Player Matchup

Da Ji
Da Ji
EastAmoeba4560
Da Ji
Level 29
God Stats
14W - 6L
1,684 SR
Queue Stats
147W - 131L
1,524 Elo+
Solo
Danzaburou
Danzaburou
Prime9503
Danzaburou
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,775 Elo+
Solo
Hera
Hera
SandyCheeks212
Hera
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 9L
1,745 Elo+
Solo
Gilgamesh
Gilgamesh
asaltyorange212
Gilgamesh
Level 22
God Stats
7W - 2L
1,724 SR
Queue Stats
73W - 54L
1,598 Elo+
Solo
Ymir
Ymir
zTrolls-_
Ymir
Level 10
God Stats
5W - 2L
1,592 SR
Queue Stats
8W - 8L
1,413 Elo+
Solo
Team Averages
Level 16
1,600 SR
1,611 Elo+

VS

Team Averages
Level 23
1,556 SR
1,526 Elo+
Kali
Kali
GZ1312
Kali
Level 27
God Stats
15W - 15L
1,480 SR
Queue Stats
170W - 162L
1,464 Elo+
Party 1
Sol
Sol
c7diaz
Sol
Level 17
God Stats
37W - 33L
1,390 SR
Queue Stats
172W - 174L
1,465 Elo+
Party 1
Apollo
Apollo
eltitovaroise
Apollo
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
144W - 132L
1,518 Elo+
Party 1
Gilgamesh
Gilgamesh
knight_jr16
Gilgamesh
Level 13
God Stats
1W - 2L
1,740 SR
Queue Stats
31W - 23L
1,619 Elo+
Solo
Tsukuyomi
Tsukuyomi
r4p4zzzz-__-
Tsukuyomi
Level 29
God Stats
29W - 17L
1,671 SR
Queue Stats
147W - 128L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 4
8,784
549
6,469
12,534
4,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Prime9503
Danzaburou
13
3 / 6 / 1
7,861
491
6,515
9,469
2,927
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
11 / 1 / 5
10,926
683
13,372
6,741
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
asaltyorange212
Gilgamesh
16
4 / 0 / 4
9,067
567
8,704
8,654
8,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ymir
11
0 / 5 / 5
6,981
436
2,694
8,868
8,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
GZ1312
Kali
11
0 / 6 / 3
6,691
418
2,396
11,825
5,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
c7diaz
Sol
11
0 / 8 / 3
6,921
433
2,638
9,626
3,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
7 / 2 / 5
9,177
574
7,645
11,704
4,308
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
knight_jr16
Gilgamesh
14
1 / 3 / 0
7,824
489
3,071
11,282
8,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
r4p4zzzz-__-
Tsukuyomi
13
7 / 4 / 4
8,442
528
5,004
9,779
4,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
30
23
Kills
15
15
Deaths
23
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
3
4
2.33
L
Kali
GZ1312
Kali
0
6
3
0.25
W
Danzaburou
Prime9503
Danzaburou
3
6
1
0.58
W
11
1
5
13.5
W
Gilgamesh
asaltyorange212
Gilgamesh
4
0
4
6
L
Sol
c7diaz
Sol
0
8
3
0.19
L
7
2
5
4.75
L
Gilgamesh
knight_jr16
Gilgamesh
1
3
0
0.33
L
Tsukuyomi
r4p4zzzz-__-
Tsukuyomi
7
4
4
2.25
W
Ymir
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,754
Damage
20,754
46,266
Taken
54,216
27,310
Mitigated
24,889
11,592
Healing
11,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,469
1,373
0
5,554
12,534
4,582
588
231
12,303
0
60,268
L
Kali
GZ1312
Kali
2,396
730
0
2,697
11,825
5,157
0
3,248
8,495
0
37,644
W
Danzaburou
Prime9503
Danzaburou
6,515
2,474
0
1,739
9,469
2,927
1,149
656
8,813
0
41,399
W
13,372
2,987
0
1,000
6,741
2,419
2,325
1,258
5,483
71,526
0
W
Gilgamesh
asaltyorange212
Gilgamesh
8,704
1,885
0
2,348
8,654
8,630
0
133
8,521
9,379
49,316
L
Sol
c7diaz
Sol
2,638
987
0
1,771
9,626
3,331
1,062
4,759
4,617
30,780
2,885
L
7,645
3,858
0
2,393
11,704
4,308
0
3,313
8,287
0
59,815
L
Gilgamesh
knight_jr16
Gilgamesh
3,071
568
0
2,700
11,282
8,037
0
1,536
9,706
0
41,712
L
Tsukuyomi
r4p4zzzz-__-
Tsukuyomi
5,004
768
0
1,460
9,779
4,056
0
4,087
5,570
0
37,930
W
Ymir
2,694
333
0
951
8,868
8,752
358
0
8,868
20,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,619
Gold Earned
39,055
475
Minions Killed
385
0
Camps Cleared
0
1,516,028
Distance Traveled
1,541,074
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,784
549
104
7
0
311,718
4
L
Kali
6,691
418
60
4
0
331,343
0
W
Danzaburou
7,861
491
82
5
0
282,136
1
W
Hera
10,926
683
149
9
0
308,608
2
W
Gilgamesh
9,067
567
115
7
0
337,384
2
L
Sol
6,921
433
71
4
0
279,213
0
L
Apollo
9,177
574
106
7
0
296,002
1
L
Gilgamesh
7,824
489
87
5
0
299,154
3
L
Tsukuyomi
8,442
528
61
4
0
335,362
0
W
Ymir
6,981
436
25
2
0
276,182
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role