Player Matchup

Tsukuyomi
Tsukuyomi
DMS_rayor3n
Tsukuyomi
Level 27
God Stats
1W - 3L
1,582 SR
Queue Stats
2W - 8L
1,112 Elo+
Party 2
Sobek
Sobek
Player852190557
Sobek
Level 21
God Stats
2W - 7L
1,583 SR
Queue Stats
6W - 20L
1,139 Elo+
Party 2
Chaac
Chaac
Vulpo5
Chaac
Level 26
God Stats
3W - 3L
1,749 SR
Queue Stats
4W - 15L
1,112 Elo+
Party 2
Team Averages
Level 25
1,638 SR
1,121 Elo+

VS

Team Averages
Level 68
1,397 SR
1,355 Elo+
Fenrir
Fenrir
MATTSS83
Fenrir
Level 42
God Stats
17W - 21L
1,343 SR
Queue Stats
175W - 325L
1,302 Elo+
Party 1
Odin
Odin
elmassucio
Odin
Level 28
God Stats
41W - 77L
1,362 SR
Queue Stats
127W - 298L
1,284 Elo+
Party 1
Nox
Nox
woykas
Nox
Level 135
God Stats
50W - 52L
1,486 SR
Queue Stats
212W - 249L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DMS_rayor3n
Tsukuyomi
18
9 / 4 / 5
15,930
637
25,033
13,214
8,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
1 / 8 / 11
13,985
559
7,194
25,219
32,299
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
Vulpo5
Chaac
15
4 / 5 / 6
13,517
541
18,091
19,858
10,797
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MATTSS83
Fenrir
18
2 / 6 / 10
14,246
570
9,663
22,473
15,327
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
3 / 6 / 8
14,619
585
9,693
25,500
11,030
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nox
woykas
Nox
20
12 / 2 / 5
16,786
671
26,112
15,287
5,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
40
14
Kills
17
17
Deaths
14
22
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
DMS_rayor3n
Tsukuyomi
9
4
5
2.88
W
Fenrir
MATTSS83
Fenrir
2
6
10
1.17
L
1
8
11
0.81
L
Chaac
Vulpo5
Chaac
4
5
6
1.4
W
3
6
8
1.17
W
Nox
woykas
Nox
12
2
5
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,318
Damage
45,468
58,291
Taken
63,260
51,635
Mitigated
32,082
12,531
Healing
15,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
DMS_rayor3n
Tsukuyomi
25,033
5,104
0
803
13,214
8,539
171
5,142
8,072
0
74,586
W
Fenrir
MATTSS83
Fenrir
9,663
1,657
251
3,532
22,473
15,327
269
2,310
19,443
0
35,838
L
7,194
75
0
5,446
25,219
32,299
78
12,524
12,695
32,973
0
L
Chaac
Vulpo5
Chaac
18,091
1,770
0
6,282
19,858
10,797
465
9,039
10,819
0
51,786
W
9,693
580
419
7,441
25,500
11,030
147
2,108
22,900
0
54,500
W
Nox
woykas
Nox
26,112
1,788
155
4,045
15,287
5,725
2,004
2,152
12,803
87,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,432
Gold Earned
45,651
231
Minions Killed
248
9
Camps Cleared
10
1,220,045
Distance Traveled
1,337,564
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
15,930
637
103
4
8
484,113
5
W
Fenrir
14,246
570
41
2
4
481,589
2
L
Sobek
13,985
559
47
2
1
438,084
4
L
Chaac
13,517
541
81
3
0
297,848
1
W
Odin
14,619
585
69
3
4
449,173
2
W
Nox
16,786
671
138
6
2
406,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role