Player Matchup

King Arthur
King Arthur
Kohvor
King Arthur
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 150L
1,564 Elo+
Solo
Athena
Athena
LuvBugRoach
Athena
Level 119
God Stats
4W - 5L
1,594 SR
Queue Stats
221W - 194L
1,620 Elo+
Solo
Nemesis
Nemesis
YourPalMase
Nemesis
Level 106
God Stats
5W - 5L
1,600 SR
Queue Stats
329W - 311L
1,572 Elo+
Solo
Vulcan
Vulcan
spongejesse7
Vulcan
Level 160
God Stats
9W - 5L
1,813 SR
Queue Stats
290W - 303L
1,630 Elo+
Solo
Sol
Sol
x-_Casca
Sol
Level 155
God Stats
5W - 3L
1,676 SR
Queue Stats
170W - 142L
1,584 Elo+
Solo
Team Averages
Level 124
1,637 SR
1,594 Elo+

VS

Team Averages
Level 110
1,605 SR
1,558 Elo+
Kukulkan
Kukulkan
BLACKOPZFINEST
Kukulkan
Level 125
God Stats
10W - 9L
1,543 SR
Queue Stats
558W - 531L
1,541 Elo+
Solo
Artio
Artio
NuggetLover41
Artio
Level 104
God Stats
6W - 4L
1,638 SR
Queue Stats
210W - 197L
1,590 Elo+
Solo
Izanami
Izanami
Pay Hxmage
Izanami
Level 104
God Stats
17W - 9L
1,589 SR
Queue Stats
554W - 526L
1,497 Elo+
Solo
Fenrir
Fenrir
freddytheyeti
Fenrir
Level 90
God Stats
13W - 8L
1,657 SR
Queue Stats
799W - 737L
1,563 Elo+
Solo
Achilles
Achilles
l Reviiv l
Achilles
Level 126
God Stats
56W - 42L
1,597 SR
Queue Stats
494W - 421L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kohvor
King Arthur
7
0 / 5 / 0
4,696
470
2,540
8,087
3,743
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Athena
7
0 / 2 / 0
4,744
474
2,018
6,173
2,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
YourPalMase
Nemesis
8
0 / 4 / 0
4,854
485
3,431
6,980
2,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
10
0 / 1 / 0
5,342
534
2,864
2,928
971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 0
5,797
580
6,789
3,595
1,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
2 / 0 / 1
6,716
672
1,894
2,677
896
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
3 / 0 / 3
5,445
545
2,185
6,628
4,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Pay Hxmage
Izanami
10
0 / 1 / 2
5,769
577
2,734
5,740
1,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 1
5,774
577
2,593
7,854
2,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
l Reviiv l
Achilles
11
7 / 0 / 2
6,890
689
8,850
7,601
4,789
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
22
1
Kills
13
13
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
2
0
1
2.5
L
King Arthur
Kohvor
King Arthur
0
5
0
0
L
Athena
0
2
0
0
W
3
0
3
4.5
W
Izanami
Pay Hxmage
Izanami
0
1
2
1
L
Nemesis
YourPalMase
Nemesis
0
4
0
0
W
1
0
1
1.5
W
Achilles
l Reviiv l
Achilles
7
0
2
8
L
Vulcan
0
1
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,642
Damage
18,256
27,763
Taken
30,500
11,103
Mitigated
14,127
6,958
Healing
14,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
1,894
93
0
904
2,677
896
0
831
1,748
49,920
0
L
King Arthur
Kohvor
King Arthur
2,540
518
0
1,857
8,087
3,743
0
819
7,052
0
16,199
L
Athena
2,018
456
0
1,238
6,173
2,948
0
827
5,211
14,389
0
W
2,185
372
244
2,346
6,628
4,262
0
3,113
3,475
10,810
0
W
Izanami
Pay Hxmage
Izanami
2,734
1,299
0
2,906
5,740
1,612
0
4,071
1,669
0
37,454
L
Nemesis
YourPalMase
Nemesis
3,431
1,199
0
1,461
6,980
2,392
0
265
6,584
0
26,723
W
2,593
627
0
4,840
7,854
2,568
0
1,595
6,135
0
36,057
W
Achilles
l Reviiv l
Achilles
8,850
2,959
0
3,372
7,601
4,789
0
891
6,674
0
33,518
L
Vulcan
2,864
878
40
880
2,928
971
0
1,600
1,328
32,010
0
L
6,789
2,143
0
1,482
3,595
1,049
0
568
3,027
32,325
4,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,433
Gold Earned
30,594
261
Minions Killed
376
0
Camps Cleared
0
1,018,381
Distance Traveled
1,084,817
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,716
672
119
12
0
210,350
3
L
King Arthur
4,696
470
29
3
0
179,852
1
L
Athena
4,744
474
26
3
0
202,652
2
W
Artio
5,445
545
17
2
0
232,147
2
W
Izanami
5,769
577
82
8
0
196,115
3
L
Nemesis
4,854
485
51
5
0
239,170
2
W
Fenrir
5,774
577
82
8
0
234,734
1
W
Achilles
6,890
689
76
8
0
211,471
2
L
Vulcan
5,342
534
74
7
0
196,848
2
L
Sol
5,797
580
81
8
0
199,859
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role