Player Matchup

Anhur
Anhur
CHEF BOY R JAKE
Anhur
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 65L
1,432 Elo+
Solo
Thor
Thor
Dont Hard Reset
Thor
Level 156
God Stats
15W - 16L
1,536 SR
Queue Stats
1,771W - 1,762L
1,437 Elo+
Solo
Hel
Hel
SilencedHaahaa
Hel
Level 124
God Stats
6W - 8L
1,465 SR
Queue Stats
704W - 712L
1,418 Elo+
Solo
Bellona
Bellona
ThE Tr0uT 3
Bellona
Level 86
God Stats
4W - 3L
1,788 SR
Queue Stats
124W - 104L
1,481 Elo+
Solo
Cerberus
Cerberus
kennan29
Cerberus
Level 65
God Stats
2W - 2L
1,669 SR
Queue Stats
200W - 202L
1,406 Elo+
Solo
Team Averages
Level 116
1,592 SR
1,435 Elo+

VS

Team Averages
Level 116
1,376 SR
1,419 Elo+
Kuzenbo
Kuzenbo
BIG CHIEF TEX
Kuzenbo
Level 106
God Stats
9W - 8L
1,425 SR
Queue Stats
53W - 62L
1,449 Elo+
Party 2
Loki
Loki
BIG TATER TEX
Loki
Level 140
God Stats
1W - 1L
1,178 SR
Queue Stats
50W - 51L
1,479 Elo+
Party 2
Neith
Neith
Eagles0836
Neith
Level 106
God Stats
6W - 7L
1,361 SR
Queue Stats
55W - 55L
1,419 Elo+
Solo
Ra
Ra
Yaya Toyne
Ra
Level 125
God Stats
22W - 21L
1,419 SR
Queue Stats
104W - 116L
1,382 Elo+
Party 1
Gilgamesh
Gilgamesh
x Why Me Dad x
Gilgamesh
Level 105
God Stats
13W - 16L
1,499 SR
Queue Stats
22W - 29L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 4
5,500
458
4,619
8,585
2,260
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 1 / 1
6,475
540
3,425
6,760
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 2 / 0
5,533
461
1,741
5,719
1,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bellona
ThE Tr0uT 3
Bellona
6
0 / 4 / 0
4,694
391
1,183
6,412
3,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
kennan29
Cerberus
8
4 / 3 / 1
5,911
493
2,126
9,751
5,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
9
1 / 1 / 7
6,502
542
4,624
6,648
5,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
8 / 1 / 1
7,800
650
7,244
6,020
1,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
9
1 / 3 / 5
5,872
489
4,011
7,244
1,560
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 0 / 2
8,183
682
3,231
4,146
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
x Why Me Dad x
Gilgamesh
11
3 / 1 / 1
7,016
585
4,414
5,499
3,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
15
15
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
1
1
7
4.5
W
8
1
1
8.5
L
0
5
4
0.4
L
2
1
1
2.5
W
Neith
1
3
5
1.17
L
0
2
0
0
L
Bellona
ThE Tr0uT 3
Bellona
0
4
0
0
W
2
0
2
3
L
Cerberus
kennan29
Cerberus
4
3
1
1.5
W
Gilgamesh
x Why Me Dad x
Gilgamesh
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,094
Damage
23,524
37,227
Taken
29,557
15,451
Mitigated
13,994
9,108
Healing
10,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
4,624
1,202
0
2,172
6,648
5,293
334
1,202
5,446
18,189
0
W
7,244
2,583
0
600
6,020
1,702
0
604
5,416
0
49,281
L
4,619
2,162
0
1,297
8,585
2,260
34
2,281
6,304
0
23,305
L
3,425
725
0
1,757
6,760
2,955
0
1,485
5,225
0
41,627
W
Neith
4,011
1,778
224
3,165
7,244
1,560
396
1,017
6,227
0
26,061
L
1,741
0
748
1,953
5,719
1,666
0
1,095
4,524
36,974
0
L
Bellona
ThE Tr0uT 3
Bellona
1,183
42
0
1,476
6,412
3,550
0
795
5,591
0
12,721
W
3,231
250
283
2,261
4,146
1,501
266
1,044
3,102
54,893
0
L
Cerberus
kennan29
Cerberus
2,126
245
0
1,877
9,751
5,020
0
1,985
7,728
16,037
0
W
Gilgamesh
x Why Me Dad x
Gilgamesh
4,414
972
0
1,302
5,499
3,938
614
0
5,499
0
35,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,113
Gold Earned
35,373
277
Minions Killed
328
0
Camps Cleared
0
1,028,546
Distance Traveled
1,157,282
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,502
542
15
1
0
225,679
7
W
Loki
7,800
650
83
7
0
254,626
4
L
Anhur
5,500
458
46
4
0
204,774
1
L
Thor
6,475
540
93
8
0
236,737
8
W
Neith
5,872
489
40
3
0
214,965
0
L
Hel
5,533
461
71
6
0
239,436
3
L
Bellona
4,694
391
30
3
0
134,295
0
W
Ra
8,183
682
120
10
0
252,738
4
L
Cerberus
5,911
493
37
3
0
213,304
4
W
Gilgamesh
7,016
585
70
6
0
209,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role