Player Matchup

Da Ji
Da Ji
FacuGulaa
Da Ji
Level 125
God Stats
7W - 7L
1,425 SR
Queue Stats
372W - 356L
1,448 Elo+
Party 2
Skadi
Skadi
Helltruck
Skadi
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
319W - 290L
1,496 Elo+
Party 2
Ymir
Ymir
JoacoLopez
Ymir
Level 44
God Stats
8W - 1L
1,800 SR
Queue Stats
23W - 17L
1,541 Elo+
Party 2
Chang'e
Chang'e
Palomito69
Chang'e
Level 79
God Stats
20W - 16L
1,563 SR
Queue Stats
171W - 165L
1,522 Elo+
Party 2
Guan Yu
Guan Yu
Wilson_nueve
Guan Yu
Level 97
God Stats
1W - 1L
1,311 SR
Queue Stats
241W - 236L
1,488 Elo+
Party 2
Team Averages
Level 91
1,520 SR
1,499 Elo+

VS

Team Averages
Level 79
1,462 SR
1,445 Elo+
Anubis
Anubis
 
Anubis
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Manyja
Arachne
Level 114
God Stats
58W - 55L
1,532 SR
Queue Stats
170W - 170L
1,493 Elo+
Party 1
Izanami
Izanami
ViniPipi
Izanami
Level 66
God Stats
11W - 15L
1,487 SR
Queue Stats
322W - 378L
1,397 Elo+
Solo
Tyr
Tyr
garrafa01
Tyr
Level 52
God Stats
12W - 21L
1,131 SR
Queue Stats
198W - 276L
1,348 Elo+
Solo
Sylvanus
Sylvanus
selim_senju
Sylvanus
Level 82
God Stats
2W - 2L
1,661 SR
Queue Stats
189W - 197L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
FacuGulaa
Da Ji
19
4 / 3 / 8
11,423
571
7,256
16,457
7,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Helltruck
Skadi
19
11 / 2 / 10
12,007
600
23,476
12,774
5,016
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
2 / 4 / 15
9,607
480
6,915
15,172
17,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Palomito69
Chang'e
17
8 / 3 / 9
11,531
577
14,866
11,296
3,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Wilson_nueve
Guan Yu
16
2 / 1 / 6
10,591
530
6,405
15,798
19,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
2 / 7 / 5
9,504
475
9,514
14,640
6,416
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Manyja
Arachne
15
6 / 2 / 2
9,833
492
7,501
16,069
7,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
ViniPipi
Izanami
15
4 / 7 / 3
9,131
457
6,346
15,060
3,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 3 / 5
9,672
484
6,548
13,277
11,122
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
selim_senju
Sylvanus
10
0 / 8 / 7
7,704
385
5,132
17,574
16,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
35
27
Kills
13
13
Deaths
27
48
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
7
5
0.64
W
Da Ji
FacuGulaa
Da Ji
4
3
8
2.67
W
Skadi
Helltruck
Skadi
11
2
10
8
W
2
4
15
2.38
L
Arachne
Manyja
Arachne
6
2
2
3.5
W
Chang'e
Palomito69
Chang'e
8
3
9
4.17
L
Izanami
ViniPipi
Izanami
4
7
3
0.79
W
Guan Yu
Wilson_nueve
Guan Yu
2
1
6
5
L
1
3
5
1.17
L
Sylvanus
selim_senju
Sylvanus
0
8
7
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,918
Damage
35,041
71,497
Taken
76,620
52,276
Mitigated
45,381
29,786
Healing
24,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,514
239
0
4,521
14,640
6,416
0
4,297
10,147
67,707
0
W
Da Ji
FacuGulaa
Da Ji
7,256
1,619
0
5,886
16,457
7,174
0
1,792
14,665
0
85,373
W
Skadi
Helltruck
Skadi
23,476
12,874
0
5,244
12,774
5,016
5,404
2,481
10,293
0
116,796
W
6,915
843
0
2,456
15,172
17,037
164
6,281
8,891
18,739
0
L
Arachne
Manyja
Arachne
7,501
5,512
0
5,997
16,069
7,474
316
3,717
11,916
0
55,255
W
Chang'e
Palomito69
Chang'e
14,866
1,339
2,431
4,566
11,296
3,774
554
3,412
7,884
74,426
0
L
Izanami
ViniPipi
Izanami
6,346
3,534
0
2,024
15,060
3,705
99
5,713
9,121
0
56,162
W
Guan Yu
Wilson_nueve
Guan Yu
6,405
1,396
1,186
8,017
15,798
19,275
1,552
853
14,945
452
56,250
L
6,548
621
0
4,829
13,277
11,122
58
1,484
10,642
0
64,610
L
Sylvanus
selim_senju
Sylvanus
5,132
805
2,669
4,472
17,574
16,664
0
5,933
11,368
14,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,159
Gold Earned
45,844
611
Minions Killed
486
0
Camps Cleared
0
1,853,712
Distance Traveled
1,802,938
27
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,504
475
136
7
0
300,798
4
W
Da Ji
11,423
571
128
6
0
420,192
3
W
Skadi
12,007
600
187
9
0
368,298
4
W
Ymir
9,607
480
19
1
0
322,310
6
L
Arachne
9,833
492
97
5
0
440,738
1
W
Chang'e
11,531
577
150
8
0
403,686
10
L
Izanami
9,131
457
105
5
0
324,829
2
W
Guan Yu
10,591
530
127
6
0
339,226
4
L
Tyr
9,672
484
132
7
0
387,213
3
L
Sylvanus
7,704
385
16
1
0
349,360
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role