Player Matchup

Mercury
Mercury
 
Mercury
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
HanzoMonYasu
Geb
Level 68
God Stats
8W - 5L
1,322 SR
Queue Stats
182W - 202L
1,353 Elo+
Party 1
Achilles
Achilles
Papa_Drunk
Achilles
Level 82
God Stats
109W - 124L
1,477 SR
Queue Stats
738W - 798L
1,422 Elo+
Solo
Hou Yi
Hou Yi
flolicious86
Hou Yi
Level 73
God Stats
7W - 7L
1,608 SR
Queue Stats
104W - 116L
1,370 Elo+
Solo
Baron Samedi
Baron Samedi
rarasb
Baron Samedi
Level 84
God Stats
30W - 21L
1,556 SR
Queue Stats
401W - 430L
1,413 Elo+
Solo
Team Averages
Level 75
1,493 SR
1,412 Elo+

VS

Team Averages
Level 94
1,430 SR
1,382 Elo+
Sol
Sol
Ah_Muzen_Cab_PAM
Sol
Level 108
God Stats
6W - 10L
1,500 SR
Queue Stats
395W - 407L
1,413 Elo+
Party 2
Erlang Shen
Erlang Shen
Compocovi
Erlang Shen
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 30L
1,330 Elo+
Solo
Serqet
Serqet
SUPER_GEUDIN
Serqet
Level 94
God Stats
0W - 2L
1,211 SR
Queue Stats
133W - 155L
1,377 Elo+
Solo
The Morrigan
The Morrigan
jackconellis21
The Morrigan
Level 62
God Stats
2W - 2L
1,468 SR
Queue Stats
114W - 142L
1,361 Elo+
Solo
Ganesha
Ganesha
katzejoy
Ganesha
Level 128
God Stats
2W - 3L
1,470 SR
Queue Stats
709W - 699L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
3 / 3 / 8
8,934
496
6,829
11,909
4,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 0 / 8
7,695
428
4,823
10,651
6,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
Papa_Drunk
Achilles
14
2 / 6 / 3
8,763
487
8,428
15,721
11,940
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
14
6 / 3 / 1
8,968
498
10,973
13,705
4,624
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
rarasb
Baron Samedi
16
8 / 4 / 3
9,742
541
8,666
13,263
5,294
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 2
9,205
511
12,739
10,763
4,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Compocovi
Erlang Shen
16
5 / 2 / 6
9,972
554
12,198
12,351
9,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
12
1 / 3 / 3
7,764
431
2,333
8,054
3,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Morrigan
jackconellis21
The Morrigan
17
4 / 6 / 4
10,107
562
12,264
11,500
5,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
katzejoy
Ganesha
12
0 / 5 / 8
7,659
426
5,687
16,548
14,430
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
39
19
Kills
16
16
Deaths
19
23
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
3
8
2.33
L
6
3
2
2.33
L
Erlang Shen
Compocovi
Erlang Shen
5
2
6
4
W
0
0
8
4
W
Achilles
Papa_Drunk
Achilles
2
6
3
0.58
L
Serqet
1
3
3
0.83
W
Hou Yi
6
3
1
2.17
L
The Morrigan
jackconellis21
The Morrigan
4
6
4
1
L
Ganesha
katzejoy
Ganesha
0
5
8
0.8
W
Baron Samedi
rarasb
Baron Samedi
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,719
Damage
45,221
65,249
Taken
59,216
32,082
Mitigated
36,390
18,996
Healing
19,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,829
3,246
0
1,305
11,909
4,121
784
4,627
7,054
0
56,502
L
12,739
6,136
1,024
4,376
10,763
4,262
756
3,401
7,362
46,481
6,149
L
Erlang Shen
Compocovi
Erlang Shen
12,198
6,413
0
5,787
12,351
9,088
590
2,258
9,682
0
66,368
W
4,823
204
554
3,560
10,651
6,103
0
7,277
3,374
15,991
0
W
Achilles
Papa_Drunk
Achilles
8,428
2,784
0
3,385
15,721
11,940
43
1,554
14,034
7,383
40,969
L
Serqet
2,333
501
361
1,957
8,054
3,226
359
797
7,211
0
31,033
W
Hou Yi
10,973
5,306
0
5,263
13,705
4,624
806
6,709
6,996
0
66,800
L
The Morrigan
jackconellis21
The Morrigan
12,264
3,393
0
1,762
11,500
5,384
742
4,900
6,504
65,906
4,846
L
Ganesha
katzejoy
Ganesha
5,687
778
457
4,229
16,548
14,430
40
3,689
12,812
18,206
0
W
Baron Samedi
rarasb
Baron Samedi
8,666
350
575
4,354
13,263
5,294
646
8,103
5,160
48,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,102
Gold Earned
44,707
399
Minions Killed
421
0
Camps Cleared
0
1,672,316
Distance Traveled
1,534,156
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,934
496
93
5
0
412,991
4
L
Sol
9,205
511
127
7
0
301,017
1
L
Erlang Shen
9,972
554
105
6
0
317,585
3
W
Geb
7,695
428
26
1
0
348,025
0
W
Achilles
8,763
487
96
5
0
301,437
5
L
Serqet
7,764
431
58
3
0
268,948
3
W
Hou Yi
8,968
498
105
6
0
308,681
2
L
The Morrigan
10,107
562
130
7
0
300,855
6
L
Ganesha
7,659
426
1
0
0
345,751
7
W
Baron Samedi
9,742
541
79
4
0
301,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role