Player Matchup

Sol
Sol
AnubisPleaseStop
Sol
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
197W - 280L
1,397 Elo+
Solo
Apollo
Apollo
ValstisoR
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 216L
1,399 Elo+
Solo
Sobek
Sobek
lalkerekke
Sobek
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,309 Elo+
Solo
Team Averages
Level 22
1,500 SR
1,368 Elo+

VS

Team Averages
Level 41
1,576 SR
1,362 Elo+
Nu Wa
Nu Wa
NiKGurs
Nu Wa
Level 26
God Stats
28W - 21L
1,589 SR
Queue Stats
33W - 39L
1,405 Elo+
Party 1
Olorun
Olorun
Okanbg
Olorun
Level 8
God Stats
1W - 3L
1,464 SR
Queue Stats
1W - 4L
1,287 Elo+
Solo
Bacchus
Bacchus
duiksmurf
Bacchus
Level 88
God Stats
19W - 11L
1,676 SR
Queue Stats
72W - 79L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 4
10,432
614
18,652
13,802
5,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
ValstisoR
Apollo
13
3 / 7 / 5
10,232
602
9,770
15,706
5,875
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sobek
11
2 / 2 / 5
9,860
580
6,174
23,059
31,253
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
NiKGurs
Nu Wa
16
6 / 2 / 5
11,663
686
21,803
14,162
5,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
Okanbg
Olorun
14
5 / 4 / 6
11,466
674
12,964
12,031
5,019
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
duiksmurf
Bacchus
14
1 / 3 / 8
10,841
638
7,636
19,393
24,181
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
9
Kills
12
12
Deaths
9
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
3
4
2
W
Nu Wa
NiKGurs
Nu Wa
6
2
5
4.25
W
Olorun
Okanbg
Olorun
5
4
6
2
L
Apollo
ValstisoR
Apollo
3
7
5
0.79
W
Bacchus
duiksmurf
Bacchus
1
3
8
1.67
L
Sobek
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,596
Damage
42,403
52,567
Taken
45,586
42,611
Mitigated
34,942
10,147
Healing
11,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,652
5,322
397
3,862
13,802
5,483
1,566
11,688
2,114
67,405
4,299
W
Nu Wa
NiKGurs
Nu Wa
21,803
9,711
567
3,903
14,162
5,742
935
7,586
6,576
65,928
0
W
Olorun
Okanbg
Olorun
12,964
9,396
788
2,814
12,031
5,019
1,280
6,777
5,254
39,339
0
L
Apollo
ValstisoR
Apollo
9,770
4,035
0
1,196
15,706
5,875
0
12,921
2,785
0
42,514
W
Bacchus
duiksmurf
Bacchus
7,636
825
566
2,765
19,393
24,181
615
9,648
9,745
19,584
0
L
Sobek
6,174
1,016
414
4,278
23,059
31,253
0
18,281
4,778
20,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,524
Gold Earned
33,970
203
Minions Killed
146
4
Camps Cleared
7
856,629
Distance Traveled
898,068
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,432
614
126
7
1
278,402
3
W
Nu Wa
11,663
686
68
4
6
300,636
4
W
Olorun
11,466
674
59
3
1
243,421
2
L
Apollo
10,232
602
61
4
3
285,943
0
W
Bacchus
10,841
638
19
1
0
354,011
3
L
Sobek
9,860
580
16
1
0
292,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role