Player Matchup

Set
Set
KingY99
Set
Level 18
God Stats
17W - 13L
1,460 SR
Queue Stats
50W - 63L
1,439 Elo+
Solo
Ymir
Ymir
Metroce
Ymir
Level 106
God Stats
8W - 4L
1,368 SR
Queue Stats
60W - 57L
1,481 Elo+
Party 1
Medusa
Medusa
NeoCarmin
Medusa
Level 7
God Stats
6W - 2L
1,570 SR
Queue Stats
8W - 3L
1,614 Elo+
Party 1
Chaac
Chaac
SodaColle
Chaac
Level 18
God Stats
3W - 2L
1,538 SR
Queue Stats
42W - 40L
1,462 Elo+
Party 1
Scylla
Scylla
Tissema
Scylla
Level 20
God Stats
2W - 2L
1,345 SR
Queue Stats
12W - 17L
1,399 Elo+
Party 1
Team Averages
Level 34
1,456 SR
1,479 Elo+

VS

Team Averages
Level 18
1,567 SR
1,480 Elo+
Sobek
Sobek
Asphotis
Sobek
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,408 Elo+
Solo
Ratatoskr
Ratatoskr
Bioolty
Ratatoskr
Level 19
God Stats
33W - 26L
1,623 SR
Queue Stats
109W - 123L
1,515 Elo+
Solo
Sun Wukong
Sun Wukong
Logst
Sun Wukong
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 14L
1,498 Elo+
Solo
Raijin
Raijin
LunaxGenesis
Raijin
Level 27
God Stats
3W - 1L
1,711 SR
Queue Stats
26W - 24L
1,499 Elo+
Solo
Anhur
Anhur
Sm1t3Pl4y3r
Anhur
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
30W - 24L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
10
1 / 4 / 1
6,379
491
5,124
9,299
2,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
Metroce
Ymir
8
2 / 4 / 0
6,089
468
3,763
10,816
5,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
NeoCarmin
Medusa
10
0 / 3 / 2
6,112
470
3,041
4,518
959
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
SodaColle
Chaac
8
0 / 7 / 0
5,402
416
4,531
10,744
4,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Tissema
Scylla
8
0 / 4 / 0
5,366
413
1,466
6,762
1,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Asphotis
Sobek
10
0 / 2 / 7
6,959
535
1,980
9,725
8,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ratatoskr
Bioolty
Ratatoskr
14
4 / 1 / 1
8,030
618
3,369
8,072
3,386
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Logst
Sun Wukong
12
3 / 0 / 4
7,490
576
7,382
7,669
6,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
14
10 / 0 / 1
8,807
677
9,141
6,433
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 0 / 3
8,046
619
7,428
6,346
1,648
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
22
22
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sobek
Asphotis
Sobek
0
2
7
1.75
W
Ratatoskr
Bioolty
Ratatoskr
4
1
1
4.5
L
Set
1
4
1
0.38
W
Sun Wukong
Logst
Sun Wukong
3
0
4
5
W
Raijin
10
0
1
10.5
L
Ymir
Metroce
Ymir
2
4
0
0.5
L
Medusa
NeoCarmin
Medusa
0
3
2
0.33
W
5
0
3
6.5
L
Chaac
SodaColle
Chaac
0
7
0
0
L
Scylla
Tissema
Scylla
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,925
Damage
29,300
42,139
Taken
38,245
14,982
Mitigated
22,107
5,923
Healing
17,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Asphotis
Sobek
1,980
368
0
2,668
9,725
8,290
443
2,042
7,613
14,311
0
W
Ratatoskr
Bioolty
Ratatoskr
3,369
1,259
0
4,893
8,072
3,386
564
191
7,841
0
69,218
L
Set
5,124
1,971
0
510
9,299
2,380
0
465
8,660
0
32,438
W
Sun Wukong
Logst
Sun Wukong
7,382
2,957
0
2,270
7,669
6,556
437
595
6,321
0
38,703
W
Raijin
9,141
1,600
0
3,448
6,433
2,227
0
1,279
5,069
52,808
0
L
Ymir
Metroce
Ymir
3,763
1,201
0
1,164
10,816
5,595
0
4,433
6,233
15,118
0
L
Medusa
NeoCarmin
Medusa
3,041
1,665
0
648
4,518
959
273
1,442
3,012
0
37,486
W
7,428
3,653
0
4,033
6,346
1,648
1,960
1,145
5,201
0
51,697
L
Chaac
SodaColle
Chaac
4,531
2,150
0
2,739
10,744
4,799
124
279
9,872
0
22,904
L
Scylla
Tissema
Scylla
1,466
0
0
862
6,762
1,249
0
4,109
2,317
18,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,348
Gold Earned
39,332
245
Minions Killed
418
0
Camps Cleared
0
1,281,803
Distance Traveled
1,328,908
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,959
535
11
1
0
240,809
7
W
Ratatoskr
8,030
618
111
9
0
293,700
3
L
Set
6,379
491
63
5
0
268,845
2
W
Sun Wukong
7,490
576
83
6
0
270,384
2
W
Raijin
8,807
677
114
9
0
272,394
2
L
Ymir
6,089
468
25
2
0
255,506
5
L
Medusa
6,112
470
70
5
0
266,367
2
W
Anhur
8,046
619
99
8
0
251,621
5
L
Chaac
5,402
416
48
4
0
248,243
3
L
Scylla
5,366
413
39
3
0
242,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role