Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MagicalAcorn
Neith
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,267 Elo+
Solo
Cerberus
Cerberus
RAMPAGE2678
Cerberus
Level 28
God Stats
12W - 16L
1,445 SR
Queue Stats
181W - 200L
1,497 Elo+
Party 1
Loki
Loki
RoyKRagnarOK
Loki
Level 28
God Stats
15W - 21L
1,568 SR
Queue Stats
112W - 117L
1,582 Elo+
Solo
Anubis
Anubis
scarycrazytroy12
Anubis
Level 28
God Stats
4W - 1L
1,905 SR
Queue Stats
277W - 293L
1,477 Elo+
Party 1
Team Averages
Level 28
1,584 SR
1,465 Elo+

VS

Team Averages
Level 22
1,484 SR
1,573 Elo+
Tiamat
Tiamat
AngelOfChaos17
Tiamat
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,359 Elo+
Solo
Mercury
Mercury
EzMonster
Mercury
Level 26
God Stats
8W - 9L
1,572 SR
Queue Stats
76W - 52L
1,690 Elo+
Solo
Artemis
Artemis
Metalxi3
Artemis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,727 Elo+
Solo
Merlin
Merlin
SupahDevoT
Merlin
Level 29
God Stats
0W - 2L
1,218 SR
Queue Stats
102W - 129L
1,488 Elo+
Solo
Bellona
Bellona
Yoggoh
Bellona
Level 29
God Stats
23W - 20L
1,630 SR
Queue Stats
300W - 284L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
2 / 1 / 3
9,338
584
8,937
9,682
7,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 2 / 6
8,347
522
4,655
6,260
2,244
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
RAMPAGE2678
Cerberus
13
4 / 2 / 9
8,501
531
5,604
10,836
9,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 2 / 3
9,162
573
4,902
10,728
4,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
5 / 0 / 6
9,162
573
9,884
8,421
4,179
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 2
5,833
365
5,839
10,422
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
EzMonster
Mercury
15
1 / 2 / 3
8,343
521
3,536
11,540
4,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
Metalxi3
Artemis
10
1 / 4 / 1
6,295
393
4,078
8,311
2,042
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
SupahDevoT
Merlin
13
0 / 4 / 0
7,285
455
2,280
6,118
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Yoggoh
Bellona
15
3 / 1 / 0
8,708
544
7,131
12,594
9,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
20
Kills
6
7
Deaths
20
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
1
3
3.5
L
1
9
2
0.22
L
Mercury
EzMonster
Mercury
1
2
3
1.25
W
4
2
6
3.5
L
Artemis
Metalxi3
Artemis
1
4
1
0.38
W
Cerberus
RAMPAGE2678
Cerberus
4
2
9
4.25
W
5
2
3
3.25
L
Merlin
SupahDevoT
Merlin
0
4
0
0
L
Bellona
Yoggoh
Bellona
3
1
0
3
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,982
Damage
22,864
45,927
Taken
48,985
28,088
Mitigated
20,721
18,723
Healing
13,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
8,937
2,917
0
2,776
9,682
7,119
115
0
9,682
61,258
0
L
5,839
844
82
930
10,422
3,057
232
5,448
4,974
16,216
0
L
Mercury
EzMonster
Mercury
3,536
843
0
3,229
11,540
4,628
0
3,059
8,481
0
65,094
W
4,655
2,274
0
2,542
6,260
2,244
2,349
1,242
4,876
0
39,959
L
Artemis
Metalxi3
Artemis
4,078
1,720
0
1,924
8,311
2,042
926
3,921
4,390
0
27,841
W
Cerberus
RAMPAGE2678
Cerberus
5,604
217
0
2,436
10,836
9,649
256
2,533
7,826
19,116
0
W
4,902
1,600
0
4,250
10,728
4,897
609
1,749
8,912
0
69,610
L
Merlin
SupahDevoT
Merlin
2,280
0
0
1,100
6,118
1,465
0
3,588
2,530
44,950
0
L
Bellona
Yoggoh
Bellona
7,131
2,858
0
5,839
12,594
9,529
560
8,409
4,185
0
54,347
W
9,884
184
0
6,719
8,421
4,179
245
1,944
6,361
54,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,510
Gold Earned
36,464
476
Minions Killed
417
0
Camps Cleared
0
1,453,441
Distance Traveled
1,457,633
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,338
584
128
8
0
291,866
3
L
Tiamat
5,833
365
22
1
0
268,160
3
L
Mercury
8,343
521
121
8
0
334,482
3
W
Neith
8,347
522
74
5
0
245,063
4
L
Artemis
6,295
393
57
4
0
256,271
3
W
Cerberus
8,501
531
38
2
0
334,913
5
W
Loki
9,162
573
124
8
0
350,317
3
L
Merlin
7,285
455
94
6
0
258,916
2
L
Bellona
8,708
544
123
8
0
339,804
3
W
Anubis
9,162
573
112
7
0
231,282
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role