Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Kerekkarika
Yemoja
Level 25
God Stats
19W - 31L
1,379 SR
Queue Stats
54W - 75L
1,307 Elo+
Party 2
Chiron
Chiron
Urim120
Chiron
Level 15
God Stats
13W - 15L
1,307 SR
Queue Stats
73W - 102L
1,235 Elo+
Party 2
Da Ji
Da Ji
Weebinese
Da Ji
Level 25
God Stats
8W - 6L
1,277 SR
Queue Stats
179W - 104L
1,640 Elo+
Solo
Raijin
Raijin
liquidnano
Raijin
Level 26
God Stats
9W - 5L
1,701 SR
Queue Stats
212W - 146L
1,697 Elo+
Solo
Team Averages
Level 22
1,433 SR
1,476 Elo+

VS

Team Averages
Level 32
1,532 SR
1,583 Elo+
Artemis
Artemis
Benefox
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,731 Elo+
Party 1
The Morrigan
The Morrigan
BotsAreScarry
The Morrigan
Level 13
God Stats
2W - 4L
1,561 SR
Queue Stats
48W - 35L
1,655 Elo+
Solo
Ymir
Ymir
Dankstretchz
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
LilSaltyDude
Fenrir
Level 128
God Stats
138W - 73L
1,649 SR
Queue Stats
418W - 352L
1,641 Elo+
Party 1
Loki
Loki
benjamenartmnt
Loki
Level 16
God Stats
15W - 19L
1,448 SR
Queue Stats
30W - 37L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 4 / 4
6,090
435
3,265
13,646
6,842
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yemoja
11
2 / 4 / 2
6,594
471
4,731
11,715
7,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Chiron
Urim120
Chiron
11
0 / 5 / 0
6,576
470
128
6,126
1,674
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
Weebinese
Da Ji
16
11 / 3 / 4
9,555
683
10,547
10,176
4,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
liquidnano
Raijin
13
5 / 4 / 5
8,196
585
5,355
12,156
4,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Benefox
Artemis
10
1 / 9 / 2
5,925
423
4,607
9,328
2,632
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

The Morrigan
BotsAreScarry
The Morrigan
16
10 / 2 / 5
9,671
691
14,647
7,193
3,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

1
0 / 0 / 0
4,134
295
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
12
4 / 4 / 8
7,982
570
9,339
11,318
4,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
5 / 4 / 0
7,070
505
7,744
7,932
2,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
35
19
Kills
20
20
Deaths
19
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
4
4
0.75
L
Artemis
Benefox
Artemis
1
9
2
0.22
L
The Morrigan
BotsAreScarry
The Morrigan
10
2
5
6.25
L
0
0
0
0
W
Yemoja
2
4
2
0.75
L
Fenrir
4
4
8
2
W
Chiron
Urim120
Chiron
0
5
0
0
W
Da Ji
Weebinese
Da Ji
11
3
4
4.33
L
5
4
0
1.25
W
Raijin
liquidnano
Raijin
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,026
Damage
36,337
53,819
Taken
35,771
25,167
Mitigated
12,587
11,803
Healing
9,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,265
490
270
3,049
13,646
6,842
312
3,124
10,522
17,020
0
L
Artemis
Benefox
Artemis
4,607
2,366
0
1,465
9,328
2,632
0
3,356
5,972
0
25,209
L
The Morrigan
BotsAreScarry
The Morrigan
14,647
4,374
0
2,188
7,193
3,230
0
2,074
5,105
56,479
11,258
L
0
0
0
0
0
0
0
0
0
0
0
W
Yemoja
4,731
939
715
2,807
11,715
7,549
475
1,827
9,888
25,137
0
L
Fenrir
9,339
3,305
0
3,366
11,318
4,125
0
4,809
6,509
0
34,740
W
Chiron
Urim120
Chiron
128
128
0
1,243
6,126
1,674
1,102
1,768
4,358
0
33,546
W
Da Ji
Weebinese
Da Ji
10,547
2,603
0
998
10,176
4,849
0
1,147
9,029
0
49,576
L
7,744
2,557
0
2,110
7,932
2,600
0
3,112
4,820
0
34,784
W
Raijin
liquidnano
Raijin
5,355
378
0
2,721
12,156
4,253
0
2,670
9,486
53,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,011
Gold Earned
34,782
335
Minions Killed
301
0
Camps Cleared
0
1,240,700
Distance Traveled
964,951
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,090
435
28
2
0
271,540
2
L
Artemis
5,925
423
40
3
0
249,337
2
L
The Morrigan
9,671
691
125
9
0
268,109
3
L
Ymir
4,134
295
0
0
0
832
0
W
Yemoja
6,594
471
38
3
0
229,174
3
L
Fenrir
7,982
570
62
4
0
272,509
3
W
Chiron
6,576
470
86
6
0
239,651
1
W
Da Ji
9,555
683
85
6
0
276,900
1
L
Loki
7,070
505
74
5
0
174,164
2
W
Raijin
8,196
585
98
7
0
223,435
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role