Player Matchup

Heimdallr
Heimdallr
Annichka7476
Heimdallr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,652 Elo+
Solo
Bastet
Bastet
Exiaslazy
Bastet
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,489 Elo+
Solo
Ymir
Ymir
Hardbody2490
Ymir
Level 17
God Stats
3W - 7L
1,500 SR
Queue Stats
191W - 218L
1,416 Elo+
Solo
Janus
Janus
ThisLookCool
Janus
Level 18
God Stats
2W - 3L
1,482 SR
Queue Stats
50W - 40L
1,579 Elo+
Solo
Tyr
Tyr
dantheman05
Tyr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,652 Elo+
Solo
Team Averages
Level 10
1,496 SR
1,558 Elo+

VS

Team Averages
Level 24
1,701 SR
1,516 Elo+
Da Ji
Da Ji
HumbleLittleHomo
Da Ji
Level 26
God Stats
5W - 5L
1,423 SR
Queue Stats
52W - 60L
1,415 Elo+
Solo
Ra
Ra
MTIZLLE
Ra
Level 22
God Stats
2W - 1L
1,841 SR
Queue Stats
27W - 24L
1,520 Elo+
Solo
Baron Samedi
Baron Samedi
papirrin_aczn
Baron Samedi
Level 16
God Stats
4W - 1L
1,684 SR
Queue Stats
212W - 245L
1,649 Elo+
Solo
Danzaburou
Danzaburou
samfoot41
Danzaburou
Level 27
God Stats
14W - 3L
1,834 SR
Queue Stats
58W - 45L
1,498 Elo+
Party 1
Ymir
Ymir
wapiti_qc
Ymir
Level 27
God Stats
12W - 4L
1,722 SR
Queue Stats
59W - 46L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Annichka7476
Heimdallr
6
1 / 6 / 1
4,391
399
848
5,700
1,502
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Exiaslazy
Bastet
12
2 / 1 / 0
6,465
588
3,507
6,026
1,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 4 / 1
4,512
410
496
8,088
5,562
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 3 / 2
6,135
558
2,116
5,522
1,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 0
5,253
478
1,850
9,034
4,345
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 2
6,340
576
2,025
5,691
2,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
4 / 1 / 1
7,125
648
4,587
5,049
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
papirrin_aczn
Baron Samedi
13
4 / 0 / 2
7,764
706
5,463
5,049
2,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
samfoot41
Danzaburou
11
7 / 0 / 1
6,877
625
6,858
4,312
1,359
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
10
1 / 1 / 4
5,564
506
2,407
6,614
3,317
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
19
19
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Annichka7476
Heimdallr
1
6
1
0.25
L
Bastet
Exiaslazy
Bastet
2
1
0
2
L
0
4
1
0.13
W
3
2
2
2
W
4
1
1
4.5
L
0
3
2
0.33
L
0
5
0
0
W
Baron Samedi
papirrin_aczn
Baron Samedi
4
0
2
5
W
Danzaburou
samfoot41
Danzaburou
7
0
1
7.5
W
Ymir
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,817
Damage
21,340
34,370
Taken
26,715
14,490
Mitigated
10,826
8,575
Healing
10,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Annichka7476
Heimdallr
848
540
0
0
5,700
1,502
0
1,629
4,011
0
6,982
L
Bastet
Exiaslazy
Bastet
3,507
978
0
3,412
6,026
1,619
0
776
5,226
0
39,171
L
496
18
0
1,505
8,088
5,562
0
2,480
5,530
9,372
0
W
2,025
319
0
1,603
5,691
2,165
0
590
5,055
0
28,948
W
4,587
236
245
2,947
5,049
1,936
0
982
3,935
42,860
0
L
2,116
56
0
753
5,522
1,462
0
1,920
3,442
39,780
0
L
1,850
228
0
2,905
9,034
4,345
0
5,284
3,704
0
23,946
W
Baron Samedi
papirrin_aczn
Baron Samedi
5,463
289
198
2,443
5,049
2,049
329
0
4,933
47,166
0
W
Danzaburou
samfoot41
Danzaburou
6,858
3,470
0
1,771
4,312
1,359
1,762
306
3,995
0
34,045
W
Ymir
2,407
515
0
1,608
6,614
3,317
521
503
6,069
15,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,756
Gold Earned
33,670
251
Minions Killed
335
0
Camps Cleared
0
1,024,377
Distance Traveled
1,070,430
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,391
399
9
1
0
147,125
0
L
Bastet
6,465
588
82
7
0
239,679
0
L
Ymir
4,512
410
15
1
0
186,003
0
W
Da Ji
6,340
576
58
5
0
243,290
3
W
Ra
7,125
648
100
9
0
241,021
3
L
Janus
6,135
558
91
8
0
226,054
3
L
Tyr
5,253
478
54
5
0
225,516
2
W
Baron Samedi
7,764
706
87
8
0
192,605
0
W
Danzaburou
6,877
625
69
6
0
194,408
1
W
Ymir
5,564
506
21
2
0
199,106
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role