Player Matchup

Janus
Janus
CharmCityBoh
Janus
Level 26
God Stats
5W - 6L
1,541 SR
Queue Stats
132W - 98L
1,644 Elo+
Solo
Set
Set
GambitPlays
Set
Level 24
God Stats
16W - 15L
1,513 SR
Queue Stats
147W - 163L
1,520 Elo+
Solo
Danzaburou
Danzaburou
hitsquadonpoint
Danzaburou
Level 26
God Stats
3W - 5L
1,427 SR
Queue Stats
137W - 122L
1,526 Elo+
Solo
Sylvanus
Sylvanus
knight_jr16
Sylvanus
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 23L
1,605 Elo+
Solo
Ares
Ares
pennydumb
Ares
Level 24
God Stats
2W - 1L
1,388 SR
Queue Stats
48W - 31L
1,555 Elo+
Solo
Team Averages
Level 23
1,474 SR
1,570 Elo+

VS

Team Averages
Level 40
1,539 SR
1,591 Elo+
Sobek
Sobek
LIL_BULL3TZ_916
Sobek
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 51L
1,613 Elo+
Party 1
Izanami
Izanami
SoLoSquat
Izanami
Level 6
God Stats
7W - 14L
1,500 SR
Queue Stats
20W - 22L
1,632 Elo+
Solo
Chiron
Chiron
mexi_white
Chiron
Level 156
God Stats
6W - 5L
1,652 SR
Queue Stats
115W - 106L
1,615 Elo+
Party 1
Hun Batz
Hun Batz
mizu_roselei
Hun Batz
Level 4
God Stats
0W - 3L
1,234 SR
Queue Stats
1W - 3L
1,528 Elo+
Solo
Bellona
Bellona
xkayseamonster
Bellona
Level 28
God Stats
6W - 3L
1,812 SR
Queue Stats
131W - 120L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 3
8,587
661
2,558
3,478
1,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 2 / 6
7,526
579
4,313
10,434
5,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
hitsquadonpoint
Danzaburou
13
8 / 1 / 5
8,835
680
7,686
8,626
2,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
knight_jr16
Sylvanus
12
1 / 3 / 2
7,355
566
8,606
11,149
9,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
12
4 / 1 / 9
8,086
622
6,816
8,635
8,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,064
466
5,092
9,904
4,686
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
SoLoSquat
Izanami
9
1 / 9 / 1
6,279
483
2,369
8,483
1,626
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chiron
mexi_white
Chiron
13
2 / 2 / 2
7,640
588
4,082
5,924
1,870
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
mizu_roselei
Hun Batz
10
1 / 3 / 4
6,303
485
4,663
7,559
2,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 2 / 2
7,677
591
8,176
10,958
10,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
19
Kills
7
7
Deaths
19
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
3
2
6
3
L
1
3
1
0.5
L
Izanami
SoLoSquat
Izanami
1
9
1
0.17
W
Danzaburou
hitsquadonpoint
Danzaburou
8
1
5
10.5
W
Sylvanus
knight_jr16
Sylvanus
1
3
2
0.67
L
Chiron
mexi_white
Chiron
2
2
2
1.5
L
Hun Batz
mizu_roselei
Hun Batz
1
3
4
1
W
Ares
4
1
9
8.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,979
Damage
24,382
42,322
Taken
42,828
26,631
Mitigated
20,737
16,857
Healing
13,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,558
262
0
1,611
3,478
1,005
0
0
3,478
69,464
0
W
4,313
1,618
0
3,696
10,434
5,156
0
478
9,956
0
38,307
L
5,092
245
368
3,812
9,904
4,686
0
2,774
7,130
22,501
0
L
Izanami
SoLoSquat
Izanami
2,369
1,989
0
1,481
8,483
1,626
1,094
3,403
5,080
0
20,211
W
Danzaburou
hitsquadonpoint
Danzaburou
7,686
3,061
0
4,123
8,626
2,850
0
2,269
6,357
0
59,899
W
Sylvanus
knight_jr16
Sylvanus
8,606
1,574
421
4,820
11,149
9,081
320
833
10,316
39,788
7,059
L
Chiron
mexi_white
Chiron
4,082
1,993
387
2,218
5,924
1,870
0
1,436
4,488
0
58,036
L
Hun Batz
mizu_roselei
Hun Batz
4,663
1,247
0
1,410
7,559
2,422
0
3,396
4,163
0
27,287
W
Ares
6,816
243
0
2,186
8,635
8,539
0
1,576
7,059
33,704
0
L
8,176
3,179
0
3,759
10,958
10,133
0
6,466
4,492
0
52,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,389
Gold Earned
33,963
475
Minions Killed
370
0
Camps Cleared
0
1,249,619
Distance Traveled
1,232,086
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,587
661
152
12
0
282,499
3
W
Set
7,526
579
72
6
0
265,217
0
L
Sobek
6,064
466
33
3
0
259,589
3
L
Izanami
6,279
483
48
4
0
202,787
1
W
Danzaburou
8,835
680
104
8
0
231,910
0
W
Sylvanus
7,355
566
103
8
0
225,103
3
L
Chiron
7,640
588
115
9
0
268,072
3
L
Hun Batz
6,303
485
53
4
0
249,589
3
W
Ares
8,086
622
44
3
0
244,890
1
L
Bellona
7,677
591
121
9
0
252,049
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role