Player Matchup

Tyr
Tyr
KrisRib
Tyr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,488 Elo+
Party 1
Hades
Hades
PläpNäsa
Hades
Level 23
God Stats
18W - 13L
1,727 SR
Queue Stats
119W - 113L
1,518 Elo+
Party 3
Hun Batz
Hun Batz
Rumbleee86
Hun Batz
Level 23
God Stats
4W - 4L
1,410 SR
Queue Stats
58W - 44L
1,536 Elo+
Party 3
Danzaburou
Danzaburou
Rushlive
Danzaburou
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,488 Elo+
Party 1
Hel
Hel
Sm1t3Pl4y3r
Hel
Level 16
God Stats
2W - 0L
1,744 SR
Queue Stats
30W - 24L
1,529 Elo+
Solo
Team Averages
Level 17
1,576 SR
1,512 Elo+

VS

Team Averages
Level 14
1,558 SR
1,549 Elo+
Neith
Neith
Asphotis
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,488 Elo+
Solo
Chaac
Chaac
Dami3nOrange
Chaac
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,588 Elo+
Solo
Baron Samedi
Baron Samedi
Dragonlaks
Baron Samedi
Level 23
God Stats
9W - 6L
1,638 SR
Queue Stats
40W - 29L
1,625 Elo+
Party 2
Fenrir
Fenrir
Eiizel
Fenrir
Level 7
God Stats
3W - 3L
1,653 SR
Queue Stats
15W - 18L
1,516 Elo+
Party 2
Cthulhu
Cthulhu
creepp1
Cthulhu
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
88W - 91L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
17
4 / 6 / 16
11,436
477
6,354
22,120
21,115
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hades
19
9 / 4 / 16
12,964
540
16,668
21,589
18,506
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Rumbleee86
Hun Batz
20
14 / 1 / 14
14,305
596
26,529
23,005
10,428
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Rushlive
Danzaburou
18
10 / 3 / 11
12,424
518
19,482
17,196
7,427
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 2 / 21
11,680
487
10,925
20,161
20,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Asphotis
Neith
15
1 / 8 / 5
9,782
408
9,237
15,649
5,412
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 9 / 1
11,219
467
15,477
24,096
30,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Dragonlaks
Baron Samedi
16
3 / 10 / 5
10,298
429
18,622
19,114
10,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Eiizel
Fenrir
15
1 / 10 / 7
10,204
425
9,414
19,396
9,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
creepp1
Cthulhu
15
5 / 7 / 6
11,376
474
14,570
23,035
30,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
39
44
Kills
15
16
Deaths
44
78
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Neith
Asphotis
Neith
1
8
5
0.44
L
5
9
1
0.61
L
Baron Samedi
Dragonlaks
Baron Samedi
3
10
5
0.55
L
Fenrir
Eiizel
Fenrir
1
10
7
0.45
W
Tyr
4
6
16
2
W
Hades
9
4
16
4.25
W
Hun Batz
Rumbleee86
Hun Batz
14
1
14
21
W
Danzaburou
Rushlive
Danzaburou
10
3
11
5.17
W
7
2
21
8.75
L
Cthulhu
creepp1
Cthulhu
5
7
6
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,958
Damage
67,320
104,071
Taken
101,290
77,533
Mitigated
85,680
56,954
Healing
18,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Asphotis
Neith
9,237
4,184
0
3,335
15,649
5,412
2,305
4,716
10,933
0
58,103
L
15,477
2,462
0
3,931
24,096
30,567
1,491
6,579
17,437
12,540
37,390
L
Baron Samedi
Dragonlaks
Baron Samedi
18,622
1,573
341
4,547
19,114
10,001
738
4,489
14,545
64,844
0
L
Fenrir
Eiizel
Fenrir
9,414
3,031
0
3,494
19,396
9,281
647
5,312
14,084
0
59,334
W
Tyr
6,354
1,621
0
3,611
22,120
21,115
154
8,058
13,329
0
51,392
W
Hades
16,668
1,634
1,809
8,753
21,589
18,506
1,663
10,491
10,815
70,649
0
W
Hun Batz
Rumbleee86
Hun Batz
26,529
11,827
0
8,106
23,005
10,428
3,207
10,658
12,013
0
129,553
W
Danzaburou
Rushlive
Danzaburou
19,482
9,791
0
7,349
17,196
7,427
5,745
6,383
10,813
0
83,906
W
10,925
1,438
13,292
14,034
20,161
20,057
951
9,166
10,758
32,948
0
L
Cthulhu
creepp1
Cthulhu
14,570
1,267
847
2,253
23,035
30,419
0
6,497
16,396
36,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,809
Gold Earned
52,879
506
Minions Killed
438
0
Camps Cleared
0
2,253,164
Distance Traveled
1,821,530
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,782
408
107
4
0
366,625
4
L
Chaac
11,219
467
76
3
0
333,899
2
L
Baron Samedi
10,298
429
105
4
0
365,552
1
L
Fenrir
10,204
425
99
4
0
370,600
0
W
Tyr
11,436
477
71
3
0
399,922
0
W
Hades
12,964
540
110
5
0
433,217
0
W
Hun Batz
14,305
596
171
7
0
549,646
1
W
Danzaburou
12,424
518
119
5
0
394,008
1
W
Hel
11,680
487
35
1
0
476,371
9
L
Cthulhu
11,376
474
51
2
0
384,854
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role