Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Cacic
Loki
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 29L
1,583 Elo+
Solo
Sol
Sol
LeoTheBerserk
Sol
Level 126
God Stats
14W - 18L
1,527 SR
Queue Stats
806W - 739L
1,521 Elo+
Solo
Mulan
Mulan
RileyGremlin
Mulan
Level 160
God Stats
0W - 1L
1,299 SR
Queue Stats
34W - 19L
1,664 Elo+
Solo
Agni
Agni
Rioºko
Agni
Level 158
God Stats
10W - 6L
1,801 SR
Queue Stats
341W - 338L
1,576 Elo+
Solo
Team Averages
Level 144
1,525 SR
1,569 Elo+

VS

Team Averages
Level 129
1,505 SR
1,564 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Beraldii
Morgan Le Fay
Level 102
God Stats
31W - 32L
1,249 SR
Queue Stats
879W - 924L
1,499 Elo+
Party 1
Artio
Artio
ELBRAYAN19
Artio
Level 145
God Stats
5W - 2L
1,863 SR
Queue Stats
203W - 70L
1,660 Elo+
Solo
Anhur
Anhur
Wozvy
Anhur
Level 160
God Stats
1W - 3L
1,414 SR
Queue Stats
125W - 130L
1,576 Elo+
Party 1
Hera
Hera
gustavo23381
Hera
Level 153
God Stats
2W - 1L
1,499 SR
Queue Stats
92W - 65L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
1 / 5 / 3
6,292
484
4,818
9,214
2,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
Cacic
Loki
8
0 / 5 / 2
5,171
398
4,307
9,513
2,815
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 5 / 1
6,138
472
4,931
8,128
1,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 4 / 2
6,694
515
9,300
13,039
10,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Agni
Rioºko
Agni
13
3 / 4 / 0
7,823
602
5,438
8,614
2,647
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
5 / 2 / 4
7,858
604
8,999
10,860
5,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
Beraldii
Morgan Le Fay
11
0 / 4 / 4
6,551
504
4,414
11,271
4,777
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
10
0 / 1 / 11
6,600
508
4,592
10,030
5,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
Wozvy
Anhur
14
8 / 1 / 1
8,311
639
9,801
9,382
3,203
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
10 / 0 / 3
8,239
634
7,718
5,176
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
8
Kills
23
23
Deaths
8
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
5
3
0.5
W
Erlang Shen
 
Erlang Shen
5
2
4
3.5
W
Morgan Le Fay
Beraldii
Morgan Le Fay
0
4
4
0.5
L
Loki
Cacic
Loki
0
5
2
0.2
W
Artio
0
1
11
5.5
L
1
5
1
0.3
L
3
4
2
1
L
Agni
Rioºko
Agni
3
4
0
0.75
W
Anhur
Wozvy
Anhur
8
1
1
8.5
W
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,794
Damage
35,524
48,508
Taken
46,719
20,174
Mitigated
21,231
16,805
Healing
17,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,818
1,545
0
5,215
9,214
2,450
0
1,834
7,300
0
32,043
W
Erlang Shen
 
Erlang Shen
8,999
4,824
0
4,380
10,860
5,793
0
874
9,816
0
47,963
W
Morgan Le Fay
Beraldii
Morgan Le Fay
4,414
294
141
3,782
11,271
4,777
0
565
9,910
30,691
0
L
Loki
Cacic
Loki
4,307
706
0
3,260
9,513
2,815
0
3,899
5,559
0
19,083
W
Artio
4,592
519
1,163
4,061
10,030
5,925
0
2,679
7,259
15,954
0
L
4,931
1,394
0
2,193
8,128
1,265
0
1,052
7,060
34,172
0
L
9,300
1,161
0
4,159
13,039
10,997
0
5,695
7,302
0
32,785
L
Agni
Rioºko
Agni
5,438
957
0
1,978
8,614
2,647
0
3,862
4,563
50,609
0
W
Anhur
Wozvy
Anhur
9,801
6,461
0
2,447
9,382
3,203
800
4,387
4,995
0
56,531
W
7,718
2,149
145
1,380
5,176
1,533
706
1,864
3,312
43,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,118
Gold Earned
37,559
314
Minions Killed
361
0
Camps Cleared
0
1,231,568
Distance Traveled
1,263,537
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,292
484
59
5
0
261,124
6
W
Erlang Shen
7,858
604
81
6
0
268,977
5
W
Morgan Le Fay
6,551
504
60
5
0
234,540
4
L
Loki
5,171
398
27
2
0
249,172
5
W
Artio
6,600
508
24
2
0
294,153
6
L
Sol
6,138
472
62
5
0
231,569
6
L
Mulan
6,694
515
74
6
0
248,421
0
L
Agni
7,823
602
92
7
0
241,282
5
W
Anhur
8,311
639
115
9
0
205,658
2
W
Hera
8,239
634
81
6
0
260,209
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role