Player Matchup

Nu Wa
Nu Wa
BackInPoint
Nu Wa
Level 146
God Stats
14W - 14L
1,492 SR
Queue Stats
308W - 312L
1,482 Elo+
Solo
Bastet
Bastet
GangsterPanda40
Bastet
Level 128
God Stats
8W - 3L
1,831 SR
Queue Stats
331W - 326L
1,503 Elo+
Party 1
Cthulhu
Cthulhu
KZRSOZE18
Cthulhu
Level 125
God Stats
4W - 6L
1,396 SR
Queue Stats
292W - 292L
1,402 Elo+
Party 1
Heimdallr
Heimdallr
Steezystephz
Heimdallr
Level 149
God Stats
23W - 26L
1,498 SR
Queue Stats
463W - 466L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
lolmanlolman
Baron Samedi
Level 69
God Stats
14W - 12L
1,306 SR
Queue Stats
211W - 222L
1,488 Elo+
Solo
Team Averages
Level 123
1,505 SR
1,471 Elo+

VS

Team Averages
Level 98
1,533 SR
1,469 Elo+
Sol
Sol
Jeznomy
Sol
Level 117
God Stats
47W - 32L
1,625 SR
Queue Stats
554W - 501L
1,451 Elo+
Party 2
Arachne
Arachne
NiberFluppy
Arachne
Level 80
God Stats
2W - 4L
1,569 SR
Queue Stats
68W - 72L
1,516 Elo+
Solo
Tiamat
Tiamat
TTMACUTINO
Tiamat
Level 98
God Stats
9W - 10L
1,477 SR
Queue Stats
277W - 272L
1,452 Elo+
Party 2
Bakasura
Bakasura
ZombieKaiju
Bakasura
Level 88
God Stats
142W - 120L
1,493 SR
Queue Stats
167W - 170L
1,426 Elo+
Solo
Artio
Artio
ethan626
Artio
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 8
9,540
561
12,509
7,890
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 3 / 1
9,392
552
9,085
13,433
4,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
KZRSOZE18
Cthulhu
14
0 / 2 / 2
8,181
481
3,989
9,086
6,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
Steezystephz
Heimdallr
14
1 / 2 / 6
8,460
498
5,234
10,159
3,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
lolmanlolman
Baron Samedi
14
6 / 3 / 2
8,695
511
10,559
14,655
6,068
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
3 / 4 / 1
8,381
493
9,827
10,974
3,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
NiberFluppy
Arachne
16
5 / 0 / 5
9,512
560
10,565
13,227
5,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
TTMACUTINO
Tiamat
15
4 / 4 / 2
9,231
543
5,643
11,212
6,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
ZombieKaiju
Bakasura
16
2 / 3 / 1
9,454
556
8,907
14,390
6,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artio
ethan626
Artio
10
0 / 2 / 1
6,354
374
2,173
10,072
4,892
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
13
Kills
14
14
Deaths
13
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
4
8
1
W
6
3
1
2.17
L
Sol
3
4
1
0.88
W
Cthulhu
KZRSOZE18
Cthulhu
0
2
2
0.5
L
Arachne
NiberFluppy
Arachne
5
0
5
7.5
W
Heimdallr
Steezystephz
Heimdallr
1
2
6
2
L
Tiamat
TTMACUTINO
Tiamat
4
4
2
1.25
L
Bakasura
ZombieKaiju
Bakasura
2
3
1
0.83
L
Artio
ethan626
Artio
0
2
1
0.25
W
Baron Samedi
lolmanlolman
Baron Samedi
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,376
Damage
37,115
55,223
Taken
59,875
23,616
Mitigated
26,089
19,593
Healing
23,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,509
1,612
0
2,195
7,890
2,620
0
2,643
4,631
79,952
0
W
9,085
3,499
0
4,604
13,433
4,358
0
2,329
10,646
0
55,327
L
Sol
9,827
3,520
0
4,033
10,974
3,125
1,551
4,198
6,608
56,010
5,788
W
Cthulhu
KZRSOZE18
Cthulhu
3,989
320
185
2,211
9,086
6,984
165
0
7,525
46,201
0
L
Arachne
NiberFluppy
Arachne
10,565
5,963
0
7,130
13,227
5,612
0
4,324
8,564
0
63,299
W
Heimdallr
Steezystephz
Heimdallr
5,234
2,962
0
4,027
10,159
3,586
0
6,006
4,153
0
49,982
L
Tiamat
TTMACUTINO
Tiamat
5,643
233
65
2,654
11,212
6,440
0
4,829
6,061
48,670
0
L
Bakasura
ZombieKaiju
Bakasura
8,907
5,124
62
6,565
14,390
6,020
0
6,766
7,014
0
58,460
L
Artio
ethan626
Artio
2,173
342
295
2,365
10,072
4,892
0
5,341
4,569
17,742
0
W
Baron Samedi
lolmanlolman
Baron Samedi
10,559
1,831
703
5,668
14,655
6,068
380
5,341
9,122
43,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,268
Gold Earned
42,932
524
Minions Killed
500
0
Camps Cleared
0
1,611,430
Distance Traveled
1,723,515
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,540
561
162
10
0
318,782
4
W
Bastet
9,392
552
105
6
0
381,536
8
L
Sol
8,381
493
111
7
0
337,852
3
W
Cthulhu
8,181
481
91
5
0
309,253
6
L
Arachne
9,512
560
103
6
0
420,141
8
W
Heimdallr
8,460
498
113
7
0
308,007
5
L
Tiamat
9,231
543
106
6
0
315,875
1
L
Bakasura
9,454
556
149
9
0
384,745
8
L
Artio
6,354
374
31
2
0
264,902
6
W
Baron Samedi
8,695
511
53
3
0
293,852
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role