Player Matchup

Hercules
Hercules
Schwazooooo
Hercules
Level 47
God Stats
12W - 23L
1,522 SR
Queue Stats
72W - 80L
1,484 Elo+
Solo
Tsukuyomi
Tsukuyomi
iceuhkmennoff
Tsukuyomi
Level 88
God Stats
10W - 2L
1,387 SR
Queue Stats
267W - 263L
1,405 Elo+
Solo
Ah Puch
Ah Puch
shadowshark22
Ah Puch
Level 154
God Stats
5W - 2L
1,945 SR
Queue Stats
232W - 141L
1,764 Elo+
Solo
Team Averages
Level 96
1,618 SR
1,551 Elo+

VS

Team Averages
Level 106
1,519 SR
1,395 Elo+
Bacchus
Bacchus
BakedMuffinMan
Bacchus
Level 42
God Stats
55W - 83L
1,399 SR
Queue Stats
341W - 445L
1,342 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ITSTIME33
Ah Muzen Cab
Level 154
God Stats
1W - 0L
1,614 SR
Queue Stats
32W - 40L
1,483 Elo+
Solo
Fenrir
Fenrir
dbadger7
Fenrir
Level 122
God Stats
49W - 47L
1,542 SR
Queue Stats
389W - 500L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Schwazooooo
Hercules
19
8 / 2 / 7
16,432
657
17,526
29,647
51,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
iceuhkmennoff
Tsukuyomi
17
6 / 11 / 3
15,245
610
21,649
22,356
6,901
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
18
5 / 7 / 12
16,473
659
29,606
30,951
13,991
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 5 / 6
16,182
647
18,753
32,187
33,166
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
ITSTIME33
Ah Muzen Cab
20
8 / 9 / 6
16,779
671
30,282
20,042
7,943
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
dbadger7
Fenrir
19
4 / 5 / 12
16,373
655
20,136
32,212
25,470
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
44
19
Kills
20
20
Deaths
19
22
Assists
24
Player
Kills
Deaths
Assists
KDA
W
8
5
6
2.2
W
Ah Muzen Cab
ITSTIME33
Ah Muzen Cab
8
9
6
1.22
L
Hercules
Schwazooooo
Hercules
8
2
7
5.75
W
Fenrir
dbadger7
Fenrir
4
5
12
2
L
Tsukuyomi
iceuhkmennoff
Tsukuyomi
6
11
3
0.68
L
Ah Puch
5
7
12
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,781
Damage
69,171
82,954
Taken
84,441
72,398
Mitigated
66,579
33,776
Healing
12,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,753
689
0
4,218
32,187
33,166
0
13,094
18,184
47,485
0
W
Ah Muzen Cab
ITSTIME33
Ah Muzen Cab
30,282
10,870
0
5,435
20,042
7,943
1,076
9,640
9,931
0
108,227
L
Hercules
Schwazooooo
Hercules
17,526
3,229
0
14,494
29,647
51,506
515
6,900
21,237
15,173
43,310
W
Fenrir
dbadger7
Fenrir
20,136
2,855
0
2,811
32,212
25,470
0
11,892
19,650
11,362
57,568
L
Tsukuyomi
iceuhkmennoff
Tsukuyomi
21,649
5,676
0
3,087
22,356
6,901
1,552
7,356
15,000
0
45,228
L
Ah Puch
29,606
1,253
0
16,195
30,951
13,991
748
9,244
21,707
92,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,150
Gold Earned
49,334
306
Minions Killed
273
11
Camps Cleared
9
1,298,653
Distance Traveled
1,365,144
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
16,182
647
35
1
2
453,245
2
W
Ah Muzen Cab
16,779
671
186
7
5
422,919
2
L
Hercules
16,432
657
99
4
4
464,487
2
W
Fenrir
16,373
655
52
2
2
488,980
3
L
Tsukuyomi
15,245
610
42
2
4
413,238
6
L
Ah Puch
16,473
659
165
7
3
420,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role