Player Matchup

Set
Set
AgustinGallo
Set
Level 27
God Stats
30W - 14L
1,737 SR
Queue Stats
248W - 195L
1,592 Elo+
Solo
Skadi
Skadi
Una-Rica-factura
Skadi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 68L
1,449 Elo+
Solo
Ares
Ares
dragao-leproso
Ares
Level 12
God Stats
3W - 5L
1,251 SR
Queue Stats
58W - 87L
1,276 Elo+
Solo
Sun Wukong
Sun Wukong
fjruurgurgi
Sun Wukong
Level 30
God Stats
2W - 2L
1,377 SR
Queue Stats
14W - 14L
1,406 Elo+
Solo
He Bo
He Bo
reushowSubutai
He Bo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,435 Elo+
Solo
Team Averages
Level 21
1,473 SR
1,432 Elo+

VS

Team Averages
Level 15
1,537 SR
1,490 Elo+
King Arthur
King Arthur
Allvesj
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
MaestroDelTerror
Merlin
Level 25
God Stats
2W - 7L
1,330 SR
Queue Stats
85W - 80L
1,550 Elo+
Solo
Kumbhakarna
Kumbhakarna
kronki45
Kumbhakarna
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 37L
1,665 Elo+
Solo
Heimdallr
Heimdallr
loperdi06
Heimdallr
Level 9
God Stats
2W - 1L
1,832 SR
Queue Stats
14W - 24L
1,397 Elo+
Solo
Camazotz
Camazotz
sheriquegames
Camazotz
Level 27
God Stats
10W - 6L
1,522 SR
Queue Stats
45W - 71L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 3
6,749
614
6,929
7,003
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 0 / 3
6,351
577
5,391
3,695
1,206
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 3
5,521
502
2,269
5,790
2,906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
fjruurgurgi
Sun Wukong
10
5 / 0 / 0
6,101
555
3,861
6,950
3,874
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
3 / 3 / 2
6,059
551
3,848
6,543
1,779
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Allvesj
King Arthur
9
0 / 4 / 0
5,045
459
1,982
7,037
3,655
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
3 / 2 / 1
5,741
522
4,096
3,904
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
kronki45
Kumbhakarna
8
1 / 2 / 3
5,355
487
2,814
9,518
3,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
loperdi06
Heimdallr
8
0 / 4 / 0
4,802
437
659
5,337
1,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Camazotz
sheriquegames
Camazotz
8
2 / 4 / 3
5,505
500
4,903
9,183
2,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
16
Kills
6
6
Deaths
16
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
King Arthur
Allvesj
King Arthur
0
4
0
0
L
3
2
1
1.75
W
2
0
3
3.5
W
1
2
3
1.25
W
Sun Wukong
fjruurgurgi
Sun Wukong
5
0
0
5
L
Kumbhakarna
kronki45
Kumbhakarna
1
2
3
1.25
L
Heimdallr
loperdi06
Heimdallr
0
4
0
0
W
3
3
2
1.33
L
Camazotz
sheriquegames
Camazotz
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,298
Damage
14,454
29,981
Taken
34,979
12,176
Mitigated
12,780
11,684
Healing
7,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,929
2,102
0
3,088
7,003
2,411
0
1,788
5,215
0
39,706
L
King Arthur
Allvesj
King Arthur
1,982
266
0
476
7,037
3,655
0
495
6,542
0
16,578
L
4,096
138
218
498
3,904
1,161
0
933
2,971
27,542
0
W
5,391
2,659
0
1,522
3,695
1,206
52
1,406
2,289
0
37,527
W
2,269
228
900
644
5,790
2,906
556
1,878
3,912
10,539
0
W
Sun Wukong
fjruurgurgi
Sun Wukong
3,861
1,471
0
3,174
6,950
3,874
547
52
6,898
0
21,908
L
Kumbhakarna
kronki45
Kumbhakarna
2,814
507
0
3,109
9,518
3,821
0
2,231
7,287
13,915
0
L
Heimdallr
loperdi06
Heimdallr
659
155
0
449
5,337
1,841
0
0
5,337
0
21,470
W
3,848
414
0
2,356
6,543
1,779
30
1,786
4,757
22,860
0
L
Camazotz
sheriquegames
Camazotz
4,903
1,573
0
2,427
9,183
2,302
0
2,458
6,725
0
23,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,781
Gold Earned
26,448
243
Minions Killed
194
0
Camps Cleared
0
1,020,262
Distance Traveled
1,016,128
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,749
614
75
7
0
224,120
4
L
King Arthur
5,045
459
38
3
0
200,091
2
L
Merlin
5,741
522
47
4
0
189,471
2
W
Skadi
6,351
577
69
6
0
207,663
3
W
Ares
5,521
502
11
1
0
232,302
1
W
Sun Wukong
6,101
555
37
3
0
181,917
0
L
Kumbhakarna
5,355
487
20
2
0
211,918
4
L
Heimdallr
4,802
437
52
5
0
185,864
1
W
He Bo
6,059
551
51
5
0
174,260
2
L
Camazotz
5,505
500
37
3
0
228,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role