Player Matchup

Tyr
Tyr
ChrisDone7
Tyr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,516 Elo+
Party 2
Ymir
Ymir
FuzeInDerBuze
Ymir
Level 6
God Stats
0W - 3L
1,319 SR
Queue Stats
4W - 5L
1,352 Elo+
Party 2
Anubis
Anubis
Pastor N7
Anubis
Level 18
God Stats
8W - 5L
1,814 SR
Queue Stats
53W - 79L
1,507 Elo+
Solo
Arachne
Arachne
alicelake_pat
Arachne
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 120L
1,438 Elo+
Solo
Kukulkan
Kukulkan
gNssis
Kukulkan
Level 26
God Stats
30W - 27L
1,395 SR
Queue Stats
107W - 79L
1,524 Elo+
Solo
Team Averages
Level 17
1,506 SR
1,467 Elo+

VS

Team Averages
Level 22
1,640 SR
1,597 Elo+
Neith
Neith
Arandrapa
Neith
Level 6
God Stats
2W - 1L
1,515 SR
Queue Stats
4W - 3L
1,404 Elo+
Solo
Sobek
Sobek
Captain-ShenZen
Sobek
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 8L
1,717 Elo+
Party 1
King Arthur
King Arthur
GunIII
King Arthur
Level 49
God Stats
10W - 6L
1,544 SR
Queue Stats
118W - 69L
1,615 Elo+
Party 1
Tiamat
Tiamat
Hyesias
Tiamat
Level 26
God Stats
7W - 1L
1,716 SR
Queue Stats
137W - 71L
1,612 Elo+
Party 1
Jormungandr
Jormungandr
TshwjHwm
Jormungandr
Level 17
God Stats
18W - 3L
1,927 SR
Queue Stats
54W - 23L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 3
10,498
954
15,415
18,954
20,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
1 / 7 / 5
10,127
921
8,023
18,073
25,195
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
Pastor N7
Anubis
16
1 / 5 / 3
9,684
880
2,757
6,353
3,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
16
0 / 5 / 6
9,793
890
7,361
17,613
7,243
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
gNssis
Kukulkan
17
2 / 3 / 3
11,288
1,026
18,279
7,012
2,759
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Team 1 Tickets

155

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Arandrapa
Neith
17
0 / 3 / 8
9,652
877
3,995
5,685
1,909
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 1 / 9
11,076
1,007
7,283
16,334
15,055
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

King Arthur
GunIII
King Arthur
18
6 / 1 / 13
11,659
1,060
18,302
12,830
12,296
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tiamat
Hyesias
Tiamat
18
10 / 1 / 9
12,236
1,112
21,315
9,509
6,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
TshwjHwm
Jormungandr
18
3 / 2 / 14
11,330
1,030
11,163
12,251
13,637
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
78
8
Kills
25
25
Deaths
8
20
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Neith
Arandrapa
Neith
0
3
8
1.33
W
6
1
9
10.5
L
4
5
3
1.1
L
1
7
5
0.5
W
King Arthur
GunIII
King Arthur
6
1
13
12.5
W
Tiamat
Hyesias
Tiamat
10
1
9
14.5
L
Anubis
Pastor N7
Anubis
1
5
3
0.5
W
Jormungandr
TshwjHwm
Jormungandr
3
2
14
5
L
Arachne
0
5
6
0.6
L
Kukulkan
gNssis
Kukulkan
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,835
Damage
62,058
68,005
Taken
56,609
59,256
Mitigated
48,974
6,429
Healing
8,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Arandrapa
Neith
3,995
3,276
0
0
5,685
1,909
0
2,346
3,053
0
14,226
W
7,283
813
0
3,991
16,334
15,055
0
10,808
5,115
13,769
0
L
15,415
1,743
0
3,920
18,954
20,638
0
11,678
7,276
6,608
15,549
L
8,023
884
0
10
18,073
25,195
0
10,145
7,928
20,603
0
W
King Arthur
GunIII
King Arthur
18,302
2,749
846
1,095
12,830
12,296
0
6,816
5,517
0
35,329
W
Tiamat
Hyesias
Tiamat
21,315
989
353
2,084
9,509
6,077
0
6,661
2,691
43,252
0
L
Anubis
Pastor N7
Anubis
2,757
77
0
0
6,353
3,421
0
2,913
3,440
7,020
653
W
Jormungandr
TshwjHwm
Jormungandr
11,163
1,996
0
0
12,251
13,637
0
6,606
5,342
25,152
0
L
Arachne
7,361
5,702
0
1,653
17,613
7,243
0
11,006
6,607
0
17,946
L
Kukulkan
gNssis
Kukulkan
18,279
2,195
0
846
7,012
2,759
0
4,019
2,993
63,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,390
Gold Earned
55,953
190
Minions Killed
169
8
Camps Cleared
4
976,839
Distance Traveled
1,011,954
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,652
877
25
2
1
167,638
0
W
Sobek
11,076
1,007
14
1
1
210,555
0
L
Tyr
10,498
954
11
1
5
243,155
0
L
Ymir
10,127
921
28
3
1
189,610
1
W
King Arthur
11,659
1,060
39
4
0
227,488
1
W
Tiamat
12,236
1,112
56
5
2
217,210
1
L
Anubis
9,684
880
12
1
0
99,969
0
W
Jormungandr
11,330
1,030
35
3
0
189,063
1
L
Arachne
9,793
890
27
2
2
238,457
0
L
Kukulkan
11,288
1,026
112
10
0
205,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role