
Sun Wukong
14
5 / 1 / 2
8,707
670
5,444
7,799
4,498
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Janus
H3v1A
Janus
13
1 / 4 / 5
7,849
604
4,000
8,281
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
mccmio
Izanami
12
8 / 0 / 3
8,252
635
9,490
2,909
996
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
6
Kills
23
23
Deaths
6
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
6
0
5
8.5
W
Bacchus
 
Bacchus
3
1
12
9
W
Sun Wukong
Artisblood
Sun Wukong
5
1
2
6
L
Tiamat
Epiron
Tiamat
2
4
0
0.5
L
Bastet
ExpFail
Bastet
2
2
1
1.25
W
Janus
H3v1A
Janus
1
4
5
0.88
L
Izanami
Viktorianic
Izanami
1
8
1
0.19
L
1
4
3
0.63
L
Ymir
0
5
1
0.1
W
Izanami
mccmio
Izanami
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,336
Damage
27,667
40,333
Taken
36,017
15,433
Mitigated
22,126
8,436
Healing
9,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
3,857
730
0
3,105
7,149
2,330
683
601
6,464
0
42,258
W
Bacchus
 
Bacchus
4,876
733
1,238
1,476
9,879
11,976
251
1,302
8,496
14,841
0
W
Sun Wukong
Artisblood
Sun Wukong
5,444
1,719
0
1,134
7,799
4,498
1,678
2,468
5,259
0
53,971
L
Tiamat
Epiron
Tiamat
3,817
519
38
2,851
8,449
3,956
0
519
7,916
28,274
0
L
Bastet
ExpFail
Bastet
4,026
1,144
0
1,299
6,955
2,815
7
1,892
4,987
0
38,267
W
Janus
H3v1A
Janus
4,000
128
0
1,873
8,281
2,326
0
2,265
5,834
45,577
0
L
Izanami
Viktorianic
Izanami
3,971
3,176
0
670
8,831
2,386
2,235
2,177
6,612
0
44,166
L
3,657
280
488
1,643
7,030
2,363
45
2,974
3,862
35,854
0
L
Ymir
865
112
741
706
9,068
3,913
0
988
8,080
12,309
0
W
Izanami
mccmio
Izanami
9,490
4,926
0
857
2,909
996
1,694
1,280
1,625
0
56,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,028
Gold Earned
41,157
336
Minions Killed
432
0
Camps Cleared
0
1,185,675
Distance Traveled
1,312,950
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,555
658
96
7
0
297,245
5
W
Bacchus
7,794
600
18
1
0
262,875
5
W
Sun Wukong
8,707
670
107
8
0
278,813
0
L
Tiamat
6,754
520
68
5
0
229,495
2
L
Bastet
6,885
530
74
6
0
284,815
0
W
Janus
7,849
604
106
8
0
221,572
0
L
Izanami
6,833
526
104
8
0
246,459
3
L
Ra
6,484
499
80
6
0
236,184
5
L
Ymir
5,072
390
10
1
0
188,722
0
W
Izanami
8,252
635
105
8
0
252,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role